INSE 10-K & 10-Q changes, risk factors and insider trading
Inspired Entertainment, Inc. · Nasdaq · Services-Prepackaged Software · CIK 1615063 · All filings on SEC.gov
At a glance
What changed in the latest 10-K
Risk Factors
New heading “Environmental, social and governance, responsible gambling and market perception risks could adversely affect our business.”
Removed heading “Gaming opponents persist in their efforts to curtail legalized gaming, which, if successful, could limit our existing operations.”
Removed heading “We may be subject to claims arising from the operations of our various businesses for periods prior to the dates we acquired them.”
Removed heading “The long-term performance of our business relies on our ability to attract, develop and retain talented personnel and our labor force while controlling our labor costs.”
Largest changes
“The RCF Agreement governing credit facility borrowings contains various covenants (which include restrictions regarding the incurrence of liens, the incurrence of indebtedness by the Company’s subsidiaries and fundamental changes, subject in each case to certain exceptions), representations, warranties, limitations and events of default (which include non-payment, breach of obligations under the financing documents, cross-default, insolvency and litigation) customary for similar facilities for similarly rated borrowers and subject to customary carve-outs and grace periods. …”see in full comparison
“The RCF Agreement governing credit facility borrowings contains various covenants (which include restrictions regarding the incurrence of liens, the incurrence of indebtedness by the Financing Parent’s subsidiaries and fundamental changes, subject in each case to certain exceptions), representations, warranties, limitations and events of default (which include non-payment, breach of obligations under the financing documents, cross-default, insolvency and litigation) customary for similar facilities and subject to customary carve-outs and grace periods. …”see in full comparison
“Our information technology systems, and those of third-party service providers on which we rely, may be vulnerable to cybersecurity incidents, including ransomware, malware, targeted attacks, data breaches or other security compromises. Such incidents have occurred in the past and may arise from direct attacks against us or from breaches affecting third-party networks, and no system can be guaranteed to be fully secure. …”see in full comparison
“We are also subject to anti-money laundering and anti-terrorist financing laws and regulations, and to economic and trade sanctions programs administered by the Office of Foreign Assets Control (OFAC) in the U.S. …”see in full comparison
“Our products and platforms are subject to regulatory certification, technical standards, testing and homologation requirements in the jurisdictions in which they are deployed. Delays in obtaining or renewing approvals, failure to meet evolving technical standards, or withdrawal or suspension of certifications could delay product launches, restrict market access or require costly modifications. In addition, our business depends on the reliable performance, availability and scalability of our remote gaming servers, platforms, integrations and related infrastructure. …”see in full comparison
“Failure to comply with applicable data protection, cybersecurity or AI-related requirements could result in regulatory investigations, administrative fines (including under the GDPR of up to 4% of annual worldwide turnover or €20 million (or £17.5 million under the UK GDPR), whichever is higher), litigation, contractual liability, operational disruption or reputational harm. Any material failure to maintain appropriate data governance, security controls or regulatory compliance could materially and adversely affect our business, financial condition and results of operations.”see in full comparison
Full comparison: every changed paragraph (96)
Our
business is subject to a high degree of risk. You should carefully read and assess our discussion of the risk factors facing our
business, business,
below. Any of these risks could materially and adversely affect our business, operating results, financial condition and
prospects, and
cause the value of our common stock to decline, which could cause investors in our common stock to lose all or part
of their investments. These disclosures reflect our beliefs and opinions as to factors that could
materially and adversely affect us and our securities in the future. References to past events are provided by way of example only and
are not intended to be a complete listing or a representation as to whether or not such factors have occurred in the past or their likelihood
of occurring in the future.
We have identified material weaknesses in our disclosure controls and procedures and internal control over financial reporting. A material weakness is a deficiency, or combination of deficiencies, in internal control over financial reporting such that there is a reasonable possibility that a material misstatement of our annual or interim financial statements would not be prevented or detected on a timely basis. During the year ended December 31, 2025, except for the items mentioned in Item 9A, management has successfully remediated previously identified material weaknesses through (i) hiring additional qualified accounting and SOX personnel, (ii) implementing new financial systems and enhancing system configurations, (iii) designing and implementing new and enhanced process-level controls across all significant financial reporting cycles, (iv) enhancing documentation of U.S. GAAP accounting policies and procedures, (v) strengthening management review controls and evidentiary standards, (vi) implementing and testing IT change management and logical access controls across in-scope applications; and (vii) establishing a formalized SOX testing and monitoring program. Notwithstanding this progress, and management’s expectation that all identified material weaknesses will be remedied in the year ending December 31, 2026, failure to remediate these material weaknesses or any other material weaknesses that we identify in the future could result in material misstatements in our financial statements.
Pursuant
to Section 404 of the Sarbanes-Oxley Act of 2002, as amended, our management is required to report on,assess, and our independent registered
public accounting
firm is required to attest to, the effectiveness of our internal control over financial reporting. TheCompliance ruleswith governingSection 404 requires
thesignificant standards that must be met for management to assess our internal control over financial reporting are complex and require significant
documentation, testing and possibleongoing remediation.evaluation Annually, we perform activities that include reviewing, documenting and testingof our
internal control overenvironment. financial reporting. In addition, ifIf we fail to maintain the adequacy of oureffective internal control
over financial reporting,
we will notmay be ableunable to conclude on an ongoing basis that weour havedisclosure effective internal control over financial reporting in accordance with
Section 404 of the Sarbanes-Oxley Act of 2002. If we fail to achievecontrols and maintainprocedures anare effective internal control environment, we could
suffer misstatements in our financial statements and fail to meet our reporting obligations, which would likely cause investors to lose
confidence in our reported financial information.effective.
Our control environment is inherently complex due to the multi-jurisdictional nature of our operations, including varying gaming tax regimes, statutory levies, withholding taxes, transfer pricing considerations and evolving regulatory requirements across multiple territories. In addition, a significant portion of our revenue is derived from revenue-share and performance-based arrangements, which require complex calculations tied to customer gross gaming revenue, tax deductions, contractual adjustments and system integrations. The accounting for such arrangements under U.S. GAAP involves significant judgment, estimation and reliance on data received from customers and third-party platforms. Changes in tax interpretation, regulatory frameworks, contract modifications or system integrations may increase the risk of error if not supported by effective controls.
A
material weakness is a deficiency, or a combination of deficiencies, in internal control over financial reporting, such that there is
a reasonable possibility that a material misstatement of a company’s annual or interim financial statements will not be prevented
or detected on a timely basis. Our management may be unable to conclude in future periods that our disclosure controls and procedures
are effective due to the effects of various factors, which may, in part, include unremediated material weaknesses in internal control
over financial reporting. For further discussion of the material weaknesses, see Item 4, Controls and Procedures.
Management
is committed to maintaining a strong internal control environment and is working towards achieving effective controls. Management anticipates
that the new controls, as implemented and when tested for a sufficient period of time, will remediate the material weaknesses. We may
not be successful in promptly remediating the material weaknesses identified by management, or be able to identify and remediate additional
control deficiencies, including material weaknesses, in the future. If not remediated, our failureFailure to establishremediate andexisting maintainmaterial effectiveweaknesses, or the identification
disclosureof controlsadditional anddeficiencies proceduresin andfuture internal control over financial reportingperiods, could result in material misstatementsmisstatements, restatements, delays in SEC filings, increased
audit costs, regulatory scrutiny or loss of investor confidence. Any such developments could materially and adversely affect our financial
statementscondition, andresults aof failureoperations, access to meet our reporting and financial obligations, each of which could have a material adverse effect on our financial
condition and as a result, our stockholders could lose confidence in our financial results, which could harm our businesscapital and the market value
of our shares.securities.
We
have achieved significant cost
savings through our centralization of equipment and non-equipment purchases. However, as a result, we
are exposed to the credit and other
risks of a group of key suppliers. While we make every effort to evaluate our counterparties prior
to entering into long-term and other
significant procurement contracts, we cannot predict the impact on our suppliers of the current
economic environment and other developments
in their respective businesses. Insolvency, financial difficulties, supply chain delays or
other factors may result in our suppliers not
being able to fulfill the terms of their agreements with us. Further, such factors may
render suppliers unwilling to extend contracts
that provide favorable terms to us, or may force them to seek to renegotiate existing
contracts with us. In addition, our business has
signed a number of significant contracts whose performance depends upon third party
suppliers delivering equipment on schedule for us
to meet its contractcontractual commitments. Failure of the suppliers to meet their delivery commitments
could result in us being in breach of and
subsequently losing those contracts. Although we believe we have alternative sources of supply
for the equipment and other supplies used
in our business, concentration in the number of our suppliers could lead to delays in the delivery
of products or components, and possible
resultant breaches of contracts that we have entered into with our customers; increases in the
prices we must pay for products or components;
problems with product quality or components coming to the end of their life; and other
concerns.
Our
ability to manufacture and ship machines is critical to our success. We are subject to damage or disruption to supplies of parts or
our our
manufacturing or distribution capabilities (in particular, to the extent that our parts are sourced globally) due to weather,
including including
any potential effects of climate change, natural disaster, fire, terrorism, adverse changes in political conditions or
political unrest,
pandemic, strikes, labor shortages, freight transportation availability, disruption in logistics, import
restrictions, or other factors
that impair our ability to manufacture or sell our machines. Failure to take adequate steps to
mitigate the likelihood or potential impact
of such events, or to effectively manage such events if they occur, adversely affect our
business, financial condition, and results of
operations, as well as require additional resources to restore our supply chain. To
manage this risk, we have partnered with a key supplier to operate from shared locations in both the UK and the US. This
relationship has allowed our supplier to store 80% complete clone terminals which can easily be configured, into final products,
ready for sale with a significantly reduced delivery lead time. As terminals are completed, the clone terminal inventory is
replenished in order to maintain the shortest supply chain possible.
Our results of operations may be adversely affected by labor shortages, employee turnover and sustained increases in labor-related costs. Inflationary pressures, increases in the UK National Living Wage, changes to employer National Insurance contribution requirements, and tightening immigration and skilled worker visa policies have increased employment costs in the United Kingdom and other jurisdictions in which we operate. Further fiscal measures or employment-related regulation could increase payroll taxes, pension obligations, statutory benefits, or other employment costs.
Competition for skilled personnel — particularly in software engineering, cybersecurity, data analytics, artificial intelligence, compliance, regulatory affairs and gaming technology — remains intense both within the gambling industry and across broader technology sectors. As a result, we have experienced upward pressure on compensation, recruitment costs, retention incentives and equity-based awards. We may be required to implement additional compensation adjustments, hiring incentives or restructuring initiatives to attract and retain qualified personnel, which could materially increase operating expenses.
Labor shortages or reduced workforce availability could impair our ability to develop and certify new products, maintain platform uptime and service levels, meet customer implementation timelines, support regulatory compliance functions, or operate our service operations and manufacturing facilities efficiently. In addition, higher turnover may result in loss of institutional knowledge, delays in product development, reduced operational efficiency and increased training and onboarding costs.
Increased labor costs may not be recoverable through pricing adjustments or contractual arrangements with customers, particularly under fixed-fee, minimum guarantee or revenue-share contracts, which could adversely affect margins and profitability. Any sustained inability to attract, retain or replace qualified personnel on commercially reasonable terms could materially and adversely affect our business, financial condition and results of operations.
Inflationary
pressures, shortages in the labor market, and increased competition within and outside our industry for talented employees have
increased our labor costs, which could negatively impact our profitability. Labor shortages or lack of skilled labor, and
current UK policy have led to increases in costs to meet demand as we roll out
incremental programs to attract and retain talent. Further taxes may be introduced in the UK which may further increase labor
costs. Labor shortages may also negatively impact
us from servicing all demand that exists for our products or operating our service operations and manufacturing facilities
efficiently.
In
certain sectors, our businesses also face competition from suppliers, operators or licensees who offer products for internet gaming in
illegal or unregulated sectors,sectors but are still able or permitted to supply products and compete with us in regulated sectors. These competitors
often have substantially greater financial resources and operating scale than we do.
Generally,
customer contracts in our Gaming, Virtual Sports and Interactive business segments are for initial terms of three to five years, but
longer in certain territories, with renewals at the customer’s option. Generally, our customer contracts within the Leisure business
segment are for terms of four to six years (although in certain cases they are longer), but certain customers have options for early
termination under certain circumstances or to reduce machinesmachine volumes in certain circumstances, and we may face pressure to renew or
upgrade terminals during the lives of these contracts, which could adversely affect revenue or our return on capital and leave us with
surplus terminals. At any given time, we have multiple substantial customer contracts that have years to run and others that may be nearing
expiration or renewal, which we may lose if we cannot compete effectively to retain their business.
We could lose substantial revenue or experience reduced profitability due to the introduction of, or increases in, gaming taxes, statutory levies, withholding taxes, digital services taxes and other local or cross-border fiscal measures.
Our business is indirectly and, in certain cases, directly exposed to changes in gaming tax regimes and related fiscal policies in the jurisdictions in which our customers operate or where we supply products and services. Governments continue to reassess gambling taxation frameworks in response to public policy considerations, fiscal pressures and increased regulatory scrutiny of the sector. Such reassessments may result in higher headline tax rates, broadened tax bases, new statutory levies, increased enforcement activity, supplier registration requirements, or the recharacterization of supplier revenues for tax purposes.
In the United Kingdom, fiscal and regulatory developments through February 2026 have increased cost pressures across both remote and land-based gaming channels. These include prior increases to Remote Gaming Duty and Remote Betting Duty, the implementation of the statutory levy to fund research, prevention and treatment relating to gambling-related harm, and continued regulatory focus on affordability assessments, product design and marketing restrictions. Further reform of UK gambling taxation, including potential restructuring or harmonization of remote duty regimes, has been the subject of ongoing policy discussion and could result in additional fiscal burdens on the sector.
Land-based operators in the UK have also faced compounding pressures, including increases in employment costs, employer National Insurance contributions, National Living Wage requirements, property-related expenses and compliance costs. These factors may reduce customer profitability, accelerate retail consolidation or shop closures, and constrain capital investment in new terminals, digital integrations and content procurement, which could reduce demand for our products and services.
In Brazil, the recently implemented federal sports betting and online gaming regulatory framework has introduced licensing requirements, fixed concession fees and taxation based on gross gaming revenue. The regulatory and fiscal regime remains subject to ongoing clarification, secondary regulation and potential amendment, including with respect to likely B2B licensing. The effective tax burden on licensed operators, combined with state-level tax considerations, municipal service taxes and withholding obligations, may reduce operator margins and impact their ability or willingness to enter into or renew commercial arrangements on existing terms. In addition, evolving interpretations regarding the tax treatment of cross-border technology, intellectual property royalties, hosting services or platform fees may result in additional withholding taxes, indirect taxes or local establishment risks for suppliers.
A significant portion of our contracts are structured on a revenue-share basis calculated net of gaming taxes, levies and similar charges. Accordingly, increases in gaming duties, statutory levies or related fiscal costs borne by our customers generally reduce the gross gaming revenue pool from which our revenues are derived and may compress our margins. Fiscal or regulatory changes may also cause customers to renegotiate commercial terms, seek pricing concessions, delay product rollouts, reduce capital expenditures, consolidate operations or decline to renew agreements.
Outside the UK and Brazil, several jurisdictions have implemented or proposed increased gaming duties, digital services taxes, point-of-consumption taxes, or withholding taxes applicable to cross-border technology or intellectual property payments. Tax authorities may also challenge transfer pricing arrangements, permanent establishment positions, or the characterization of supplier revenues. Even where withholding or indirect taxes are contractually recoverable, they may adversely affect cash flow, increase administrative complexity and give rise to disputes.
The scope, rate and application of gaming taxes, levies and related fiscal measures remain subject to change, including in certain cases with retroactive effect. Any material increase in such taxes or levies, or changes in interpretation or enforcement, could adversely affect customer profitability, reduce revenues under our revenue-share arrangements, increase compliance costs, and materially and adversely affect our business, financial condition and results of operations.
Changes
in applicable gambling regulations or taxation regimes may affect the revenue or profits generated by the contracts we enter into with
our customers. Many of the contracts we have with our customers are on revenue-sharing (net of gaming taxes) terms, and therefore changes
which adversely affect our customers are likely to adversely affect us. In addition, any such changes may cause our customers to seek to renegotiate
their contracts, may alter the terms on which such customers are prepared to renew their contracts and may affect their ability or willingness
to renew their contracts. Finally, revenues generated in third party countries (i.e. outside of the EU or the UK) often attract withholding
and/or other local sales taxes which, even if recoverable, may impact short-term
cashflow. Mandatory levies are and can be introduced in certain places, such as the UK, to fund research into the prevention, treatment,
and prevention of gambling related harm.
Our
Gaming andand, to a much lesser degree, our Leisure terminal contracts in the UK, Italy and Greece often require significant up-front capital expenditures for terminal
assembly, software customization and implementation, systems and equipment installation and telecommunications configuration. Historically,
we have funded these up-front costs through cash flows generated from operations and external borrowings. Our ability to continue to
procure new contracts, including in new jurisdictions, will depend upon, among other things, our liquidity levels at the time or our
ability to obtain additional debt or equity funding at commercially acceptable terms to finance the initial up-front costs. If we do
not have adequate liquidity or are unable to obtain other funding for these up-front costs on favorable terms or at all, we may not be
able to bid on certain contracts, which could restrict our ability to grow and have an adverse effect on our ability to retain existing
contracts and therefore on future profitability. Certain contracts within the Leisure business segment also require injections of capital during the term for new or replacement hardware.
Our information technology systems, and those of third-party service providers on which we rely, may be vulnerable to cybersecurity incidents, including ransomware, malware, targeted attacks, data breaches or other security compromises. Such incidents have occurred in the past and may arise from direct attacks against us or from breaches affecting third-party networks, and no system can be guaranteed to be fully secure. A successful cyber incident could result in service interruptions, operational delays, loss or unauthorized disclosure of sensitive or personal data, regulatory investigations, litigation, reputational harm and the loss of customers, suppliers or business opportunities, while the costs to prevent, detect, mitigate or remediate such incidents could be significant.
Our
information technology may be subject to cyber-attacks, security breaches or computer hacking, including a widespread ransomware attack
encrypting corporate IT equipment, a directed motivated attack against us or a data breach or cyber incident happening to a third-party
network and affecting us. Regardless of our efforts, there may still be a breach and the costs to eliminate, mitigate or address the
aforementioned threats and vulnerabilities before or after a cyber incident could be significant. Any such breaches or attacks could
result in interruptions, delays or cessation of service, and loss of existing or potential suppliers or customers. In addition, breaches
of our security measures and the unauthorized dissemination of sensitive personal, proprietary or confidential information about the
Company, our business partners or other third parties could expose us to significant potential liability and reputational harm. We could
also be negatively impacted by existing and proposed laws and regulations, and government policies and practices related to cybersecurity,
data privacy, data localization and data protection. The risk of cyber attacks may also increase owing to current trends worldwide.
On November 8, 2023, we
detected a ransomware attack on our information technology (“IT”) systems. The attack impacted and disrupted certain of the
Company’s corporate IT systems but did not impact any product systems. As part of its cyber security, by design and physical separation,
the product systems were separated from the corporate systems and therefore protected from attack. On November 15, 2023, the company
also became aware that Company data (including in the form of personal data) had been exfiltrated. The Company has continued to work
to improve its defences against cybersecurity incidents, its educational programs for its employees and consultants in this area, and
to comply with all recommendations from the Information Commissioners Office.
Although
we continually take significant steps to mitigate cybersecurity risk across a range of functions, including those measures taken as a direct result of past such cybersecurity
incidents, such measures can never eliminate the
the risk entirely or provide absolute security, and the Company has experienced and expects to continue to experience attempts at cyberattacks
cyberattacks on its information systems. While there have not been cybersecurity incidents or vulnerabilities that have had a
material adverse effect
on the company, there is no assurance that there will not be cybersecurity incidents or vulnerabilities that
will have a material adverse
effect in the future.
We
believe that our success depends, in part, on protecting our intellectual property in the UKUK, the US, Brazil, Canada and in other countries.countries
in which we operate. Our intellectual
property includes certain trademarks relating to our systems, as well as certain patentspatents, copyrights
in software and game content, trade secrets, proprietary algorithms and mathematical models, databases proprietary or confidential information
that ismay not subjectbe toprotected patentby or similar protection.registration. Our intellectual property protects the integrityintegrity, security and distinctiveness of our games,
remote gaming server platforms, systems, products
and services, which is aare core value ofto the regulated industries in which we operate. ProtectingThe ourscope
and enforceability of intellectual property canrights vary by jurisdiction, and protection may be expensive and
time-consuming, may not always be successful depending on local lawslimited or otherunavailable circumstances, and we also may choose not to pursue registrations
in certain countries.markets.
Competitors Competitorsor third parties may independently develop similar or superior products, game mechanics, software, systemsplatforms or business
models, models.which Incould cases
where our intellectual property is not protected by an enforceable patent, or other intellectual property protection, such independent
development may result in a significant diminution indiminish the value of our intellectual property.property and competitive position.
We rely on confidentiality, invention assignment and license agreements with employees, contractors, vendors and customers, and we restrict access to proprietary information. These measures may not prevent unauthorized use, reverse engineering, misappropriation or copying of our technology or business methods, and enforcing our rights globally can be costly and uncertain.
We may be subject to claims that our games, software, platforms, mechanics, branding or other business activities infringe, misappropriate or otherwise violate the proprietary rights of third parties. Intellectual property litigation in the gaming and technology sectors is common and may involve patents, copyrights, trademarks, trade dress or trade secrets. Any such claims, whether meritorious or not, could result in substantial legal costs, damages, injunctive relief, product redesign, loss of market access, contractual disruption or the requirement to obtain licenses on unfavorable terms, if available at all. Adverse outcomes could also invalidate our proprietary rights or impair our ability to operate in certain jurisdictions.
We also license certain technologies, content and intellectual property from third parties. If such licenses are terminated, not renewed or become unavailable on commercially reasonable terms, we may be required to modify or discontinue affected products or incur additional development costs.
In addition, we use open-source software components in certain products and systems. Open-source licenses may impose obligations, including disclosure requirements or restrictions on use. Failure to comply with applicable license terms could require us to release proprietary source code, re-engineer products, incur remediation costs or defend against claims. Any inability to adequately protect our intellectual property, defend against infringement claims, comply with open-source obligations or maintain necessary licenses could materially and adversely affect our business, financial condition and results of operations.
There
can be no assurance that we will be able to protect our intellectual property. We enter into confidentiality and license agreements with
our employees, vendors, consultants and, to the extent legally permissible, our customers, and generally control access to, and the distribution
of, our game designs, systems and other software documentation and other proprietary information, as well as the designs, systems and
other software documentation and other information we license from others. Despite our effort to protect these proprietary rights, parties
may try to copy our gaming products, business models or systems, use certain of our confidential information to develop competing products,
or independently develop or otherwise obtain and use our gaming products or technology, any of which could have an adverse effect on
our business. Policing unauthorized use of our technology is difficult and expensive, particularly because of the global nature of our
operations. The laws of some countries may not adequately protect our intellectual property.
There
can be no assurance that our business activities, games, products and systems will not infringe upon, misappropriate of otherwise violate
the proprietary rights of others, or that other parties will not assert infringement or misappropriation claims against us. Any such
claim and any resulting litigation, should it occur, could subject us to significant liability for costs and damages and could result
in invalidation of our proprietary rights, distract management, and/or require us to enter into costly and burdensome royalty and licensing
agreements. Such royalty and licensing agreements, if required, may not be available on terms acceptable to us, or may not be available
at all. In the future, we may also need to file lawsuits to defend the validity of our intellectual property rights and trade secrets,
or to determine the validity and scope of the proprietary rights of others. Such litigation, whether successful or unsuccessful, could
result in substantial costs and diversion of resources.
We
also rely on certain products and technologies that we license from third parties. Proprietary licenses typically limit our use of intellectual
property to specific uses and for specific time periods. There can be no assurance that these third-party licenses, or the support for
such licenses, will continue to be available to us on commercially reasonable terms. In the event that we cannot renew and/or expand
existing licenses, we may be required to discontinue or limit our use of the products that include, incorporate, or rely on licensed
intellectual property.
Data
privacyprivacy, cybersecurity and securityartificial laws andintelligence regulations in the jurisdictions in which we do business could increase the cost of our operationscosts and
subject expose us to possible sanctions and other penalties.liability.
Our business is subject to numerous and evolving data protection, cybersecurity and artificial intelligence laws and regulations in the jurisdictions in which we operate, including the EU GDPR, the UK GDPR, Brazil’s LGPD and various U.S. state privacy and data security laws. These regimes govern the collection, storage, use, transfer and protection of personal data processed in connection with our products and services and impose obligations relating to transparency, lawful processing, data subject rights, breach notification, vendor oversight and international data transfers. Our personal data processing on behalf of our customers, as a supplier of games, content, technology and products is limited.
Nevertheless, international transfers of personal data remain subject to legal and regulatory scrutiny. While mechanisms such as adequacy decisions, the EU-U.S. Data Privacy Framework and Standard Contractual Clauses currently permit certain cross-border transfers, these mechanisms may be modified, invalidated or subject to additional safeguards, which could increase compliance costs or require changes to our data processing arrangements.
We also utilize limited artificial intelligence and automated analytics tools in certain aspects of our operations and are in the early stages of exploring and implementing artificial intelligence technologies to enhance our cybersecurity capabilities and support product development initiatives, with a clear goal to continue strengthening our cyber security posture. Importantly, we do not use AI to determine game outcomes or to directly influence player results. All game determinations operate independently of AI systems, and our use of emerging AI technologies is limited to security and product improvement functions, not gameplay or player behavior.
Nevertheless, regulatory frameworks governing automated decision-making and AI systems are evolving, including in the EU and UK, and may impose additional compliance, documentation, transparency or oversight requirements. Regulators may also scrutinize the use of analytics or profiling tools in regulated gaming environments.
Failure to comply with applicable data protection, cybersecurity or AI-related requirements could result in regulatory investigations, administrative fines (including under the GDPR of up to 4% of annual worldwide turnover or €20 million (or £17.5 million under the UK GDPR), whichever is higher), litigation, contractual liability, operational disruption or reputational harm. Any material failure to maintain appropriate data governance, security controls or regulatory compliance could materially and adversely affect our business, financial condition and results of operations.
Our
business is subject to a number of federal, state, local and foreign laws and regulations governing data privacy and security, including
with respect to the collection, storage, use, transmission and protection of personal information. In particular, we are subject to the
EU General Data Protection Regulation (the “EU GDPR”) where we are established in the EEA or where we are not established
in the EEA but process personal data of individuals in the EEA in relation to the offering of goods or services to, or the monitoring
the behavior of, individuals in the EEA.
Following
the end of the Brexit Transition Period on December 31, 2020, the EU GDPR has been implemented in the UK as the “UK GDPR”.
The requirements of the UK GDPR are (for the time being) virtually identical to those of the EU GDPR.
The
EU GDPR and the UK GDPR (collectively the “GDPR”) set out a number of requirements that must be complied with when handling
personal data including (amongst others): (i) accountability and transparency requirements, and enhanced requirements for obtaining valid
consent; (ii) obligations to consider data protection as any new products or services are developed and to limit the amount of personal
data processed; (iii) obligations to comply with data protection rights of data subjects; and (iv) reporting of personal data breaches
to the supervisory authority without undue delay (and no later than 72 hours where feasible).
The
GDPR also prohibits the international transfer of personal data from the EEA/UK to countries outside of the EEA/UK unless made to a country
deemed to have adequate data privacy laws by the European Commission or UK Government or a data transfer mechanism has been put in place.
In July 2020, the Court of Justice of the European Union (“CJEU”) in its Schrems II ruling invalidated the EU-US Privacy
Shield framework, a self-certification mechanism that facilitated the lawful transfer of personal data from the EEA/UK to the U.S., with immediate effect. The CJEU upheld the validity of standard contractual clauses (“SCCs”) as a legal mechanism
to transfer personal data but companies relying on SCCs will need to carry out a transfer privacy impact assessment, which among other
things, assesses laws governing access to personal data in the recipient country and considers whether supplementary measures that provide
privacy protections additional to those provided under SCCs will need to be implemented to ensure an essentially equivalent level of
data protection to that afforded in the EU. This may have implications for our cross-border data flows and may result in compliance costs.
In
addition, Brexit has implications for transfers of personal data between the UK and the EU and vice versa. Transfers of personal data
from the UK to the EU are unrestricted and do not require additional safeguards as the UK has approved the adequacy of the EU and all
12 nations deemed adequate by the EU. As regards transfers of personal data from the EEA to the UK, under the terms of the Trade and
Cooperation Agreement agreed between the EU and UK on December 24, 2020, such data flows remain unrestricted as the European Commission
granted the UK an “adequacy decision” meaning transfers of personal data from the EEA to the UK may continue unrestricted
and would not require any additional safeguards. We are also required to sign up to standard contractual clauses for protection
of customer data in third countries, and to comply with local data protection requirements in places where the end users of our companies
are established, as for example, Brazil.
Compliance
with the GDPR in each required jurisdiction incurs compliance and operational costs. In addition, a data supervisory authority may find our data processing practices
and compliance steps to be inconsistent with the GDPR’s application in their respective jurisdiction. Data supervisory authorities
also have the power to issue fines for non-compliance of the GDPR of up to 4% of an organization’s annual worldwide turnover or
€20m (£17.5 million under the UK GDPR), whichever is higher. Data subjects also have a right to compensation as a result of
an organization’s breach of the GDPR that has affected them, for financial or non-financial losses (e.g., distress).
Our revenues and operating results are subject to significant fluctuations from period to period due to the timing, size and mix of contracts, product deployments and customer renewals. Equipment sales and certain software license revenues often reflect a limited number of large transactions that may not recur on a predictable or annual basis. Accordingly, revenue and operating results may vary substantially based on the timing of contract awards, regulatory approvals, product certifications, installations, renewals, customer capital expenditure cycles and general economic conditions.
A significant portion of our revenues is derived from revenue-share or performance-based arrangements tied to customer gross gaming revenue. As a result, our revenues may fluctuate based on player activity, sporting calendars, jackpot cycles, regulatory changes affecting product features or marketing, and other factors beyond our control. Changes in tax regimes, affordability measures or consumer protection rules may also impact customer performance and, in turn, our revenues.
Our business is also subject to seasonal trends in certain jurisdictions. For example, in markets such as Italy and Greece, revenue may decline during summer months due to reduced consumer activity. Sporting schedules, holiday periods, weather patterns and tourism levels can also affect seasonal performance across both remote and land-based channels.
In addition, macroeconomic conditions, inflationary pressures, foreign exchange movements, retail shop closures, customer consolidation and regulatory developments may affect customer investment decisions and spending patterns. Because our cost structure includes fixed expenses relating to technology infrastructure, personnel and compliance, fluctuations in revenue may have a disproportionate impact on operating margins.
As a result of these and other factors, our quarterly or annual operating results may not be indicative of future performance and may vary materially from period to period.
Our
revenue is subject to a number of variations. Equipment sales and software license revenue usually reflect a limited number of large
transactions, which may not recur on an annual basis. Consequently, revenue and operating results can vary substantially from period
to period as a result of the timing of equipment sales and software licensing. In addition, revenue may vary depending on the timing
of contract awards and renewals, changes in customer budgets and general economic conditions. A proportion of our revenue is subject
to regular seasonal variations of the sort often related to seasonal consumer behavior, income from the Leisure business segment is generally
strongest in the spring and summer, predominantly in Leisure parks, and in Italy and Greece we experience reductions in revenue in the
summer.
Our
businesses are subject to a number of federal, state, local and foreign laws and regulations governing data privacy and security, including
with respect to the collection, storage, use, transmission and protection of personal information and other consumer data. In particular,
the EU has adopted strict data privacy regulations. Following recent developments such as the European Court of Justice’s 2015
ruling that the transfer of personal data from the EU to the U.S. under the EU/U.S. Safe Harbor was an invalid mechanism of personal
data transfer, the adoption of the EU-U.S. Privacy Shield as a replacement for the Safe Harbor (which has since been declared invalid
by Schrems II), and coming into effect of the EU’s General Data Protection Regulation, data privacy and security compliance in
the EU are increasingly complex and challenging. The scope of data privacy and security regulations continues to evolve, and we believe
that the adoption of increasingly restrictive regulations in this area is likely within the U.S. and other jurisdictions. Compliance
with data privacy and security restrictions could increase the cost of our operations and failure to comply with such restrictions could
subject us to criminal and civil sanctions as well as other penalties.
We
are subject to the provisions of the UK Bribery Act 2010, the U.S. Foreign Corrupt Practices Act and other anti-corruption laws. The
UK Bribery Act generally prohibits giving a financial or other advantage to another person with the intention of inducing that
person person
to improperly perform a relevant function or activity. The U.S. Foreign Corrupt Practices Act generally prohibits U.S.
persons and companies
and their agents from offering, promising, authorizing or making improper payments to foreign government
officials for the purpose of
obtaining or retaining business. Certain of these anti-corruption laws also contain provisions that
require accurate record keeping and
further require companies to devise and maintain an adequate system of internal accounting
controls. Because a significant percentage
of our revenue derives from foreign sources, and our business activities involve
continuing relationships with governmental regulators,
there exists a risk that certain provisions of these anti-corruption laws may
be breached. We are also subject to anti-money laundering
and anti-terrorist financing laws and regulations, and to economic and
trade sanctions programs administered by the Office of Foreign
Assets Control (OFAC) in the U.S. relating to our ability to engage
in transactions with entities that are domiciled in countries
or territories subject to comprehensive OFAC trade sanctions
(currently (currently,under extensive sanctions:, Cuba, Iran, North Korea, Syria,Russia, and CrimeaCrimea, Donetsk and Luhansk regions of Ukraine, as well as others under targeted
sanctions programs), or that are included
on OFAC’s list of Specially Designated
Nationals and Blocked Persons. Although we have policies and controls in place that are
designed to ensure compliance with these
laws laws,and sanctions regimes, if those controls are ineffective or an employee or intermediary fails to comply with
the applicable regulations, we may be
subject to criminal and civil sanctions as well as other penalties. Any such violation could disrupt
our business and adversely
affect our reputation, results of operations, cash flows and financial condition.
We are also subject to anti-money laundering and anti-terrorist financing laws and regulations, and to economic and trade sanctions programs administered by the Office of Foreign Assets Control (OFAC) in the U.S. relating to our ability to engage in transactions with entities that are domiciled in countries or territories subject to comprehensive OFAC trade sanctions (currently under extensive sanctions: Cuba, Iran, North Korea, Rusia, and Crimea, Donetsk and Luhansk regions of Ukraine, as well as others under targeted sanctions programs), or that are included on OFAC’s list of Specially Designated Nationals and Blocked Persons. Although we have policies and controls in place that are designed to ensure compliance with these laws and sanctions regimes, if those controls are ineffective or an employee or intermediary fails to comply with the applicable regulations, we may be subject to criminal and civil sanctions as well as other penalties. Any such violation could disrupt our business and adversely affect our reputation, results of operations, cash flows and financial condition.
We
review and develop our internal compliance programs in an effort to ensure that we comply with legal requirements imposed in connection
with our business activities. The compliance program is run on a day-to-day basis by our in-house legal department with compliance and
technical advice provided by our compliance managermanagers and outside professionals. There can be no assurance that such steps will prevent
the violation of one or more laws or regulations, or that a violation by us or an employee will not result in the imposition of administrative,
civil and even criminal sanctions, monetary fines or suspension or revocation of one or more of our licenses.
In
most jurisdictions in which we operate or expect to seek to operate, the level of duty or taxation, the stakes, prizes and return to
player percentages of wagering, betting and lottery games and the speed at which players can participate in gaming, or technology certifications
are, or may be, defined by
government regulations, according to each jurisdiction and remain subject to change. Those regulations may
also affect the premises in which gaming activities may
take place (i.e., by limiting the number of gaming machines which may be housed
in a licensed gaming location, or by restricting the
locations in which licensed gaming premises may be situated). Once authorized, such
parameters are subject to extensive and evolving
governmental regulation. Moreover, such regulatory gaming regulatory requirements vary from jurisdiction
to jurisdiction. Therefore, we are
subject to a wide range of complex gaming parameters in the jurisdictions in which we are licensed.
If a key parameter is changed,
such as the level of taxation or duty or the maximum stake or prize or return to player of a game, then
it may be to the detriment
of our business, financial condition, results and prospects or we may be unable to distribute our products
profitably.
Management's Discussion & Analysis (MD&A)
New heading “Staff-related selling, general and administrative expenses”
New heading “Reconciliation to Adjusted EBITDA by segment for the Twelve Months ended December 31, 2025”
Removed heading “Other selling, general and administrative expenses”
Removed heading “Reconciliation to Adjusted EBITDA by segment for the Twelve Months ended December 31, 2023”
Removed heading “Reconciliation to Adjusted Revenue”
Largest changes
see in full comparisonOtherDepreciationselling, generalandadministrative expensesamortization for the twelve-month period ended December 31,20242025, increased by$8.5$6.5million,millionorcompared89%. The increase into the twelve-month period ended December 31, 2024. This was predominantly drivenprimarilybytheancostsincrease in Gaming ofthe$6.2restatementmillionofmainlypreviously issued financial statements and costs relatingrelated torestructuringgamingcosts.machine additions.
“Under the previous debt facilities, which operated up until the refinancing on June 4, 2025, we were not subject to covenant testing on the Senior Secured Notes. We were, however, subject to covenant testing at the level of Inspired Entertainment Inc., the ultimate holding company, on the previous RCF which required the Company to maintain a maximum consolidated senior secured net leverage ratio of 6.0x on March 31, 2022, stepping down to 5.75x on March 31, 2023 and 5.50x from March 31, 2024 and thereafter (the “RCF Financial Covenant”). …”see in full comparison
Undersee in full comparisonourthedebtNotefacilitiesPurchase Agreement in place as of December 31,2024,2025, we arenotsubject to covenant testing on the SeniorSecuredNotes.WeTheare,Noteshowever,Purchasesubject to covenant testing at the level of Inspired Entertainment Inc., the ultimate holding company, on our Super Senior Revolving Credit Facility whichAgreement requires that the Companytomaintain a maximum consolidated senior secured net leverage ratio of6.25x5.0x on the test date for the relevantperiodperiodsendedending September 30, 2025, December 31, 2025, March 31, 2026, June 30,2021,2026, September 30, 2026, December 31, 2026 and March 31, 2027, stepping down to6.0x4.75x onMarchJune31,30,2022, 5.75x on March 31, 20232027 and5.50xeachfromrelevantMarch 31, 2024 andperiod thereafter (the “RCFNotes Financial Covenant”). TheRCFNotes Financial Covenant is calculated as the ratio of consolidated senior secured net debt to consolidated pro forma EBITDA (defined asasconsolidated netlossincomeexcludingafter adding back certain items including (without limitation) interest expense, taxes, depreciation andamortization, interest expense,amortizationinterest incomeexpenses andincomeexceptionaltaxorexpensenon-recurring costs and losses and after adjusting for certain projected savings and synergies) for the 12-month period preceding the relevant quarterly testing date and is tested quarterly on a rollingbasis, subject to the Initial Facility (as defined in the RCF Agreement) being drawn on the relevant test date.basis. TheRCF FinancialNotesCovenantPurchase Agreement does not include a minimum interest coverage ratio or other financial covenants.Covenant testing at December 31, 2024 showed covenant compliance.
“During the twelve-month period ended December 31, 2025, management identified the reduction in trading levels within the Virtual Sports reporting (as a potential indicator of impairment for the asset group under ASC 350). This was driven by materially lower volumes from a key customer and growth in Brazil not meeting forecast expectations, due to the introduction of a gaming tax in January 2025 which reduced the revenue levels and caused delay in market expansion. …”see in full comparison
“The Senior Facilities Agreement also requires that the Company maintain a maximum consolidated senior secured net leverage ratio of 5.50x on the test date for the relevant periods ending September 30, 2025, December 31, 2025, March 31, 2026, June 30, 2026, September 30, 2026, December 31, 2026 and March 31, 2027, stepping down to 5.25x on June 30, 2027 and each relevant period thereafter (the “RCF Financial Covenant”). …”see in full comparison
Other net cash utilized by operating activities increased bysee in full comparison$80.4$82.2 million to an outflow of$89.5$7.3 million. The relative movements between the twelve months ended December 31,20242025 and the twelve months ended December 31,20232024 resulted inunfavorablefavorable movements of$61.9$60.1 million in corporate tax and other current taxes,$23.9$46.8 million in accounts receivable and$15.0$3.4 million inaccounts payable and accrued expenses.inventory. The movement in corporate tax and other current taxes was due toathe previous year including the reversal of the Company’s valuation allowance on their deferred tax assets in various jurisdictions as well as an inclusion for global low-taxed income. The movements in accounts receivable was largely due to timing of machine sales with the end of 2024 seeing highlevels.levelsTherewhich werefewercollectedmachinein 2025salesandatdue to lower Leisure receivables following theendsale of2023ourbutholiday2023parkincludesbusiness and associated leisure assets and thecollectiontransitioning of asignificant machine sale made at the endnumber of2022.pubThe movements in accounts payable was duecustomer todifferent activity levels in Greece with 2023 also seeing higher accounts payable levels asaresultnewofoperatingthe restatement exercise.model. Theseunfavorablefavorable movements were partly offset byfavorableunfavorable movements in prepayments and accrued income$13.8 million,ofinventory $4.1$23.8 million anddeferredlong-termrevenueliabilities$2.4of $3.5 million.
Full comparison: every changed paragraph (101)
Our
results of operations can fluctuate due to seasonal trends and other factors. Sales of our gaming machines can vary quarter on quarter
due to both supply and demand factors. Player activity for ourthe holiday parks is generally higher in the second and third quarters of
the year, particularly during the summer months and slower during the first and fourth quarters of the year. Following the sale of the holiday parks business this will no longer apply in future years.
Geographically,
the majority of our revenue is derived from, and the majority of our non-current assets are attributable to, our UK operations. The remainder
of our revenue is derived from, and non-current assets attributable to, Greece and the rest of the world (including North America).world.
For the twelve-months ended December 31, 2025, we derived approximately 69% of our revenue from the UK (including customers headquartered in the UK but whose revenue is generated globally), 9% from Greece, and the remaining 22% across the rest of the world. For the twelve-months ended December 31, 2024, we derived approximately 73% of our revenue from the UK (including customers headquartered in the UK but whose revenue is generated globally), 7% from Greece, and the remaining 20% across the rest of the world.
As of December 31, 2025, our non-current assets (excluding goodwill) were attributable as follows: 72% to the UK, 15% to Greece and 13% across the rest of the world. As of December 31, 2024, our non-current assets (excluding goodwill) were attributable as follows: 75% to the UK, 8% to Greece and 17% across the rest of the world.
For
the twelve-months ended December 31, 2024, we derived approximately 73% of our revenue from the UK (including customers headquartered
in the UK but whose revenue is generated globally), 7% from Greece, and the remaining 20% across the rest of the world. For the twelve-months
ended December 31, 2023, we derived approximately 78% of our revenue from the UK (including customers headquartered in the UK but whose
revenue is generated globally), 8% from Greece, and the remaining 14% across the rest of the world. The UK percentage was impacted by
specific Hardware sales, which generally result in a lower margin (“Low Margin sales”), this increased UK revenue for the
twelve-month period by 13%.
As
of December 31, 2024, our non-current assets (excluding goodwill) were attributable as follows: 80% to the UK, 7% to Greece and 13% across
the rest of the world. As of December 31, 2023, our non-current assets (excluding goodwill) were attributable as follows: 70% to the
UK, 12% to Greece and 18% across the rest of the world.
During
the twelve-months ended December 31, 2024, we derived approximately 27% of our revenue from sales to customers outside the UK, compared
to 22% during the twelve months ended December 31, 2023.
A
discussion and analysis of the Company’s consolidated results of operation and results of operations for each of the Company’s
segments for the twelve-month period ended December 31, 2023, compared to the same period in 2022, can be found in “Management’s
Discussion and Analysis of Financial Condition and Results of Operations” in Part II, Item 7 of our Form 10-K for the fiscal year
ended December 31, 2023 filed with the SEC on April 15, 2024. There were no significant changes in the trends, discussions and analyses
included therein.
In the Gaming segment, during the twelve-month period ended December 31, 2025, we completed the installation of the order placed in 2024 for 5,000 new Vantage® terminals to William Hill venues. In the Greek market 4,000 new VLT terminals were delivered to OPAP completing the order placed in the fourth quarter of 2024. In the Canadian market, 58 new Valor CS terminals were ordered and delivered to Alberta Gaming, Liquor and Cannabis (“AGLC”). 1,304 machines were sold in the UK market to customers including Bob Rudd, Essex Leisure, Regal Ltd and other independent market customers.
In the second quarter of the twelve-month period ended December 31, 2025, the Virtual Sports segment launched a new partnership with global aggregation leader Aristocrat Interactive. Through this collaboration Inspired has gone live with the Virginia Lottery, delivering a comprehensive suite of scheduled Virtual Sports games under the Inspired V-Lottery™ brand. Inspired also extended its long-term partnership with William Hill in the third quarter of the twelve-month period ended December 31, 2025, introducing an enhanced Virtual Sports experience and upgraded retail rollout. As part of the contract extension, Inspired will deliver a comprehensive upgrade to William Hill’s Virtual Sports offering across its UK retail estate.
During the twelve-month period ended December 31, 2025, the total number of customers in the Interactive segment increased by 32 customers, inclusive of attrition among several smaller customers. In addition, Inspired also expanded its Hybrid Dealer content footprint in North America through the Caesars Palace Wheel of Wins rollout to Michigan and Ontario, following its successful launch in New Jersey.
In the Leisure segment, during the second half of the twelve-month period ended December 31, 2025, Inspired transitioned a number of pub customers to a new operating model by refocusing on content and machine supply. On November 7, 2025 Inspired completed the sale of its UK holiday parks business and certain associated leisure assets (“Genda Playnation Entertainment Ltd”, previously registered as “Indigo Newco Limited”). As part of the agreement, Inspired will provide gaming and content platform services, on a recurring revenue basis to Genda Playnation Entertainment Ltd.
The Company further considered ASC 205-20 and whether or not the disposal represented a strategic shift that would have a major effect on the Company’s operations and financial results. An assessment was made from both a quantitative and qualitative perspective and the Company concluded that the disposal did not represent a strategic shift. As such, the Company did not present the sale as discontinued operations.
While the business previously conducted by Indigo NewCo Limited (now Genda Playnation Entertainment Limited) and consisting of the UK B2C leisure business (holiday parks operations, the MSA Extra Operation the bowling centers, cinemas and other family entertainment center operations and the Pet Tags operation) represented as at September 30, 2025, approximately 17% of Group revenue and 8% of Group EBITDA, it generated zero free cashflow as a result of capital reinvestment. The business described was primarily associated with children’s amusement machines, which is contrary to the Company’s strategy of developing digital gaming for adults. Based on management’s conclusion that the sale of this business represents a non-core part of the Company’s strategy, in addition to the Financial Accounting Standards Board’s use of the word “major” in ASC 205-20-45-1C suggesting a relatively high bar for a disposal to be considered a strategic shift on a quantitative basis, our analysis of both qualitative and quantitative factors determined that the sale did not meet the definition of a strategic shift that would have a major effect on the operations or financial results of the Company.
On June 9, 2025 Inspired announced the completion of a private placement by its subsidiary of £270.0 million aggregate principal amount of senior secured notes due 2030 (the “2030 Senior Secured Notes”). In connection with the placement, certain of its subsidiaries also entered into a new £17.8 million revolving credit facility (the “Revolving Credit Facility”), which replaced its previous revolving credit facility. The revolving credit facility was undrawn at December 31, 2025.
On November 12, 2025, the Company entered into two interest swaps with Macquarie Bank Limited designed to protect the Company against adverse fluctuations in interest rates by reducing its exposure to variability in cash flows on the current floating rate debt facilities. The swaps are effective from December 9, 2025, until maturity on December 9, 2027.
During the twelve-month period ended December 31, 2025, management identified the non-renewal of two significant customer contracts within the pub sector as a potential indicator of impairment for the All-Other Leisure asset group (comprised of Pubs, MSA and Bingo) within the Leisure segment under the long-lived asset guidance in U.S. GAAP. The two contracts collectively represented approximately 33% and 24% of the “All Other Leisure” asset groups total revenue and EBITDA during the year ended December 31, 2024. As a result of the identified triggering event, management performed a recoverability test for the affected asset group as of August 1, 2025. Based on this analysis, the undiscounted estimated future cash flows exceeded the carrying amount of the asset group; therefore, no impairment charge was recorded. Management will continue to monitor the segment’s performance and customer’s relationships for potential future indicators of impairment.
During the twelve-month period ended December 31, 2025, management identified the reduction in trading levels within the Virtual Sports reporting (as a potential indicator of impairment for the asset group under ASC 350). This was driven by materially lower volumes from a key customer and growth in Brazil not meeting forecast expectations, due to the introduction of a gaming tax in January 2025 which reduced the revenue levels and caused delay in market expansion. As a result of a triggering event, management performed a quantitative goodwill impairment test for the Virtual Sports reporting unit as of December 1, 2025. Based on this analysis management concluded that the estimated fair value of the Virtual Sports reporting unit exceeded its carrying value and, accordingly, no goodwill impairment was identified or recorded. Management will continue to monitor the segment’s performance for future potential indicators of impairment.
Key agreements signed in the twelve-month period ended December 31, 2025, include a five-year contract with Buzz Bingo, a five-year contract with MOTO and a five-year contract with Welcome Break all for the provision of gaming machines in the Leisure segment. Inspired also signed an extension to the Chisholm Bookmakers contract for four years, a new customer contract for JenningsBet for five years for the provision and installation of 591 Vantage terminals, and a new customer contract for Corbett Bookmakers for four years for the provision and installation of 148 flex terminals, all of which are in the Gaming segment.
During
the twelve-month period ended December 31, 2024 in the Gaming segment, William Hill committed to leasing 5,000 new Vantage® terminals.
Deployment of these new terminals began in the fourth quarter of 2024, with expected completion in the first half of 2025. OPAP in Greece
ordered 4,000 new VLT’s, with an expected delivery of 2,400 machines in the first half of 2025, with the balance of 1,600 machines
in the fourth quarter of 2025. We also successfully delivered 720 Valor terminals to Western Canada Lottery Corporation (“WCLC”).
During
the twelve-month period ended December 31, 2024 the Virtual Sports segment established partnerships with key sporting organizations,
including the NBA, NFL and NHL. These collaborations have enabled the creation of unique products featuring official players and teams
from these leagues.
During
the twelve-month period ended December 31, 2024 the Interactive segment went live with 41 new operators, including Winmasters, Midnite,
Favbet, OLG and bet365 in New Jersey. The total number of customers at the end of the period increased by 26 due to the closure of several
smaller-scale customers. In addition, Inspired licensed its remote gaming server (“RGS”) to an operator customer, allowing
the customer to host its own instance of the most recent version of our RGS. Inspired also launched Hybrid Dealer, a US-patented online
product category that offers players casino and gameshow content.
During
the twelve-month period ended December 31, 2024 we joined the Scientific Games Content Hub Partner Program, the global lottery industry’s
premier content delivery platform, enabling Inspired to distribute Virtual Sports products to Scientific Games iLottery customers around
the world.
During
the twelve-month period ended December 31, 2024, as part of a strategic reorganization, Inspired exited its lease at the in-house manufacturing
facility in Bridgend, Wales. This has enabled us to outsource our manufacturing to our new long-term manufacturing partner Trio, in order
to optimize our cost structure and enhance production efficiency.
Inspired
also announced the engagement of Tunley Environmental to conduct a thorough business carbon assessment, with the goal of reducing the
company’s carbon footprint aligning with the Company’s commitment to reduce its environmental footprint as required by UK laws and regulations.
Key
agreements made in the twelve-month period ended December 31, 2024 include a new contract with Kambi Group to integrate Inspired Virtual
Sports products into the Kambi sportsbook platform. In addition, in the Leisure segment Inspired won a new multi-year contract with Parkdean
Resorts for the sole supply of amusement and gaming machines to their holiday park estate of 64 sites nationwide in the UK and a new
multi-year contract with Away Resorts for sole supply to 19 sites nationwide in the UK.
Revenue
(for the twelve-monthstwelve-month period ended December 31, 2024,2025, compared to the twelve-monthstwelve-month period ended December 31, 20232024)
For
the twelve-month period ended December 31, 2024,2025, revenue on a functional currency (at constant rate) basis decreased by $33.1$3.1 million,
or 10%.1% compared to the twelve-month period ended December 31, 2024.
For the twelve-month period ended December 31, 2025, compared to the twelve-month period ended December 31, 2024, Gaming revenue declined by $2.2 million, Gaming product revenue declined by $13.5 million due to a decrease in the North America markets as product sales do not typically follow a linear year-over-year trend, partially offset by an increase in Gaming service revenue of $11.3 million predominantly due to the UK and mainland Europe markets. Virtual Sports revenue decreased by $9.9 million due to a decrease in Online revenue. Interactive revenue increased by $17.3 million, driven by revenue growth in the UK, mainland Europe and North America; and Leisure revenue decreased by $8.5 million as service revenue decreased by $7.8 million and product revenue decreased by $0.7 million. Decreases in Leisure are predominantly from Pubs (operator business model change), Extra MSA and Holiday Parks (sale of UK holiday parks business and certain associated leisure assets).
For
the twelve-month period ended December 31, 2024 Gaming revenue declined by $34.0 million, predominantly due to a decrease in product
sales of $27.1 million, as the prior year period contained $30.6 million of Low Margin sales compared to no Low Margin sales in the
current period. Gaming service revenue decreased by $6.9 million, predominantly due to declines in mainland Europe and Greece.
Virtual Sports declined by $12.0 million, with $10.9 million of the reduction coming from online sales, while Interactive grew by $10.6
million due to growth driven in the UK and North American markets. Leisure revenue grew by $3.0 million predominantly due to growth
in the Holiday Parks and Pubs sectors.
Cost
of sales, excluding depreciation and amortization, for the twelve-month period ended December 31, 2025, compared to the twelve-month
period ended December 31, 2024, decreased by $38.6$8.6 million, or
30%. This was9%, driven by a $6.3 million decrease in cost of product as a result of
lower product sales, and a decrease in cost of service of $6.7$2.3 million andpredominantly a $31.9 million decrease in cost of product, predominantly
driven by the decreasePubs inoperator lowbusiness marginmodel productchange
and sales.sale of UK holiday parks business and certain associated leisure assets.
Staff-related selling, general and administrative expenses
Staff-related selling, general and administrative expenses for the twelve-month period ended December 31, 2025, increased by $2.1 million, or 3% compared to the twelve-month period ended December 31, 2024, predominantly related to performance based short term incentive expenses.
Non-Staff
related selling, general and administrative expenses for the twelve-month period ended December 31, 20242025, increaseddecreased by $5.4$2.6 million,
or or
12%.5% Thecompared increase inwith the twelve-month period wasended predominantlyDecember 31, 2024, mainly driven by increasesa infavorable realized gain on foreign currency movement,
and reductions on facilities and storage andfrom distributioncost ofsaving $1.6 million, IT of
$1.1 million, facility costs of $1.0 million, and audit and accountancy costs of $1.1 million.initiatives.
During
the twelve-month period ended December 31, 2024,2025, the Company recorded stock-based compensation expenses of $6.7 million, compared to
stock-based compensation expenses of $7.6 million,million compared to expenses of $11.2 million,
for the twelve-month period ended December 31, 2023.2024. All expenses related to outstanding awards, but the twelve-months ended December
31, 2023, included $0.4 million of shares that fully vested on the date of grant.awards.
Depreciation
and amortization for the twelve-month period ended December 31, 2024, increased by $2.6 million, driven mainly by increases in Virtuals
of $2.1 million and Interactive of $1.7 million for increased software development and intangible assets, and Leisure of $0.9 million
for increase of machine assets, offset by reductions in Gaming of $2.2 million as machine assets reach full depreciation.
Other
selling, general and administrative expenses
OtherDepreciation
selling, general and administrative expensesamortization for the twelve-month period ended December 31, 20242025, increased by $8.5$6.5 million,million orcompared 89%. The
increase into the twelve-month period ended
December 31, 2024. This was predominantly driven primarily by thean costsincrease in Gaming of the$6.2 restatementmillion ofmainly previously issued financial statements and
costs relatingrelated to restructuringgaming costs.machine additions.
During
the twelve-month period ended December 31, 2024,2025, net operating income was $30.7$30.5 million, aan decrease of $8.8$0.4 million,million compared to the
priortwelve-month yearperiod period.ended December 31, 2024. This decrease was primarilypredominantly drivendue byto thehigher increaseservice inrevenue, non-stafflower relatedcost selling,of general and administrative expenses,
depreciation and amortization, along with other selling general and administrative expenses, partiallysales, offset by anloss increaseon insale gross
marginof and reduction in stock-based compensation.business.
Net (Loss)/Income
For
the twelve-month period ended December 31, 2024,2025, net incomeloss was $64.8$17.0 million, compared to net income of $6.9$64.8 million in the priortwelve-month
yearperiod period.ended December 31, 2024. The increasedecrease was primarily driven by an increase of income tax incomeexpense of $67.3$74.1 million, due toas the twelve-month
period ended December 31, 2024, included a reversal of the majority of the company’s valuation allowance on its deferred tax assets,
assets, partially offset by the
decrease in net operating income and increases in interest expense and income tax expense.
The Company maintains a valuation allowance related to capital loss carryovers in the United Kingdom, state net operating losses unable to be utilized in the United States, and United States interest expected to be limited under Section 163(j).
The Company has not recognized deferred tax liabilities in respect of unremitted earnings that are considered indefinitely
reinvested in foreign subsidiaries. We do not provide for taxes on our undistributed earnings of foreign subsidiaries that have not been
previously taxed because we intend to invest such undistributed earnings indefinitely outside of the United States.
Gaming
Revenue
is derived from the performance of the installed base as described by the Gross and Net Win KPIs.
During
the twelve-month period ended December 31, 2024,2025, Gaming revenue decreased by $34.0$2.2 million, or 24%.2% compared to the twelve-month period
ended December 31, 2024. This was driven by a $6.9 million
decrease in Service revenue and $27.1$13.5 million decrease in Product revenue, partially offset by an increase of $11.3 million
increase in Service revenue.
The Product revenue decrease, for the twelve-month period ended December 31, 2025, compared to the twelve-month period ended December 31, 2024, was primarily driven by North America, with the prior year containing higher volumes of hardware sales which tend to be more variable in nature.
The increase in Gaming Service revenue, during the twelve-month period ended December 31, 2025, compared to the twelve-month period ended December 31, 2024, was primarily driven by a $11.9 million increase from the UK markets. This was predominantly due to the William Hill Vantage® terminal deployment partially offset by declines in the rest of the world.
The
decrease in Gaming Service revenue was driven by a $3.8 million decline in Greece, predominantly due to the reduction in Gross Win
per day and expiry of historical amortized license revenues, and $3.4 million in the UK market inclusive of shop closures in UK
Licensed Betting Offices (“LBO”), which was mostly offset by growth in Other UK of $1.8 million driven by one-off license
sales.
The
Product revenue decrease was primarily driven by lower Product sales of $27.1 million, as the prior year period contained $30.6 million
of Low Margin sales. This was partially offset by $12.8 million in revenue growth in North America.
Net income for the twelve-month period ended December 31, 2025, increased by $2.8 million, compared to the twelve-month period ended December 31, 2024. This increase was primarily due to higher service revenue and a decrease in cost of sales. Staff-related selling, general and administrative expenses reduced driven by the closure of the Bridgend manufacturing facility in 2025 partially offset by an increase in Depreciation and amortization relating to gaming machine additions.
Net
income for the twelve-month period ended December 31, 2024 increased by $0.9 million. The increase was primarily due to an increase in
gross margin of $2.2 million (as the $34.0 million revenue decrease was offset by a $36.2 million decrease in total costs of sales primarily
driven by the decrease in Low Margin sales in the current period) and a decrease in depreciation and amortization of $2.3 million due
to the full depreciation of machine assets, partially offset by an increase in non-staff related selling, general and administrative
expenses of $0.8 million driven by lower overhead recoveries of $0.8 million,
and an increase in other selling, general and administrative expenses costs of $3.6 million relating to restructuring costs for the closure
of the Bridgend manufacturing facility.
During
the twelve-month period ended December 31, 20242025, revenue decreased by $12.0$9.9 million, or 21%22% compared to the twelve-month period ended
December 31, 2024, primarily driven by regulation in the Brazilian market, introduction of new levies and lower revenue from a major customer optimizing itskey
customer base.customer.
Virtual Sports net operating income
During
the twelve-month period ended December 31, 2024,2025, net operating income decreased by $14.5$11.9 million.million Thesecompared declinesto werethe twelve-month period
ended December 31, 2024, primarily due to
the decreasedecreases in gross margin of $12.3 million, an increase in non-staff related selling, generalrevenues and administrative expenses of $0.2
million predominantly driven by higher external consultant and recruitment costs, and an increaseincreases in depreciation and amortization of
$2.2 million$2.0 for increased software development and intangible assets.million.
We
generate revenue from our Interactive segment through various gaming content made available via third-party aggregation platforms
integrated integrated
with our remote gaming server or directly on the Company’s remote gaming server platform, and services such as
customer customer
support, platform maintenance, updates and upgrades. Typically, we receive fees on a participation basis. Our participation
participation contracts are usually structured to pay us a percentage of net win (defined as net revenue to our operator customers, after
deducting player winnings, free bets or plays and other promotional costs and any relevant local gaming taxes and/or regulatory
levies) from Interactive content
placed on our customers’ websites. Typically, we recognize revenue from these arrangements on
a daily basis over the term of the
contract.
“No.
of Games available at the end of the period” and “Average No. of Games available” represents the number of games that
are available for operators to deploy at the end of the period (including inactive legacy games still available inand inactive new games
that are available but have not yet gone live with any operators) and the average number of games that are available for operators to
deploy during the period, respectively. This incorporated live games and inactive games.
During
the twelve-month period ended December 31, 20242025, revenue increased by $10.6$17.3 million, or 38%,44% compared to the twelve-month period ended
December 31, 2024, primarily driven by recurring revenue growth in the
UK, North America and mainland Europe due to the launch of new content across the estate and increased promotional activity through exclusive
deals with tier-one customers.Europe.
Interactive net operating income
OperatingNet
operating income for the twelve-month period ended December 31, 20242025, increased by $8.6$13.8 million.million, Thisor increase70% wascompared to the twelve-month
period ended December 31, 2024, driven by the increase in gross
margin,revenue, partially offset by increases in staffcost of service of $1.2 million and
Staff-related and Non-staff related selling, general and administrative expenses of $0.3$3.3 million driven by annual
salary increases and additional headcount, non-staff related selling, general and administrative expenses of $0.3 million predominantly
due to increased IT network costs supporting revenues, and depreciation and amortization of $1.7 million for increased software development
and intangible assets.million.
What changed in the latest 10-Q
Risk Factors
Our business is subject to a high degree of risk. You should carefully consider the risk factors discussed in Part I, Item 1A of our 2025 Form 10-K. Any of these risks could materially and adversely affect our business, operating results, financial condition and prospects, and cause the value of our common stock to decline, which could cause investors in our common stock to lose all or part of their investments.
No wording changes found in this section.
Full comparison: every changed paragraph (0)
Management's Discussion & Analysis (MD&A)
New heading “Key Events during the three-month period ended June 30, 2026”
Removed heading “Change to Reportable Segments”
Removed heading “Retail Solutions Revenue”
Removed heading “Cash Flow Summary - A Two Year Comparative”
Largest changes
Other selling, general and administrative expenses for thesee in full comparisonthree-monththree-periodand six-month periods endedMarchJune31,30,20262026, decreased by$4.3$2.3 million and $6.7 million, or90%68% and 82%, respectively compared with the three-withand six-month periods ended June 30, 2025. The decrease in the three-month period endedMarchJune31,30,2025,2026, compared to the three-month period ended June 30, 2025 was primarily driven by thetiming ofcosts relating tothe restatement of previously issued financial statements and expense relating to restructuring costsrefinancing during the three-month period endedMarchJune31,30, 2025. The decrease in the six-month period ended June 30, 2026, compared to the period ended June 30, 2025, was driven by costs relating to the restructure of previously issued financial statements not repeated, expenses relating to restructuring costs, and costs relating to refinancing during the six-month period ended June 30, 2025.
see in full comparisonDuringThe increase in the three-month period endedMarchJune31,30, 2026,net operating incomecomparedwas $9.2 million, an increase of $7.2 million, comparedto the three-month period endedMarchJune31,30,2025. This2025, was predominantly due toalower staff and non-staff related selling, general and administrative expenses (due to sale of the UK holiday parks business and certain leisure assets), andtiming ofcosts relating tothe restatement of previously issued financial statementsrefinancing during the three-month period endedMarchJune31,30, 2025.
“The growth in the six-month period ended June 30, 2026, compared to the six-month period ended June 30, 2025, was mainly due to lower staff and non-staff related selling, general and administrative expenses (due to sale of the UK holiday parks business and certain associated leisure assets), and costs relating to the restructure of previously issued financial statements not repeated, expenses relating to restructuring costs, and costs relating to refinancing during the six-month period ended June 30, 2025.”see in full comparison
Full comparison: every changed paragraph (97)
We
make forward-looking statements in this Management’s Discussion and Analysis of Financial Condition and Results of Operations.
For definitions of the term “forward-lookingForward-Looking statements”,Statements, see the definitions provided in the “Cautionary Note Regarding Forward-Looking
Forward-Looking Statements” at the forepartfront part of this report.
For
the three-monthsthree- and six-month periods ended MarchJune 31,30, 2026, we derived approximately 60%57% and 59% of our revenue from the UK (including
customers headquartered in
the UK but whose revenue is generated globally), respectively 10% and 9% from USA respectively; 11% and
11% from Greece, respectively; and the remaining 29%22% and 21% across the rest of the world. ForDuring the three-monthsthree- and six-month periods
ended MarchJune 31,30, 2025, we derived approximately 65%72% ofand our revenue69% from the UKUK, respectively; 5% (including customers headquartered in theboth UK but whose
revenue is generated globallyperiods), 10% from Greece,USA; 8%
and 9% from Greece respectively; and the remaining 25%15% and 17% across the rest of the world.
As
of MarchJune 31,30, 2026, our non-current assets (excluding goodwill) were attributable as follows: 70%71% to the UK, 17%16% to Greece and 13% across
the rest of the world. As of MarchJune 31,30, 2025, our non-current assets (excluding goodwill) were attributable as follows: 74%73% to the UK,
11%13% to Greece and 15%14% across the rest of the world.
Our
results are affected by changes in foreign currency exchange rates as a result of the translation of foreign functional currencies into
our reporting currency and the re-measurement of foreign currency transactions and balances. The impact of foreign currency exchange
rate fluctuations represents the difference between current rates and prior-period rates applied to current activity. The geographic
region in which the largest portion of our business is operated is the UKUK, and the British pound (“GBP”) is considered to
be our functional
currency. Our reporting currency is the U.S. dollar (“USD”). Our results are translated from our functional
currency of GBP
into the reporting currency of USD using average rates for profit and loss transactions and applicable spot rates for
period-end balances.
The effect of translating our functional currency into our reporting currency, as well as translating the results
of foreign subsidiaries
that have a different functional currency into our functional currency, is reported separately in Accumulated
Other Comprehensive Income.
During
the three-monthsthree- and six-month periods ended MarchJune 31,30, 2026, we derived approximately 40%43% and 41% respectively of our revenue from sales to
customers outside the UK,UK (see discussion above), compared to
35% 28% and 31% respectively during the threethree- monthsand six-month periods ended
June March 31,30, 2025.
In
the section “Results of Operations” below, currency impacts shown have been calculated as the current-period average GBP:USD
rate less the equivalent average rate in the prior year period, multiplied by the current period amount in our functional currency (GBP).
The remaining difference, referred to as functional currency at constant rate, is calculated as the difference in our functional currency,
multiplied by the prior-period average GBP:USD rate. This is not a U.S. GAAP measuremeasure, but is one which management believes givesprovides a cleareruseful
indication of results. In the tables below, variances in particular line items from period to period exclude currency translation movements,
and currency translation impacts are shown independently.
Our
results of operations
can fluctuate due to seasonal trends and other factors. Sales of our gaming machinesterminals can vary quarter onto quarter
due to both supply and
demand factors.
Our
results are affected by changes in foreign currency exchange rates, primarily between our functional currency (GBP) and our reporting
reporting currency (USD). During the three-month periodperiods ended MarchJune 31,30, 2026 and MarchJune 31,30, 2025, the average GBP:USD rates were 1.351.34 and 1.26,1.34, respectively,
and rates for the six-month periods ended June 30, 2026 and June 30, 2025 were 1.34 and 1.30, respectively.
In
the discussion and analysis below, certain data may vary from the amounts presented in our condensed consolidated financial
statements due to rounding.
Key Events during the three-month period ended June 30, 2026
On May 18, 2026, the Company announced that James Richardson had stepped down from his role as Executive Vice President and Chief Financial Officer. The Company’s Board of Directors promoted Craig Wilson, previously Inspired’s Vice President of Finance and Accounting, to the role of Executive Vice President and Chief Financial Officer, effective May 14, 2026.
During the period ended June 30, 2026, the Retail Solutions segment was affected by a customer’s shop closures that resulted in the removal of a number of Vantage terminals from the field. The Company has agreements in place to redeploy the majority of these terminals within the retail estate during the remainder of 2026.
During the period ended June 30, 2026, the company broadened the distribution of its Virtual Sports portfolio through a new Software as a Service (“SaaS”) distribution agreement with Playtech (LSE: PTEC). Under the agreement, Inspired’s Virtual Sports portfolio will be integrated into Playtech’s Sportsbook platform and accessible to operators worldwide. The SaaS solution features a cloud-hosted back-end integration with Playtech, allowing for modular delivery that can be adapted to customer needs.
During the period a company subsidiary was approved by the Alberta Gaming, Liquor and Cannabis Commission (AGLC) and obtained registration as an iGaming Goods or Services Supplier-Critical Gaming Systems (IGCS) allowing it to launch both interactive and virtual products into the newly regulated market. Content was launched subsequent to quarter end, further strengthening the Company’s presence across North America.
During the period the company Interactive segment launched its iGaming portfolio in South Africa, enabled through its ongoing agreement with Light & Wonder and distributed via the Light & Wonder iGaming content marketplace.
Key agreements signed during the period include a four-year contract extension as the exclusive provider of gaming terminals and content to Paddy Power, and a three year contract extension with Mecca Bingo for providing service, maintenance and logistics services to gaming machines installed at ‘Mecca’ bingo halls and Adult Gaming Centre’s (“AGCs”) in the UK.
Change to Reportable Segments
During the three-month
period ended March 31, 2026, the CODM began reviewing the operational results of the business in a new structure. As a result, the Company
now reports the following three reportable segments, Retail Solutions, Virtual Sports, and Interactive, down from the previous four reportable
segments. This change in operating segments is reflected starting with the reporting period ended March 31, 2026. Additionally, the Company
will recast historical results of prior comparative periods to reflect the change in reportable segments, beginning with the period ended
March 31, 2026, as required by ASC 280-10-34 for both Quarterly Reports on Form 10-Q and Annual Reports on Form 10-K.
Key Events
During the
three-month period ended March 31, 2026, the Retail Solutions segment completed the installation of 574 Vantage terminals for
JenningsBet in the UK LBO market. Within the same segment, the Company secured an order from Genting Casino for 300 of its new Velos
terminals, with delivery expected to commence in the second half of 2026. This order follows a smaller initial order of 100
terminals delivered in the fourth quarter of 2025 following a successful trial.
During the three-month period ended March 31, 2026, the Company signed
a multi-year extension of its long-standing Virtual Sports agreement with bet365, one of the world’s leading online gambling operators.
The extension is expected to support continued collaboration to develop Virtual Sports innovations, including the anticipated launch of
an enhanced Virtual Soccer product featuring a BetBuilder functionality, timed to coincide with the start of the 2026 FIFA World Cup.
Separately, in partnership with Gametech, the Company launched an expansion of its Virtual Sports Horse Racing and Greyhounds content
to Turkish online operators and independent retailers, expanding distribution across Turkish online and retail channels. The Company also
extended its long-standing partnership with Entain, the global sports betting and gaming group, with a multi-year agreement, introducing
the upgraded Virtual Soccer product with BetBuilder.
During
the three-month period ended March 31, 2026, the Interactive segment launched a new Lottery platform, STRATA™, on the Google Cloud
Platform and deployed with LEIDSA (Loteria Electrônica Internacional Dominicana S.A.), a leading electronic lottery operator, and
WLA member in the Dominican Republic.
Three
and Six Months Endedended MarchJune 31,30, 2026, compared to Three and Six Months Endedended MarchJune 31,30, 2025
Revenue
(for the Three-Monthsthree Endedand Marchsix 31,months ended June 30, 2026, compared to the Three-Monthsthree Endedand Marchsix 31,months ended June 30, 2025)
For
the three-month period ended MarchJune 31,30, 2026, revenueTotal Revenue on a functional currency (at constant rate) basis decreased by $6.8 million,$19.8
million or
11% 25% compared to the three-month period ended MarchJune 31,30, 2025 and for the six-month period ended June 30, 2026, total
revenue on a functional currency basis decreased by $26.4 million or 19% compared to the six-month period ended June 30,
2025.
For
the three-month period ended June 30, 2026 compared to the three-month period ended MarchJune 31, 2026, compared to the three-month
period ended March 31,30, 2025, Retail Solutions revenue declined
by $9.8$21.5 million, predominantly due to a decrease in service revenuerevenue, of
$10.1primarily million, mainly due toreflecting the sale of the UK holiday parks business and certain
associated leisure assets,assets in November 2025, and the pub operator model change.
This was partially offset by product sales increase of $0.3 million (reflecting the variable nature of terminal sales). Virtual Sports
revenue declined by $0.6$0.4 million, due to a decrease in
online revenue, while Interactive revenue grew by $3.5$2.0 millionmillion, due to growth in
the UK, mainland Europe and North American markets.
UK growth was partially offset by higher UK remote gaming taxes.
For the six-month period ended June 30, 2026 compared to the six-month period ended June 30, 2025, Retail Solutions revenue declined by $31.1 million, predominantly due to a decrease in service revenue of $31.4 million, reflecting the sale of the UK holiday parks business and certain associated leisure assets, and the pub operator model change. This was partially offset by an increase in product sales of $0.3 million (reflecting the variable nature of terminal sales).
Cost
of sales, excluding depreciation and amortization, for the three-month
periodthree- and six-month periods ended MarchJune 31,30, 2026, decreased by $12.9 million
and $20.0 million, or 51% and 46%, respectively, compared to the three-monththree- periodand six-month periods ended MarchJune 31,30, 2025,2025. decreasedThe bydecreases $7.2 million, or 40%,were predominantly
driven by a $6.8$12.4 million and $19.1 million decrease in cost of service, mainlyrespectively, primarily due to the sale of the UK holiday parks
business and certain leisure assets
and the pub operator business model restructuring,change, as well as a $0.5 million and a $0.4$0.9 million decrease
in cost of product, respectively, attributable to the same restructuring activity.
Staff-relatedStaff
related selling, general and administrative expenses
Staff-relatedStaff
related selling, general and administrative expenses for the
three-month periodthree- and six-month periods ended MarchJune 31,30, 2026,2026 decreased by $3.4$4.0 million,
and $7.5 million, or 22%21% and 22%, respectively compared to the three-monththrees periodand six-month periods ended MarchJune 31,30, 2025,2025. This was predominantly
related to the sale of the UK holiday parks business and certain associated leisure assets.
Non-staff related selling, general and administrative expenses for the three- and six-month periods ended June 30, 2026 decreased by $2.6 million and $3.5 million, or 22% and 14%, respectively, compared to the three- and six-month periods ended June 30, 2025.
Non-Staff
relatedThe selling,decrease general and administrative expenses forin the three-month period ended MarchJune 31,30, 2026 decreased by $0.9 million, or
7%2026, compared with
to the three-month period ended MarchJune 31,30, 2025, was mainly driven by lower facility costs of $1.0 million, fleet costs of $0.8 million, facility costs of
$0.6$0.9 million
(both related to the sale of the UK holiday parks business and certain leisure assets and the pub operator business model restructuring
restructuring activity), professional fees of $0.4 million and storage costs of $0.3 million partially offset by higher professional fees of $0.8 million.
The decrease in the six-month period ended June 30, 2026, compared to the period ended June 30, 2025 was driven by lower fleet costs of $1.7 million, facility costs of $1.6 million (both related to the sale of the UK holiday parks business and certain leisure assets and the pub operator business model restructuring activity) and storage costs of $0.6 million partially offset by higher professional fees of $0.5 million.
During
the three-monththree- periodand six-month periods ended MarchJune 31,30, 2026, and March 31, 2025, the Company
recorded expenses of $1.4$1.6 million.million and $3.0 million, respectively, compared to expenses of $1.8 million and $3.2 million for the three-
and six-month periods ended June 30, 2025. All expenses related
to outstanding awards.
Depreciation
and amortization for the three-month period ended March
31,June 2026,30, increased2026 decreased by $1.1$0.9 million,million compared to the three-month period ended June
30, 2025, mainly driven by a decrease in Retail Solutions of $1.3 million due to the sale of the UK holiday parks business and certain
leisure assets and pub operator business model, partially offset by increases in Virtual Sports of $0.7 million and Interactive of $0.2 $0.3
million for
increased software development and intangible assets.
Depreciation and amortization for the six-month period ended June 30, 2026 increased by $0.3 million compared to the six-month period ended June 30, 2025. This increase was driven by increases in Virtual Sports of $1.5 million and Interactive of $0.6 million, partially offset by a reduction in Retail Solutions of $1.3 million mainly due to the sale of the UK holiday parks business and certain leisure assets and the pub operator business model restructuring activity.
Other
selling, general and administrative expenses for the three-monththree- periodand
six-month periods ended MarchJune 31,30, 20262026, decreased by $4.3$2.3 million and $6.7 million, or 90%68% and 82%, respectively compared with the three-
withand six-month periods ended June 30, 2025. The decrease in the three-month period ended MarchJune 31,30, 2025,2026, compared to the three-month period
ended June 30, 2025 was primarily driven by the timing of costs relating to the restatement of previously issued
financial statements and expense relating to restructuring costsrefinancing during the three-month period ended MarchJune 31,30, 2025. The decrease
in the six-month period ended June 30, 2026, compared to the period ended June 30, 2025, was driven by costs relating to the restructure
of previously issued financial statements not repeated, expenses relating to restructuring costs, and costs relating to refinancing during
the six-month period ended June 30, 2025.
During the three- and six-month periods ended June 30, 2026, net operating income was $9.9 million and $19.1 million, respectively, representing an increase of $1.9 million and $9.3 million, respectively, compared to the three- and six-month periods ended June 30, 2025.
DuringThe increase in the three-month period ended MarchJune 31,30, 2026, net operating incomecompared
was $9.2 million, an increase of $7.2 million, compared to the three-month period ended MarchJune 31,30, 2025. This2025, was predominantly due to
a lower staff and non-staff related selling, general and administrative
expenses (due to sale of the UK holiday parks business and certain leisure assets),
and timing of costs relating to the restatement of previously issued financial statementsrefinancing during the three-month
period ended MarchJune 31,
30, 2025.
The growth in the six-month period ended June 30, 2026, compared to the six-month period ended June 30, 2025, was mainly due to lower staff and non-staff related selling, general and administrative expenses (due to sale of the UK holiday parks business and certain associated leisure assets), and costs relating to the restructure of previously issued financial statements not repeated, expenses relating to restructuring costs, and costs relating to refinancing during the six-month period ended June 30, 2025.
Net Income / (Loss)
For the three-month period
ended MarchJune 31,30, 2026, net lossincome was $0.5
million,$0.2 million compared to a net loss of $0.1$7.8 million in the three-month period ended March 31, 2025. The increase in net loss wasmillion, primarily driven
bydue to a decrease of income tax benefit expense
of $4.3$8.3 million (the effective tax rate in any given year is influenced by a variety of factors including
the level of pre-tax income or loss,
the income mix between jurisdictions, and any discrete items that may occur), and higher interest
expense of $2.8 million, partially offset by the increase of net operating income of $7.2$1.9 million,
partially offset by higher interest expense of $2.4 million.
For the six-month period ended June 30, 2026, net loss was $0.3 million compared to a net loss of $7.9 million mainly due to the increase of net operating income of $9.3 million and a favorable movement in income taxes of $3.6 million, partially offset by higher interest expense of $5.3 million.
Segment
Results (for the Three-Monthsthree Endedand Marchsix 31,months ended June 30, 2026, compared to the Three-Monthsthree Endedand Marchsix 31,months ended June 30, 2025)
We
generate revenue from our Retail Solutions segment through the delivery of our gaming terminals preloaded with proprietary gaming software,
server-based content, as well as services such as terminal repairs, maintenance, software updatesupgrades and upgrades on a when and if available
basis and content development. We receive rental fees for machines, typically in conjunction with long-term contracts, on both a participation
and fixed fee basis. Our participation contracts are typically structured to pay us a percentage of net win (defined as net revenue to
our operator customers, after deducting player winnings, free bets or plays and any relevant regulatory levies) from gaming terminals
placed in our customers’ facilities. Typically, we recognize revenue from these arrangements on a daily basis over the term of
the contract.
“End
of Period Installed Base” represent the number of gaming machines installed (excluding Holiday Park machines) that are Category
Category B and Category C only (UK Gambling Act 2005 places machines into categories dependent on maximum stake and prize
available), This is
equal to the number of deployed Retail Solutions terminals at the end of each period that have been placed on a
participation or fixed
rental basis. Retail Solutions participation revenue, which comprises the majority of Retail Solutions
Service service revenue, is directly related
to the participation terminal installed base. This is the medium by which our customers
generate revenue and distributepay a revenue share
to the Company. To the extent all other KPIs and certain other factors remain
constant, the larger the installed base, the higher the
Company’s revenue would be for a given period. Management gives
careful consideration to this KPI in terms of driving growth across
the segment. This does not include Service Only
terminals.
“Customer
Gross Win per unit per day” is a KPI used by our management to (i) assess impact on the Company’s revenue, (ii) determine
changes in the performance of the overall market and (iii) evaluate the impact of regulatory change and our new content releases on our
customers. Customer Gross Win per unit per day is the average per unit cash generated across all Retail SolutionsGaming terminals in which
the Company
takes a participation revenue share across all territories in the period, defined as the difference between the amounts staked
less winnings
to players divided by the Average Installed Base in the period, then divided by the number of days in the period.
“Inspired
Fixed Rental Revenue per Retail SolutionsGaming Machine per week” is the Company’s average fixed rental amount across all fixed
rental terminals
where revenue is generated on a fixed fee basis, per unit per week.
“Total
Retail Solutions Recurring Revenue” is equal to Retail SolutionsGaming Participation Revenue plus Retail SolutionsGaming Other Fixed Fee Recurring
Revenue.
All
variances discussed in the Retail Solutions results below are on a functional currency (at a constant rate) basis, which excludes the impact
impact of any changes in foreign currency exchange rates.
Retail
Solutions Revenue
During the three-month period
ended March 31, 2026, Retail Solutions revenue decreased by $9.8 million, or 25% compared to the three-month period ended March 31, 2025.
This was driven by a $10.1 million decrease in Service revenue, partially offset by a $0.3 million increase in Product revenue.
The decrease in Retail Solutions
Service revenue, during three-month period ended March 31, 2026, compared to the three-month period ended March 31, 2025, was driven by
the sale of the UK holiday parks business and certain associated leisure assets, as well as the pub operator business model restructuring,
partially offset by an increase in UK LBO service revenue.
The
Product revenue increase, for the three-month period ended March 31, 2026, compared to the three-month period ended March 31, 2025 was
primarily driven by higher UK Product sales, with the prior year period containing lower volumes of hardware sales which tend to be more
variable in nature.
Net
income for
the three-month period ended MarchJune 31,30, 2026, increaseddecreased by $2.5$1.1 millionmillion, compared to the three-month period ended MarchJune 31,30, 2025.2025,
and The
increasenet wasincome primarilyfor duethe six-month period ended June 30, 2026, increased by $1.6 million, compared to a reduction in staff-related selling, general and administrative expenses of $3.4 million and
non-staff related selling, general and administrative expenses of $2.2 million, partially offset by the reductionsix-month inperiod Serviceended salesJune 30,
Gross2025, Margin,primarily driven by the sales of the UK holiday parks business and certain associated leisure assets, and the pub operator businessmodel
model restructuring.
We
generate revenue from our Virtual Sports segment through
the our on-premise licensing solution and hostingprovision of our products.products to customers for deployment both on-premise in licensed gaming venues and online through customers’ websites
and mobile applications across multiple regulated jurisdiction. We primarily
receive fees
on a participation basis. Our participation contracts are typically structured to pay us a percentage of net win (defined
as net revenue
to our operator customers, after deducting player winnings, free bets or plays and other promotional costs and any relevant
regulatory leviesapplicable gaming taxes) from Virtual Sports content placed on our customers’ websites or in our customers’ facilities. Typically,
we recognize
revenue from these arrangements on a daily basis over the term of the contract.
Revenue growth for our Virtual Sports segment is principally driven by the number of customers we have, the number of jurisdictions across which they operate, the net win performance of the games and the net win percentage that we receive pursuant to our contracts with our customers.
During
the three-monththree- periodand six-month periods ended MarchJune 31,30, 2026, revenue
decreased by $0.6$0.4 million and $1.0 million, or 7%4% and 6%, respectively compared to the three-monththree- periodand six-month periods ended MarchJune 30, 2025
31, 2025, primarily driven by lower revenue from a key customer.customer, partially offset by increased revenue from other customers.
During
the three-month period ended MarchJune 31,30, 2026, net operating income decreased by $1.3$0.7 million compared to the three-month period Marchended June
31,30, 2025. This decline was2025, primarily due to the decrease in gross margin of $0.5 million, and an increase in depreciation and amortization
of $0.7 million forand increaseda softwaredecrease developmentin gross margin of $0.2 million,
partially offset by a reduction in non-staff related selling, general and intangibleadministrative assets.expenses of $0.4 million.
During the six-month period ended June 30, 2026, operating income decreased by $2.2 million compared to the six-month period ended June 30, 2025, mainly due to an increase in depreciation and amortization of $1.5 million and a decrease in gross margin of $0.8 million, partially offset by a reduction in non-staff related selling, general and administrative expenses of $0.6 million.
INSE insider buying and selling (Form 4)
Since 2026-04-11, insiders reported open-market purchases in 0 Form 4 filings and open-market sales in 0 filings. Totals add up every open-market (code P and S) line in those filings, using the prices reported in the filings. Awards, option exercises, tax withholding and gifts are listed below but not counted.
| Trade date | Insider | Transaction | Shares | Price | Value |
|---|---|---|---|---|---|
| 2026-08-05 | Tautscher Katja |
Grant/award | 593 | — | — |
| 2026-08-05 | Vandemore John M |
Disposition to issuer | 274 | — | — |
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