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INSE 10-K & 10-Q changes, risk factors and insider trading

Inspired Entertainment, Inc. · Nasdaq · Services-Prepackaged Software · CIK 1615063 · All filings on SEC.gov

Everything below is quoted or computed from Inspired Entertainment, Inc.'s public SEC filings. It is not a recommendation to buy or sell. Automated comparisons can contain errors; confirm with the original filing.

At a glance

39 / 27risk-factor paragraphs added / removed in latest 10-K
1new risk-factor headings
0Form 4 filings reporting open-market purchases (last 180 days)
0Form 4 filings reporting open-market sales (last 180 days)

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What changed in the latest 10-K

Comparing 10-K filed 2026-03-10 (period ending 2025-12-31) with 10-K filed 2025-03-26 (period ending 2024-12-31).

Risk Factors (10-K Item 1A)

39new paragraphs
27removed paragraphs
30reworded paragraphs
14,155 → 14,550words in section

New heading “Environmental, social and governance, responsible gambling and market perception risks could adversely affect our business.”

Removed heading “Gaming opponents persist in their efforts to curtail legalized gaming, which, if successful, could limit our existing operations.”

Removed heading “We may be subject to claims arising from the operations of our various businesses for periods prior to the dates we acquired them.”

Removed heading “The long-term performance of our business relies on our ability to attract, develop and retain talented personnel and our labor force while controlling our labor costs.”

Largest changes (selected automatically by length and topic keywords; quoted verbatim, no commentary)

Removed text topics: default, litigation, breach, covenant
“The RCF Agreement governing credit facility borrowings contains various covenants (which include restrictions regarding the incurrence of liens, the incurrence of indebtedness by the Company’s subsidiaries and fundamental changes, subject in each case to certain exceptions), representations, warranties, limitations and events of default (which include non-payment, breach of obligations under the financing documents, cross-default, insolvency and litigation) customary for similar facilities for similarly rated borrowers and subject to customary carve-outs and grace periods. …”
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New text topics: default, litigation, breach, covenant
“The RCF Agreement governing credit facility borrowings contains various covenants (which include restrictions regarding the incurrence of liens, the incurrence of indebtedness by the Financing Parent’s subsidiaries and fundamental changes, subject in each case to certain exceptions), representations, warranties, limitations and events of default (which include non-payment, breach of obligations under the financing documents, cross-default, insolvency and litigation) customary for similar facilities and subject to customary carve-outs and grace periods. …”
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New text topics: investigation, litigation, breach, ransomware
“Our information technology systems, and those of third-party service providers on which we rely, may be vulnerable to cybersecurity incidents, including ransomware, malware, targeted attacks, data breaches or other security compromises. Such incidents have occurred in the past and may arise from direct attacks against us or from breaches affecting third-party networks, and no system can be guaranteed to be fully secure. …”
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New text topics: penalt, sanction, ukraine, regulation
“We are also subject to anti-money laundering and anti-terrorist financing laws and regulations, and to economic and trade sanctions programs administered by the Office of Foreign Assets Control (OFAC) in the U.S. …”
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New text topics: penalt, cybersecurity incident, breach
“Our products and platforms are subject to regulatory certification, technical standards, testing and homologation requirements in the jurisdictions in which they are deployed. Delays in obtaining or renewing approvals, failure to meet evolving technical standards, or withdrawal or suspension of certifications could delay product launches, restrict market access or require costly modifications. In addition, our business depends on the reliable performance, availability and scalability of our remote gaming servers, platforms, integrations and related infrastructure. …”
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New text topics: investigation, litigation, fine
“Failure to comply with applicable data protection, cybersecurity or AI-related requirements could result in regulatory investigations, administrative fines (including under the GDPR of up to 4% of annual worldwide turnover or €20 million (or £17.5 million under the UK GDPR), whichever is higher), litigation, contractual liability, operational disruption or reputational harm. Any material failure to maintain appropriate data governance, security controls or regulatory compliance could materially and adversely affect our business, financial condition and results of operations.”
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Full comparison: every changed paragraph (96)

Green = added, red = removed. Unchanged paragraphs, 2 paragraphs where only numbers/dates changed, and tables are not shown. Read the complete text in the original filing.

Reworded

Our business is subject to a high degree of risk. You should carefully read and assess our discussion of the risk factors facing our business, business, below. Any of these risks could materially and adversely affect our business, operating results, financial condition and prospects, and cause the value of our common stock to decline, which could cause investors in our common stock to lose all or part of their investments. These disclosures reflect our beliefs and opinions as to factors that could materially and adversely affect us and our securities in the future. References to past events are provided by way of example only and are not intended to be a complete listing or a representation as to whether or not such factors have occurred in the past or their likelihood of occurring in the future.

Added

We have identified material weaknesses in our disclosure controls and procedures and internal control over financial reporting. A material weakness is a deficiency, or combination of deficiencies, in internal control over financial reporting such that there is a reasonable possibility that a material misstatement of our annual or interim financial statements would not be prevented or detected on a timely basis. During the year ended December 31, 2025, except for the items mentioned in Item 9A, management has successfully remediated previously identified material weaknesses through (i) hiring additional qualified accounting and SOX personnel, (ii) implementing new financial systems and enhancing system configurations, (iii) designing and implementing new and enhanced process-level controls across all significant financial reporting cycles, (iv) enhancing documentation of U.S. GAAP accounting policies and procedures, (v) strengthening management review controls and evidentiary standards, (vi) implementing and testing IT change management and logical access controls across in-scope applications; and (vii) establishing a formalized SOX testing and monitoring program. Notwithstanding this progress, and management’s expectation that all identified material weaknesses will be remedied in the year ending December 31, 2026, failure to remediate these material weaknesses or any other material weaknesses that we identify in the future could result in material misstatements in our financial statements.

Reworded

Pursuant to Section 404 of the Sarbanes-Oxley Act of 2002, as amended, our management is required to report on,assess, and our independent registered public accounting firm is required to attest to, the effectiveness of our internal control over financial reporting. TheCompliance ruleswith governingSection 404 requires thesignificant standards that must be met for management to assess our internal control over financial reporting are complex and require significant documentation, testing and possibleongoing remediation.evaluation Annually, we perform activities that include reviewing, documenting and testingof our internal control overenvironment. financial reporting. In addition, ifIf we fail to maintain the adequacy of oureffective internal control over financial reporting, we will notmay be ableunable to conclude on an ongoing basis that weour havedisclosure effective internal control over financial reporting in accordance with Section 404 of the Sarbanes-Oxley Act of 2002. If we fail to achievecontrols and maintainprocedures anare effective internal control environment, we could suffer misstatements in our financial statements and fail to meet our reporting obligations, which would likely cause investors to lose confidence in our reported financial information.effective.

Added

Our control environment is inherently complex due to the multi-jurisdictional nature of our operations, including varying gaming tax regimes, statutory levies, withholding taxes, transfer pricing considerations and evolving regulatory requirements across multiple territories. In addition, a significant portion of our revenue is derived from revenue-share and performance-based arrangements, which require complex calculations tied to customer gross gaming revenue, tax deductions, contractual adjustments and system integrations. The accounting for such arrangements under U.S. GAAP involves significant judgment, estimation and reliance on data received from customers and third-party platforms. Changes in tax interpretation, regulatory frameworks, contract modifications or system integrations may increase the risk of error if not supported by effective controls.

Removed

A material weakness is a deficiency, or a combination of deficiencies, in internal control over financial reporting, such that there is a reasonable possibility that a material misstatement of a company’s annual or interim financial statements will not be prevented or detected on a timely basis. Our management may be unable to conclude in future periods that our disclosure controls and procedures are effective due to the effects of various factors, which may, in part, include unremediated material weaknesses in internal control over financial reporting. For further discussion of the material weaknesses, see Item 4, Controls and Procedures.

Reworded

Management is committed to maintaining a strong internal control environment and is working towards achieving effective controls. Management anticipates that the new controls, as implemented and when tested for a sufficient period of time, will remediate the material weaknesses. We may not be successful in promptly remediating the material weaknesses identified by management, or be able to identify and remediate additional control deficiencies, including material weaknesses, in the future. If not remediated, our failureFailure to establishremediate andexisting maintainmaterial effectiveweaknesses, or the identification disclosureof controlsadditional anddeficiencies proceduresin andfuture internal control over financial reportingperiods, could result in material misstatementsmisstatements, restatements, delays in SEC filings, increased audit costs, regulatory scrutiny or loss of investor confidence. Any such developments could materially and adversely affect our financial statementscondition, andresults aof failureoperations, access to meet our reporting and financial obligations, each of which could have a material adverse effect on our financial condition and as a result, our stockholders could lose confidence in our financial results, which could harm our businesscapital and the market value of our shares.securities.

Reworded

We have achieved significant cost savings through our centralization of equipment and non-equipment purchases. However, as a result, we are exposed to the credit and other risks of a group of key suppliers. While we make every effort to evaluate our counterparties prior to entering into long-term and other significant procurement contracts, we cannot predict the impact on our suppliers of the current economic environment and other developments in their respective businesses. Insolvency, financial difficulties, supply chain delays or other factors may result in our suppliers not being able to fulfill the terms of their agreements with us. Further, such factors may render suppliers unwilling to extend contracts that provide favorable terms to us, or may force them to seek to renegotiate existing contracts with us. In addition, our business has signed a number of significant contracts whose performance depends upon third party suppliers delivering equipment on schedule for us to meet its contractcontractual commitments. Failure of the suppliers to meet their delivery commitments could result in us being in breach of and subsequently losing those contracts. Although we believe we have alternative sources of supply for the equipment and other supplies used in our business, concentration in the number of our suppliers could lead to delays in the delivery of products or components, and possible resultant breaches of contracts that we have entered into with our customers; increases in the prices we must pay for products or components; problems with product quality or components coming to the end of their life; and other concerns.

Reworded

Our ability to manufacture and ship machines is critical to our success. We are subject to damage or disruption to supplies of parts or our our manufacturing or distribution capabilities (in particular, to the extent that our parts are sourced globally) due to weather, including including any potential effects of climate change, natural disaster, fire, terrorism, adverse changes in political conditions or political unrest, pandemic, strikes, labor shortages, freight transportation availability, disruption in logistics, import restrictions, or other factors that impair our ability to manufacture or sell our machines. Failure to take adequate steps to mitigate the likelihood or potential impact of such events, or to effectively manage such events if they occur, adversely affect our business, financial condition, and results of operations, as well as require additional resources to restore our supply chain. To manage this risk, we have partnered with a key supplier to operate from shared locations in both the UK and the US. This relationship has allowed our supplier to store 80% complete clone terminals which can easily be configured, into final products, ready for sale with a significantly reduced delivery lead time. As terminals are completed, the clone terminal inventory is replenished in order to maintain the shortest supply chain possible.

Added

Our results of operations may be adversely affected by labor shortages, employee turnover and sustained increases in labor-related costs. Inflationary pressures, increases in the UK National Living Wage, changes to employer National Insurance contribution requirements, and tightening immigration and skilled worker visa policies have increased employment costs in the United Kingdom and other jurisdictions in which we operate. Further fiscal measures or employment-related regulation could increase payroll taxes, pension obligations, statutory benefits, or other employment costs.

Added

Competition for skilled personnel — particularly in software engineering, cybersecurity, data analytics, artificial intelligence, compliance, regulatory affairs and gaming technology — remains intense both within the gambling industry and across broader technology sectors. As a result, we have experienced upward pressure on compensation, recruitment costs, retention incentives and equity-based awards. We may be required to implement additional compensation adjustments, hiring incentives or restructuring initiatives to attract and retain qualified personnel, which could materially increase operating expenses.

Added

Labor shortages or reduced workforce availability could impair our ability to develop and certify new products, maintain platform uptime and service levels, meet customer implementation timelines, support regulatory compliance functions, or operate our service operations and manufacturing facilities efficiently. In addition, higher turnover may result in loss of institutional knowledge, delays in product development, reduced operational efficiency and increased training and onboarding costs.

Added

Increased labor costs may not be recoverable through pricing adjustments or contractual arrangements with customers, particularly under fixed-fee, minimum guarantee or revenue-share contracts, which could adversely affect margins and profitability. Any sustained inability to attract, retain or replace qualified personnel on commercially reasonable terms could materially and adversely affect our business, financial condition and results of operations.

Removed

Inflationary pressures, shortages in the labor market, and increased competition within and outside our industry for talented employees have increased our labor costs, which could negatively impact our profitability. Labor shortages or lack of skilled labor, and current UK policy have led to increases in costs to meet demand as we roll out incremental programs to attract and retain talent. Further taxes may be introduced in the UK which may further increase labor costs. Labor shortages may also negatively impact us from servicing all demand that exists for our products or operating our service operations and manufacturing facilities efficiently.

Reworded

In certain sectors, our businesses also face competition from suppliers, operators or licensees who offer products for internet gaming in illegal or unregulated sectors,sectors but are still able or permitted to supply products and compete with us in regulated sectors. These competitors often have substantially greater financial resources and operating scale than we do.

Reworded

Generally, customer contracts in our Gaming, Virtual Sports and Interactive business segments are for initial terms of three to five years, but longer in certain territories, with renewals at the customer’s option. Generally, our customer contracts within the Leisure business segment are for terms of four to six years (although in certain cases they are longer), but certain customers have options for early termination under certain circumstances or to reduce machinesmachine volumes in certain circumstances, and we may face pressure to renew or upgrade terminals during the lives of these contracts, which could adversely affect revenue or our return on capital and leave us with surplus terminals. At any given time, we have multiple substantial customer contracts that have years to run and others that may be nearing expiration or renewal, which we may lose if we cannot compete effectively to retain their business.

Added

We could lose substantial revenue or experience reduced profitability due to the introduction of, or increases in, gaming taxes, statutory levies, withholding taxes, digital services taxes and other local or cross-border fiscal measures.

Added

Our business is indirectly and, in certain cases, directly exposed to changes in gaming tax regimes and related fiscal policies in the jurisdictions in which our customers operate or where we supply products and services. Governments continue to reassess gambling taxation frameworks in response to public policy considerations, fiscal pressures and increased regulatory scrutiny of the sector. Such reassessments may result in higher headline tax rates, broadened tax bases, new statutory levies, increased enforcement activity, supplier registration requirements, or the recharacterization of supplier revenues for tax purposes.

Added

In the United Kingdom, fiscal and regulatory developments through February 2026 have increased cost pressures across both remote and land-based gaming channels. These include prior increases to Remote Gaming Duty and Remote Betting Duty, the implementation of the statutory levy to fund research, prevention and treatment relating to gambling-related harm, and continued regulatory focus on affordability assessments, product design and marketing restrictions. Further reform of UK gambling taxation, including potential restructuring or harmonization of remote duty regimes, has been the subject of ongoing policy discussion and could result in additional fiscal burdens on the sector.

Added

Land-based operators in the UK have also faced compounding pressures, including increases in employment costs, employer National Insurance contributions, National Living Wage requirements, property-related expenses and compliance costs. These factors may reduce customer profitability, accelerate retail consolidation or shop closures, and constrain capital investment in new terminals, digital integrations and content procurement, which could reduce demand for our products and services.

Added

In Brazil, the recently implemented federal sports betting and online gaming regulatory framework has introduced licensing requirements, fixed concession fees and taxation based on gross gaming revenue. The regulatory and fiscal regime remains subject to ongoing clarification, secondary regulation and potential amendment, including with respect to likely B2B licensing. The effective tax burden on licensed operators, combined with state-level tax considerations, municipal service taxes and withholding obligations, may reduce operator margins and impact their ability or willingness to enter into or renew commercial arrangements on existing terms. In addition, evolving interpretations regarding the tax treatment of cross-border technology, intellectual property royalties, hosting services or platform fees may result in additional withholding taxes, indirect taxes or local establishment risks for suppliers.

Added

A significant portion of our contracts are structured on a revenue-share basis calculated net of gaming taxes, levies and similar charges. Accordingly, increases in gaming duties, statutory levies or related fiscal costs borne by our customers generally reduce the gross gaming revenue pool from which our revenues are derived and may compress our margins. Fiscal or regulatory changes may also cause customers to renegotiate commercial terms, seek pricing concessions, delay product rollouts, reduce capital expenditures, consolidate operations or decline to renew agreements.

Added

Outside the UK and Brazil, several jurisdictions have implemented or proposed increased gaming duties, digital services taxes, point-of-consumption taxes, or withholding taxes applicable to cross-border technology or intellectual property payments. Tax authorities may also challenge transfer pricing arrangements, permanent establishment positions, or the characterization of supplier revenues. Even where withholding or indirect taxes are contractually recoverable, they may adversely affect cash flow, increase administrative complexity and give rise to disputes.

Added

The scope, rate and application of gaming taxes, levies and related fiscal measures remain subject to change, including in certain cases with retroactive effect. Any material increase in such taxes or levies, or changes in interpretation or enforcement, could adversely affect customer profitability, reduce revenues under our revenue-share arrangements, increase compliance costs, and materially and adversely affect our business, financial condition and results of operations.

Removed

Changes in applicable gambling regulations or taxation regimes may affect the revenue or profits generated by the contracts we enter into with our customers. Many of the contracts we have with our customers are on revenue-sharing (net of gaming taxes) terms, and therefore changes which adversely affect our customers are likely to adversely affect us. In addition, any such changes may cause our customers to seek to renegotiate their contracts, may alter the terms on which such customers are prepared to renew their contracts and may affect their ability or willingness to renew their contracts. Finally, revenues generated in third party countries (i.e. outside of the EU or the UK) often attract withholding and/or other local sales taxes which, even if recoverable, may impact short-term cashflow. Mandatory levies are and can be introduced in certain places, such as the UK, to fund research into the prevention, treatment, and prevention of gambling related harm.

Reworded

Our Gaming andand, to a much lesser degree, our Leisure terminal contracts in the UK, Italy and Greece often require significant up-front capital expenditures for terminal assembly, software customization and implementation, systems and equipment installation and telecommunications configuration. Historically, we have funded these up-front costs through cash flows generated from operations and external borrowings. Our ability to continue to procure new contracts, including in new jurisdictions, will depend upon, among other things, our liquidity levels at the time or our ability to obtain additional debt or equity funding at commercially acceptable terms to finance the initial up-front costs. If we do not have adequate liquidity or are unable to obtain other funding for these up-front costs on favorable terms or at all, we may not be able to bid on certain contracts, which could restrict our ability to grow and have an adverse effect on our ability to retain existing contracts and therefore on future profitability. Certain contracts within the Leisure business segment also require injections of capital during the term for new or replacement hardware.

Added

Our information technology systems, and those of third-party service providers on which we rely, may be vulnerable to cybersecurity incidents, including ransomware, malware, targeted attacks, data breaches or other security compromises. Such incidents have occurred in the past and may arise from direct attacks against us or from breaches affecting third-party networks, and no system can be guaranteed to be fully secure. A successful cyber incident could result in service interruptions, operational delays, loss or unauthorized disclosure of sensitive or personal data, regulatory investigations, litigation, reputational harm and the loss of customers, suppliers or business opportunities, while the costs to prevent, detect, mitigate or remediate such incidents could be significant.

Removed

Our information technology may be subject to cyber-attacks, security breaches or computer hacking, including a widespread ransomware attack encrypting corporate IT equipment, a directed motivated attack against us or a data breach or cyber incident happening to a third-party network and affecting us. Regardless of our efforts, there may still be a breach and the costs to eliminate, mitigate or address the aforementioned threats and vulnerabilities before or after a cyber incident could be significant. Any such breaches or attacks could result in interruptions, delays or cessation of service, and loss of existing or potential suppliers or customers. In addition, breaches of our security measures and the unauthorized dissemination of sensitive personal, proprietary or confidential information about the Company, our business partners or other third parties could expose us to significant potential liability and reputational harm. We could also be negatively impacted by existing and proposed laws and regulations, and government policies and practices related to cybersecurity, data privacy, data localization and data protection. The risk of cyber attacks may also increase owing to current trends worldwide.

Removed

On November 8, 2023, we detected a ransomware attack on our information technology (“IT”) systems. The attack impacted and disrupted certain of the Company’s corporate IT systems but did not impact any product systems. As part of its cyber security, by design and physical separation, the product systems were separated from the corporate systems and therefore protected from attack. On November 15, 2023, the company also became aware that Company data (including in the form of personal data) had been exfiltrated. The Company has continued to work to improve its defences against cybersecurity incidents, its educational programs for its employees and consultants in this area, and to comply with all recommendations from the Information Commissioners Office.

Reworded

Although we continually take significant steps to mitigate cybersecurity risk across a range of functions, including those measures taken as a direct result of past such cybersecurity incidents, such measures can never eliminate the the risk entirely or provide absolute security, and the Company has experienced and expects to continue to experience attempts at cyberattacks cyberattacks on its information systems. While there have not been cybersecurity incidents or vulnerabilities that have had a material adverse effect on the company, there is no assurance that there will not be cybersecurity incidents or vulnerabilities that will have a material adverse effect in the future.

Reworded

We believe that our success depends, in part, on protecting our intellectual property in the UKUK, the US, Brazil, Canada and in other countries.countries in which we operate. Our intellectual property includes certain trademarks relating to our systems, as well as certain patentspatents, copyrights in software and game content, trade secrets, proprietary algorithms and mathematical models, databases proprietary or confidential information that ismay not subjectbe toprotected patentby or similar protection.registration. Our intellectual property protects the integrityintegrity, security and distinctiveness of our games, remote gaming server platforms, systems, products and services, which is aare core value ofto the regulated industries in which we operate. ProtectingThe ourscope and enforceability of intellectual property canrights vary by jurisdiction, and protection may be expensive and time-consuming, may not always be successful depending on local lawslimited or otherunavailable circumstances, and we also may choose not to pursue registrations in certain countries.markets. Competitors Competitorsor third parties may independently develop similar or superior products, game mechanics, software, systemsplatforms or business models, models.which Incould cases where our intellectual property is not protected by an enforceable patent, or other intellectual property protection, such independent development may result in a significant diminution indiminish the value of our intellectual property.property and competitive position.

Added

We rely on confidentiality, invention assignment and license agreements with employees, contractors, vendors and customers, and we restrict access to proprietary information. These measures may not prevent unauthorized use, reverse engineering, misappropriation or copying of our technology or business methods, and enforcing our rights globally can be costly and uncertain.

Added

We may be subject to claims that our games, software, platforms, mechanics, branding or other business activities infringe, misappropriate or otherwise violate the proprietary rights of third parties. Intellectual property litigation in the gaming and technology sectors is common and may involve patents, copyrights, trademarks, trade dress or trade secrets. Any such claims, whether meritorious or not, could result in substantial legal costs, damages, injunctive relief, product redesign, loss of market access, contractual disruption or the requirement to obtain licenses on unfavorable terms, if available at all. Adverse outcomes could also invalidate our proprietary rights or impair our ability to operate in certain jurisdictions.

Added

We also license certain technologies, content and intellectual property from third parties. If such licenses are terminated, not renewed or become unavailable on commercially reasonable terms, we may be required to modify or discontinue affected products or incur additional development costs.

Added

In addition, we use open-source software components in certain products and systems. Open-source licenses may impose obligations, including disclosure requirements or restrictions on use. Failure to comply with applicable license terms could require us to release proprietary source code, re-engineer products, incur remediation costs or defend against claims. Any inability to adequately protect our intellectual property, defend against infringement claims, comply with open-source obligations or maintain necessary licenses could materially and adversely affect our business, financial condition and results of operations.

Removed

There can be no assurance that we will be able to protect our intellectual property. We enter into confidentiality and license agreements with our employees, vendors, consultants and, to the extent legally permissible, our customers, and generally control access to, and the distribution of, our game designs, systems and other software documentation and other proprietary information, as well as the designs, systems and other software documentation and other information we license from others. Despite our effort to protect these proprietary rights, parties may try to copy our gaming products, business models or systems, use certain of our confidential information to develop competing products, or independently develop or otherwise obtain and use our gaming products or technology, any of which could have an adverse effect on our business. Policing unauthorized use of our technology is difficult and expensive, particularly because of the global nature of our operations. The laws of some countries may not adequately protect our intellectual property.

Removed

There can be no assurance that our business activities, games, products and systems will not infringe upon, misappropriate of otherwise violate the proprietary rights of others, or that other parties will not assert infringement or misappropriation claims against us. Any such claim and any resulting litigation, should it occur, could subject us to significant liability for costs and damages and could result in invalidation of our proprietary rights, distract management, and/or require us to enter into costly and burdensome royalty and licensing agreements. Such royalty and licensing agreements, if required, may not be available on terms acceptable to us, or may not be available at all. In the future, we may also need to file lawsuits to defend the validity of our intellectual property rights and trade secrets, or to determine the validity and scope of the proprietary rights of others. Such litigation, whether successful or unsuccessful, could result in substantial costs and diversion of resources.

Removed

We also rely on certain products and technologies that we license from third parties. Proprietary licenses typically limit our use of intellectual property to specific uses and for specific time periods. There can be no assurance that these third-party licenses, or the support for such licenses, will continue to be available to us on commercially reasonable terms. In the event that we cannot renew and/or expand existing licenses, we may be required to discontinue or limit our use of the products that include, incorporate, or rely on licensed intellectual property.

Reworded

Data privacyprivacy, cybersecurity and securityartificial laws andintelligence regulations in the jurisdictions in which we do business could increase the cost of our operationscosts and subject expose us to possible sanctions and other penalties.liability.

Added

Our business is subject to numerous and evolving data protection, cybersecurity and artificial intelligence laws and regulations in the jurisdictions in which we operate, including the EU GDPR, the UK GDPR, Brazil’s LGPD and various U.S. state privacy and data security laws. These regimes govern the collection, storage, use, transfer and protection of personal data processed in connection with our products and services and impose obligations relating to transparency, lawful processing, data subject rights, breach notification, vendor oversight and international data transfers. Our personal data processing on behalf of our customers, as a supplier of games, content, technology and products is limited.

Added

Nevertheless, international transfers of personal data remain subject to legal and regulatory scrutiny. While mechanisms such as adequacy decisions, the EU-U.S. Data Privacy Framework and Standard Contractual Clauses currently permit certain cross-border transfers, these mechanisms may be modified, invalidated or subject to additional safeguards, which could increase compliance costs or require changes to our data processing arrangements.

Added

We also utilize limited artificial intelligence and automated analytics tools in certain aspects of our operations and are in the early stages of exploring and implementing artificial intelligence technologies to enhance our cybersecurity capabilities and support product development initiatives, with a clear goal to continue strengthening our cyber security posture. Importantly, we do not use AI to determine game outcomes or to directly influence player results. All game determinations operate independently of AI systems, and our use of emerging AI technologies is limited to security and product improvement functions, not gameplay or player behavior.

Added

Nevertheless, regulatory frameworks governing automated decision-making and AI systems are evolving, including in the EU and UK, and may impose additional compliance, documentation, transparency or oversight requirements. Regulators may also scrutinize the use of analytics or profiling tools in regulated gaming environments.

Added

Failure to comply with applicable data protection, cybersecurity or AI-related requirements could result in regulatory investigations, administrative fines (including under the GDPR of up to 4% of annual worldwide turnover or €20 million (or £17.5 million under the UK GDPR), whichever is higher), litigation, contractual liability, operational disruption or reputational harm. Any material failure to maintain appropriate data governance, security controls or regulatory compliance could materially and adversely affect our business, financial condition and results of operations.

Removed

Our business is subject to a number of federal, state, local and foreign laws and regulations governing data privacy and security, including with respect to the collection, storage, use, transmission and protection of personal information. In particular, we are subject to the EU General Data Protection Regulation (the “EU GDPR”) where we are established in the EEA or where we are not established in the EEA but process personal data of individuals in the EEA in relation to the offering of goods or services to, or the monitoring the behavior of, individuals in the EEA.

Removed

Following the end of the Brexit Transition Period on December 31, 2020, the EU GDPR has been implemented in the UK as the “UK GDPR”. The requirements of the UK GDPR are (for the time being) virtually identical to those of the EU GDPR.

Removed

The EU GDPR and the UK GDPR (collectively the “GDPR”) set out a number of requirements that must be complied with when handling personal data including (amongst others): (i) accountability and transparency requirements, and enhanced requirements for obtaining valid consent; (ii) obligations to consider data protection as any new products or services are developed and to limit the amount of personal data processed; (iii) obligations to comply with data protection rights of data subjects; and (iv) reporting of personal data breaches to the supervisory authority without undue delay (and no later than 72 hours where feasible).

Removed

The GDPR also prohibits the international transfer of personal data from the EEA/UK to countries outside of the EEA/UK unless made to a country deemed to have adequate data privacy laws by the European Commission or UK Government or a data transfer mechanism has been put in place. In July 2020, the Court of Justice of the European Union (“CJEU”) in its Schrems II ruling invalidated the EU-US Privacy Shield framework, a self-certification mechanism that facilitated the lawful transfer of personal data from the EEA/UK to the U.S., with immediate effect. The CJEU upheld the validity of standard contractual clauses (“SCCs”) as a legal mechanism to transfer personal data but companies relying on SCCs will need to carry out a transfer privacy impact assessment, which among other things, assesses laws governing access to personal data in the recipient country and considers whether supplementary measures that provide privacy protections additional to those provided under SCCs will need to be implemented to ensure an essentially equivalent level of data protection to that afforded in the EU. This may have implications for our cross-border data flows and may result in compliance costs.

Removed

In addition, Brexit has implications for transfers of personal data between the UK and the EU and vice versa. Transfers of personal data from the UK to the EU are unrestricted and do not require additional safeguards as the UK has approved the adequacy of the EU and all 12 nations deemed adequate by the EU. As regards transfers of personal data from the EEA to the UK, under the terms of the Trade and Cooperation Agreement agreed between the EU and UK on December 24, 2020, such data flows remain unrestricted as the European Commission granted the UK an “adequacy decision” meaning transfers of personal data from the EEA to the UK may continue unrestricted and would not require any additional safeguards. We are also required to sign up to standard contractual clauses for protection of customer data in third countries, and to comply with local data protection requirements in places where the end users of our companies are established, as for example, Brazil.

Removed

Compliance with the GDPR in each required jurisdiction incurs compliance and operational costs. In addition, a data supervisory authority may find our data processing practices and compliance steps to be inconsistent with the GDPR’s application in their respective jurisdiction. Data supervisory authorities also have the power to issue fines for non-compliance of the GDPR of up to 4% of an organization’s annual worldwide turnover or €20m (£17.5 million under the UK GDPR), whichever is higher. Data subjects also have a right to compensation as a result of an organization’s breach of the GDPR that has affected them, for financial or non-financial losses (e.g., distress).

Added

Our revenues and operating results are subject to significant fluctuations from period to period due to the timing, size and mix of contracts, product deployments and customer renewals. Equipment sales and certain software license revenues often reflect a limited number of large transactions that may not recur on a predictable or annual basis. Accordingly, revenue and operating results may vary substantially based on the timing of contract awards, regulatory approvals, product certifications, installations, renewals, customer capital expenditure cycles and general economic conditions.

Added

A significant portion of our revenues is derived from revenue-share or performance-based arrangements tied to customer gross gaming revenue. As a result, our revenues may fluctuate based on player activity, sporting calendars, jackpot cycles, regulatory changes affecting product features or marketing, and other factors beyond our control. Changes in tax regimes, affordability measures or consumer protection rules may also impact customer performance and, in turn, our revenues.

Added

Our business is also subject to seasonal trends in certain jurisdictions. For example, in markets such as Italy and Greece, revenue may decline during summer months due to reduced consumer activity. Sporting schedules, holiday periods, weather patterns and tourism levels can also affect seasonal performance across both remote and land-based channels.

Added

In addition, macroeconomic conditions, inflationary pressures, foreign exchange movements, retail shop closures, customer consolidation and regulatory developments may affect customer investment decisions and spending patterns. Because our cost structure includes fixed expenses relating to technology infrastructure, personnel and compliance, fluctuations in revenue may have a disproportionate impact on operating margins.

Added

As a result of these and other factors, our quarterly or annual operating results may not be indicative of future performance and may vary materially from period to period.

Removed

Our revenue is subject to a number of variations. Equipment sales and software license revenue usually reflect a limited number of large transactions, which may not recur on an annual basis. Consequently, revenue and operating results can vary substantially from period to period as a result of the timing of equipment sales and software licensing. In addition, revenue may vary depending on the timing of contract awards and renewals, changes in customer budgets and general economic conditions. A proportion of our revenue is subject to regular seasonal variations of the sort often related to seasonal consumer behavior, income from the Leisure business segment is generally strongest in the spring and summer, predominantly in Leisure parks, and in Italy and Greece we experience reductions in revenue in the summer.

Reworded

Our businesses are subject to a number of federal, state, local and foreign laws and regulations governing data privacy and security, including with respect to the collection, storage, use, transmission and protection of personal information and other consumer data. In particular, the EU has adopted strict data privacy regulations. Following recent developments such as the European Court of Justice’s 2015 ruling that the transfer of personal data from the EU to the U.S. under the EU/U.S. Safe Harbor was an invalid mechanism of personal data transfer, the adoption of the EU-U.S. Privacy Shield as a replacement for the Safe Harbor (which has since been declared invalid by Schrems II), and coming into effect of the EU’s General Data Protection Regulation, data privacy and security compliance in the EU are increasingly complex and challenging. The scope of data privacy and security regulations continues to evolve, and we believe that the adoption of increasingly restrictive regulations in this area is likely within the U.S. and other jurisdictions. Compliance with data privacy and security restrictions could increase the cost of our operations and failure to comply with such restrictions could subject us to criminal and civil sanctions as well as other penalties.

Reworded

We are subject to the provisions of the UK Bribery Act 2010, the U.S. Foreign Corrupt Practices Act and other anti-corruption laws. The UK Bribery Act generally prohibits giving a financial or other advantage to another person with the intention of inducing that person person to improperly perform a relevant function or activity. The U.S. Foreign Corrupt Practices Act generally prohibits U.S. persons and companies and their agents from offering, promising, authorizing or making improper payments to foreign government officials for the purpose of obtaining or retaining business. Certain of these anti-corruption laws also contain provisions that require accurate record keeping and further require companies to devise and maintain an adequate system of internal accounting controls. Because a significant percentage of our revenue derives from foreign sources, and our business activities involve continuing relationships with governmental regulators, there exists a risk that certain provisions of these anti-corruption laws may be breached. We are also subject to anti-money laundering and anti-terrorist financing laws and regulations, and to economic and trade sanctions programs administered by the Office of Foreign Assets Control (OFAC) in the U.S. relating to our ability to engage in transactions with entities that are domiciled in countries or territories subject to comprehensive OFAC trade sanctions (currently (currently,under extensive sanctions:, Cuba, Iran, North Korea, Syria,Russia, and CrimeaCrimea, Donetsk and Luhansk regions of Ukraine, as well as others under targeted sanctions programs), or that are included on OFAC’s list of Specially Designated Nationals and Blocked Persons. Although we have policies and controls in place that are designed to ensure compliance with these laws laws,and sanctions regimes, if those controls are ineffective or an employee or intermediary fails to comply with the applicable regulations, we may be subject to criminal and civil sanctions as well as other penalties. Any such violation could disrupt our business and adversely affect our reputation, results of operations, cash flows and financial condition.

Added

We are also subject to anti-money laundering and anti-terrorist financing laws and regulations, and to economic and trade sanctions programs administered by the Office of Foreign Assets Control (OFAC) in the U.S. relating to our ability to engage in transactions with entities that are domiciled in countries or territories subject to comprehensive OFAC trade sanctions (currently under extensive sanctions: Cuba, Iran, North Korea, Rusia, and Crimea, Donetsk and Luhansk regions of Ukraine, as well as others under targeted sanctions programs), or that are included on OFAC’s list of Specially Designated Nationals and Blocked Persons. Although we have policies and controls in place that are designed to ensure compliance with these laws and sanctions regimes, if those controls are ineffective or an employee or intermediary fails to comply with the applicable regulations, we may be subject to criminal and civil sanctions as well as other penalties. Any such violation could disrupt our business and adversely affect our reputation, results of operations, cash flows and financial condition.

Reworded

We review and develop our internal compliance programs in an effort to ensure that we comply with legal requirements imposed in connection with our business activities. The compliance program is run on a day-to-day basis by our in-house legal department with compliance and technical advice provided by our compliance managermanagers and outside professionals. There can be no assurance that such steps will prevent the violation of one or more laws or regulations, or that a violation by us or an employee will not result in the imposition of administrative, civil and even criminal sanctions, monetary fines or suspension or revocation of one or more of our licenses.

Reworded

In most jurisdictions in which we operate or expect to seek to operate, the level of duty or taxation, the stakes, prizes and return to player percentages of wagering, betting and lottery games and the speed at which players can participate in gaming, or technology certifications are, or may be, defined by government regulations, according to each jurisdiction and remain subject to change. Those regulations may also affect the premises in which gaming activities may take place (i.e., by limiting the number of gaming machines which may be housed in a licensed gaming location, or by restricting the locations in which licensed gaming premises may be situated). Once authorized, such parameters are subject to extensive and evolving governmental regulation. Moreover, such regulatory gaming regulatory requirements vary from jurisdiction to jurisdiction. Therefore, we are subject to a wide range of complex gaming parameters in the jurisdictions in which we are licensed. If a key parameter is changed, such as the level of taxation or duty or the maximum stake or prize or return to player of a game, then it may be to the detriment of our business, financial condition, results and prospects or we may be unable to distribute our products profitably.

Showing the first 60 of 96 changed paragraphs. The complete comparison will be part of Pro (coming soon). Meanwhile you can read the full text in the original filing.

Management's Discussion & Analysis (MD&A) (10-K Item 7)

33new paragraphs
26removed paragraphs
42reworded paragraphs
9,249 → 10,016words in section

New heading “Staff-related selling, general and administrative expenses”

New heading “Reconciliation to Adjusted EBITDA by segment for the Twelve Months ended December 31, 2025”

Removed heading “Other selling, general and administrative expenses”

Removed heading “Reconciliation to Adjusted EBITDA by segment for the Twelve Months ended December 31, 2023”

Removed heading “Reconciliation to Adjusted Revenue”

Largest changes (selected automatically by length and topic keywords; quoted verbatim, no commentary)

Reworded topics: restatement, restructuring

Paragraph as it now reads, with added and removed wording marked:

OtherDepreciation selling, general and administrative expensesamortization for the twelve-month period ended December 31, 20242025, increased by $8.5$6.5 million,million orcompared 89%. The increase into the twelve-month period ended December 31, 2024. This was predominantly driven primarily by thean costsincrease in Gaming of the$6.2 restatementmillion ofmainly previously issued financial statements and costs relatingrelated to restructuringgaming costs.machine additions.
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New text topics: fine, covenant
“Under the previous debt facilities, which operated up until the refinancing on June 4, 2025, we were not subject to covenant testing on the Senior Secured Notes. We were, however, subject to covenant testing at the level of Inspired Entertainment Inc., the ultimate holding company, on the previous RCF which required the Company to maintain a maximum consolidated senior secured net leverage ratio of 6.0x on March 31, 2022, stepping down to 5.75x on March 31, 2023 and 5.50x from March 31, 2024 and thereafter (the “RCF Financial Covenant”). …”
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Reworded topics: fine, covenant

Paragraph as it now reads, with added and removed wording marked:

Under ourthe debtNote facilitiesPurchase Agreement in place as of December 31, 2024,2025, we are not subject to covenant testing on the Senior Secured Notes. WeThe are,Notes however,Purchase subject to covenant testing at the level of Inspired Entertainment Inc., the ultimate holding company, on our Super Senior Revolving Credit Facility whichAgreement requires that the Company to maintain a maximum consolidated senior secured net leverage ratio of 6.25x5.0x on the test date for the relevant periodperiods endedending September 30, 2025, December 31, 2025, March 31, 2026, June 30, 2021,2026, September 30, 2026, December 31, 2026 and March 31, 2027, stepping down to 6.0x4.75x on MarchJune 31,30, 2022, 5.75x on March 31, 20232027 and 5.50xeach fromrelevant March 31, 2024 andperiod thereafter (the “RCFNotes Financial Covenant”). The RCFNotes Financial Covenant is calculated as the ratio of consolidated senior secured net debt to consolidated pro forma EBITDA (defined as asconsolidated net lossincome excludingafter adding back certain items including (without limitation) interest expense, taxes, depreciation and amortization, interest expense,amortization interest incomeexpenses and incomeexceptional taxor expensenon-recurring costs and losses and after adjusting for certain projected savings and synergies) for the 12-month period preceding the relevant quarterly testing date and is tested quarterly on a rolling basis, subject to the Initial Facility (as defined in the RCF Agreement) being drawn on the relevant test date.basis. The RCF FinancialNotes CovenantPurchase Agreement does not include a minimum interest coverage ratio or other financial covenants. Covenant testing at December 31, 2024 showed covenant compliance.
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New text topics: impairment, goodwill
“During the twelve-month period ended December 31, 2025, management identified the reduction in trading levels within the Virtual Sports reporting (as a potential indicator of impairment for the asset group under ASC 350). This was driven by materially lower volumes from a key customer and growth in Brazil not meeting forecast expectations, due to the introduction of a gaming tax in January 2025 which reduced the revenue levels and caused delay in market expansion. …”
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New text topics: fine, covenant
“The Senior Facilities Agreement also requires that the Company maintain a maximum consolidated senior secured net leverage ratio of 5.50x on the test date for the relevant periods ending September 30, 2025, December 31, 2025, March 31, 2026, June 30, 2026, September 30, 2026, December 31, 2026 and March 31, 2027, stepping down to 5.25x on June 30, 2027 and each relevant period thereafter (the “RCF Financial Covenant”). …”
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Reworded topics: restatement

Paragraph as it now reads, with added and removed wording marked:

Other net cash utilized by operating activities increased by $80.4$82.2 million to an outflow of $89.5$7.3 million. The relative movements between the twelve months ended December 31, 20242025 and the twelve months ended December 31, 20232024 resulted in unfavorablefavorable movements of $61.9$60.1 million in corporate tax and other current taxes, $23.9$46.8 million in accounts receivable and $15.0$3.4 million in accounts payable and accrued expenses.inventory. The movement in corporate tax and other current taxes was due to athe previous year including the reversal of the Company’s valuation allowance on their deferred tax assets in various jurisdictions as well as an inclusion for global low-taxed income. The movements in accounts receivable was largely due to timing of machine sales with the end of 2024 seeing high levels.levels Therewhich were fewercollected machinein 2025 salesand at due to lower Leisure receivables following the endsale of 2023our butholiday 2023park includesbusiness and associated leisure assets and the collection transitioning of a significant machine sale made at the endnumber of 2022.pub The movements in accounts payable was duecustomer to different activity levels in Greece with 2023 also seeing higher accounts payable levels as a resultnew ofoperating the restatement exercise.model. These unfavorablefavorable movements were partly offset by favorable unfavorable movements in prepayments and accrued income $13.8 million,of inventory $4.1$23.8 million and deferredlong-term revenueliabilities $2.4of $3.5 million.
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Full comparison: every changed paragraph (101)

Green = added, red = removed. Unchanged paragraphs, 8 paragraphs where only numbers/dates changed, and tables are not shown. Read the complete text in the original filing.

Reworded

Our results of operations can fluctuate due to seasonal trends and other factors. Sales of our gaming machines can vary quarter on quarter due to both supply and demand factors. Player activity for ourthe holiday parks is generally higher in the second and third quarters of the year, particularly during the summer months and slower during the first and fourth quarters of the year. Following the sale of the holiday parks business this will no longer apply in future years.

Reworded

Geographically, the majority of our revenue is derived from, and the majority of our non-current assets are attributable to, our UK operations. The remainder of our revenue is derived from, and non-current assets attributable to, Greece and the rest of the world (including North America).world.

Added

For the twelve-months ended December 31, 2025, we derived approximately 69% of our revenue from the UK (including customers headquartered in the UK but whose revenue is generated globally), 9% from Greece, and the remaining 22% across the rest of the world. For the twelve-months ended December 31, 2024, we derived approximately 73% of our revenue from the UK (including customers headquartered in the UK but whose revenue is generated globally), 7% from Greece, and the remaining 20% across the rest of the world.

Added

As of December 31, 2025, our non-current assets (excluding goodwill) were attributable as follows: 72% to the UK, 15% to Greece and 13% across the rest of the world. As of December 31, 2024, our non-current assets (excluding goodwill) were attributable as follows: 75% to the UK, 8% to Greece and 17% across the rest of the world.

Removed

For the twelve-months ended December 31, 2024, we derived approximately 73% of our revenue from the UK (including customers headquartered in the UK but whose revenue is generated globally), 7% from Greece, and the remaining 20% across the rest of the world. For the twelve-months ended December 31, 2023, we derived approximately 78% of our revenue from the UK (including customers headquartered in the UK but whose revenue is generated globally), 8% from Greece, and the remaining 14% across the rest of the world. The UK percentage was impacted by specific Hardware sales, which generally result in a lower margin (“Low Margin sales”), this increased UK revenue for the twelve-month period by 13%.

Removed

As of December 31, 2024, our non-current assets (excluding goodwill) were attributable as follows: 80% to the UK, 7% to Greece and 13% across the rest of the world. As of December 31, 2023, our non-current assets (excluding goodwill) were attributable as follows: 70% to the UK, 12% to Greece and 18% across the rest of the world.

Removed

During the twelve-months ended December 31, 2024, we derived approximately 27% of our revenue from sales to customers outside the UK, compared to 22% during the twelve months ended December 31, 2023.

Removed

A discussion and analysis of the Company’s consolidated results of operation and results of operations for each of the Company’s segments for the twelve-month period ended December 31, 2023, compared to the same period in 2022, can be found in “Management’s Discussion and Analysis of Financial Condition and Results of Operations” in Part II, Item 7 of our Form 10-K for the fiscal year ended December 31, 2023 filed with the SEC on April 15, 2024. There were no significant changes in the trends, discussions and analyses included therein.

Added

In the Gaming segment, during the twelve-month period ended December 31, 2025, we completed the installation of the order placed in 2024 for 5,000 new Vantage® terminals to William Hill venues. In the Greek market 4,000 new VLT terminals were delivered to OPAP completing the order placed in the fourth quarter of 2024. In the Canadian market, 58 new Valor CS terminals were ordered and delivered to Alberta Gaming, Liquor and Cannabis (“AGLC”). 1,304 machines were sold in the UK market to customers including Bob Rudd, Essex Leisure, Regal Ltd and other independent market customers.

Added

In the second quarter of the twelve-month period ended December 31, 2025, the Virtual Sports segment launched a new partnership with global aggregation leader Aristocrat Interactive. Through this collaboration Inspired has gone live with the Virginia Lottery, delivering a comprehensive suite of scheduled Virtual Sports games under the Inspired V-Lottery™ brand. Inspired also extended its long-term partnership with William Hill in the third quarter of the twelve-month period ended December 31, 2025, introducing an enhanced Virtual Sports experience and upgraded retail rollout. As part of the contract extension, Inspired will deliver a comprehensive upgrade to William Hill’s Virtual Sports offering across its UK retail estate.

Added

During the twelve-month period ended December 31, 2025, the total number of customers in the Interactive segment increased by 32 customers, inclusive of attrition among several smaller customers. In addition, Inspired also expanded its Hybrid Dealer content footprint in North America through the Caesars Palace Wheel of Wins rollout to Michigan and Ontario, following its successful launch in New Jersey.

Added

In the Leisure segment, during the second half of the twelve-month period ended December 31, 2025, Inspired transitioned a number of pub customers to a new operating model by refocusing on content and machine supply. On November 7, 2025 Inspired completed the sale of its UK holiday parks business and certain associated leisure assets (“Genda Playnation Entertainment Ltd”, previously registered as “Indigo Newco Limited”). As part of the agreement, Inspired will provide gaming and content platform services, on a recurring revenue basis to Genda Playnation Entertainment Ltd.

Added

The Company further considered ASC 205-20 and whether or not the disposal represented a strategic shift that would have a major effect on the Company’s operations and financial results. An assessment was made from both a quantitative and qualitative perspective and the Company concluded that the disposal did not represent a strategic shift. As such, the Company did not present the sale as discontinued operations.

Added

While the business previously conducted by Indigo NewCo Limited (now Genda Playnation Entertainment Limited) and consisting of the UK B2C leisure business (holiday parks operations, the MSA Extra Operation the bowling centers, cinemas and other family entertainment center operations and the Pet Tags operation) represented as at September 30, 2025, approximately 17% of Group revenue and 8% of Group EBITDA, it generated zero free cashflow as a result of capital reinvestment. The business described was primarily associated with children’s amusement machines, which is contrary to the Company’s strategy of developing digital gaming for adults. Based on management’s conclusion that the sale of this business represents a non-core part of the Company’s strategy, in addition to the Financial Accounting Standards Board’s use of the word “major” in ASC 205-20-45-1C suggesting a relatively high bar for a disposal to be considered a strategic shift on a quantitative basis, our analysis of both qualitative and quantitative factors determined that the sale did not meet the definition of a strategic shift that would have a major effect on the operations or financial results of the Company.

Added

On June 9, 2025 Inspired announced the completion of a private placement by its subsidiary of £270.0 million aggregate principal amount of senior secured notes due 2030 (the “2030 Senior Secured Notes”). In connection with the placement, certain of its subsidiaries also entered into a new £17.8 million revolving credit facility (the “Revolving Credit Facility”), which replaced its previous revolving credit facility. The revolving credit facility was undrawn at December 31, 2025.

Added

On November 12, 2025, the Company entered into two interest swaps with Macquarie Bank Limited designed to protect the Company against adverse fluctuations in interest rates by reducing its exposure to variability in cash flows on the current floating rate debt facilities. The swaps are effective from December 9, 2025, until maturity on December 9, 2027.

Added

During the twelve-month period ended December 31, 2025, management identified the non-renewal of two significant customer contracts within the pub sector as a potential indicator of impairment for the All-Other Leisure asset group (comprised of Pubs, MSA and Bingo) within the Leisure segment under the long-lived asset guidance in U.S. GAAP. The two contracts collectively represented approximately 33% and 24% of the “All Other Leisure” asset groups total revenue and EBITDA during the year ended December 31, 2024. As a result of the identified triggering event, management performed a recoverability test for the affected asset group as of August 1, 2025. Based on this analysis, the undiscounted estimated future cash flows exceeded the carrying amount of the asset group; therefore, no impairment charge was recorded. Management will continue to monitor the segment’s performance and customer’s relationships for potential future indicators of impairment.

Added

During the twelve-month period ended December 31, 2025, management identified the reduction in trading levels within the Virtual Sports reporting (as a potential indicator of impairment for the asset group under ASC 350). This was driven by materially lower volumes from a key customer and growth in Brazil not meeting forecast expectations, due to the introduction of a gaming tax in January 2025 which reduced the revenue levels and caused delay in market expansion. As a result of a triggering event, management performed a quantitative goodwill impairment test for the Virtual Sports reporting unit as of December 1, 2025. Based on this analysis management concluded that the estimated fair value of the Virtual Sports reporting unit exceeded its carrying value and, accordingly, no goodwill impairment was identified or recorded. Management will continue to monitor the segment’s performance for future potential indicators of impairment.

Added

Key agreements signed in the twelve-month period ended December 31, 2025, include a five-year contract with Buzz Bingo, a five-year contract with MOTO and a five-year contract with Welcome Break all for the provision of gaming machines in the Leisure segment. Inspired also signed an extension to the Chisholm Bookmakers contract for four years, a new customer contract for JenningsBet for five years for the provision and installation of 591 Vantage terminals, and a new customer contract for Corbett Bookmakers for four years for the provision and installation of 148 flex terminals, all of which are in the Gaming segment.

Removed

During the twelve-month period ended December 31, 2024 in the Gaming segment, William Hill committed to leasing 5,000 new Vantage® terminals. Deployment of these new terminals began in the fourth quarter of 2024, with expected completion in the first half of 2025. OPAP in Greece ordered 4,000 new VLT’s, with an expected delivery of 2,400 machines in the first half of 2025, with the balance of 1,600 machines in the fourth quarter of 2025. We also successfully delivered 720 Valor terminals to Western Canada Lottery Corporation (“WCLC”).

Removed

During the twelve-month period ended December 31, 2024 the Virtual Sports segment established partnerships with key sporting organizations, including the NBA, NFL and NHL. These collaborations have enabled the creation of unique products featuring official players and teams from these leagues.

Removed

During the twelve-month period ended December 31, 2024 the Interactive segment went live with 41 new operators, including Winmasters, Midnite, Favbet, OLG and bet365 in New Jersey. The total number of customers at the end of the period increased by 26 due to the closure of several smaller-scale customers. In addition, Inspired licensed its remote gaming server (“RGS”) to an operator customer, allowing the customer to host its own instance of the most recent version of our RGS. Inspired also launched Hybrid Dealer, a US-patented online product category that offers players casino and gameshow content.

Removed

During the twelve-month period ended December 31, 2024 we joined the Scientific Games Content Hub Partner Program, the global lottery industry’s premier content delivery platform, enabling Inspired to distribute Virtual Sports products to Scientific Games iLottery customers around the world.

Removed

During the twelve-month period ended December 31, 2024, as part of a strategic reorganization, Inspired exited its lease at the in-house manufacturing facility in Bridgend, Wales. This has enabled us to outsource our manufacturing to our new long-term manufacturing partner Trio, in order to optimize our cost structure and enhance production efficiency.

Removed

Inspired also announced the engagement of Tunley Environmental to conduct a thorough business carbon assessment, with the goal of reducing the company’s carbon footprint aligning with the Company’s commitment to reduce its environmental footprint as required by UK laws and regulations.

Removed

Key agreements made in the twelve-month period ended December 31, 2024 include a new contract with Kambi Group to integrate Inspired Virtual Sports products into the Kambi sportsbook platform. In addition, in the Leisure segment Inspired won a new multi-year contract with Parkdean Resorts for the sole supply of amusement and gaming machines to their holiday park estate of 64 sites nationwide in the UK and a new multi-year contract with Away Resorts for sole supply to 19 sites nationwide in the UK.

Reworded

Revenue (for the twelve-monthstwelve-month period ended December 31, 2024,2025, compared to the twelve-monthstwelve-month period ended December 31, 20232024)

Reworded

For the twelve-month period ended December 31, 2024,2025, revenue on a functional currency (at constant rate) basis decreased by $33.1$3.1 million, or 10%.1% compared to the twelve-month period ended December 31, 2024.

Added

For the twelve-month period ended December 31, 2025, compared to the twelve-month period ended December 31, 2024, Gaming revenue declined by $2.2 million, Gaming product revenue declined by $13.5 million due to a decrease in the North America markets as product sales do not typically follow a linear year-over-year trend, partially offset by an increase in Gaming service revenue of $11.3 million predominantly due to the UK and mainland Europe markets. Virtual Sports revenue decreased by $9.9 million due to a decrease in Online revenue. Interactive revenue increased by $17.3 million, driven by revenue growth in the UK, mainland Europe and North America; and Leisure revenue decreased by $8.5 million as service revenue decreased by $7.8 million and product revenue decreased by $0.7 million. Decreases in Leisure are predominantly from Pubs (operator business model change), Extra MSA and Holiday Parks (sale of UK holiday parks business and certain associated leisure assets).

Removed

For the twelve-month period ended December 31, 2024 Gaming revenue declined by $34.0 million, predominantly due to a decrease in product sales of $27.1 million, as the prior year period contained $30.6 million of Low Margin sales compared to no Low Margin sales in the current period. Gaming service revenue decreased by $6.9 million, predominantly due to declines in mainland Europe and Greece. Virtual Sports declined by $12.0 million, with $10.9 million of the reduction coming from online sales, while Interactive grew by $10.6 million due to growth driven in the UK and North American markets. Leisure revenue grew by $3.0 million predominantly due to growth in the Holiday Parks and Pubs sectors.

Reworded

Cost of sales, excluding depreciation and amortization, for the twelve-month period ended December 31, 2025, compared to the twelve-month period ended December 31, 2024, decreased by $38.6$8.6 million, or 30%. This was9%, driven by a $6.3 million decrease in cost of product as a result of lower product sales, and a decrease in cost of service of $6.7$2.3 million andpredominantly a $31.9 million decrease in cost of product, predominantly driven by the decreasePubs inoperator lowbusiness marginmodel productchange and sales.sale of UK holiday parks business and certain associated leisure assets.

Added

Staff-related selling, general and administrative expenses

Added

Staff-related selling, general and administrative expenses for the twelve-month period ended December 31, 2025, increased by $2.1 million, or 3% compared to the twelve-month period ended December 31, 2024, predominantly related to performance based short term incentive expenses.

Reworded

Non-Staff related selling, general and administrative expenses for the twelve-month period ended December 31, 20242025, increaseddecreased by $5.4$2.6 million, or or 12%.5% Thecompared increase inwith the twelve-month period wasended predominantlyDecember 31, 2024, mainly driven by increasesa infavorable realized gain on foreign currency movement, and reductions on facilities and storage andfrom distributioncost ofsaving $1.6 million, IT of $1.1 million, facility costs of $1.0 million, and audit and accountancy costs of $1.1 million.initiatives.

Reworded

During the twelve-month period ended December 31, 2024,2025, the Company recorded stock-based compensation expenses of $6.7 million, compared to stock-based compensation expenses of $7.6 million,million compared to expenses of $11.2 million, for the twelve-month period ended December 31, 2023.2024. All expenses related to outstanding awards, but the twelve-months ended December 31, 2023, included $0.4 million of shares that fully vested on the date of grant.awards.

Removed

Depreciation and amortization for the twelve-month period ended December 31, 2024, increased by $2.6 million, driven mainly by increases in Virtuals of $2.1 million and Interactive of $1.7 million for increased software development and intangible assets, and Leisure of $0.9 million for increase of machine assets, offset by reductions in Gaming of $2.2 million as machine assets reach full depreciation.

Removed

Other selling, general and administrative expenses

Reworded

OtherDepreciation selling, general and administrative expensesamortization for the twelve-month period ended December 31, 20242025, increased by $8.5$6.5 million,million orcompared 89%. The increase into the twelve-month period ended December 31, 2024. This was predominantly driven primarily by thean costsincrease in Gaming of the$6.2 restatementmillion ofmainly previously issued financial statements and costs relatingrelated to restructuringgaming costs.machine additions.

Reworded

During the twelve-month period ended December 31, 2024,2025, net operating income was $30.7$30.5 million, aan decrease of $8.8$0.4 million,million compared to the priortwelve-month yearperiod period.ended December 31, 2024. This decrease was primarilypredominantly drivendue byto thehigher increaseservice inrevenue, non-stafflower relatedcost selling,of general and administrative expenses, depreciation and amortization, along with other selling general and administrative expenses, partiallysales, offset by anloss increaseon insale gross marginof and reduction in stock-based compensation.business.

Reworded

Net (Loss)/Income

Reworded

For the twelve-month period ended December 31, 2024,2025, net incomeloss was $64.8$17.0 million, compared to net income of $6.9$64.8 million in the priortwelve-month yearperiod period.ended December 31, 2024. The increasedecrease was primarily driven by an increase of income tax incomeexpense of $67.3$74.1 million, due toas the twelve-month period ended December 31, 2024, included a reversal of the majority of the company’s valuation allowance on its deferred tax assets, assets, partially offset by the decrease in net operating income and increases in interest expense and income tax expense.

Added

The Company maintains a valuation allowance related to capital loss carryovers in the United Kingdom, state net operating losses unable to be utilized in the United States, and United States interest expected to be limited under Section 163(j).

Removed

The Company has not recognized deferred tax liabilities in respect of unremitted earnings that are considered indefinitely reinvested in foreign subsidiaries. We do not provide for taxes on our undistributed earnings of foreign subsidiaries that have not been previously taxed because we intend to invest such undistributed earnings indefinitely outside of the United States.

Added

Gaming

Reworded

Revenue is derived from the performance of the installed base as described by the Gross and Net Win KPIs.

Reworded

During the twelve-month period ended December 31, 2024,2025, Gaming revenue decreased by $34.0$2.2 million, or 24%.2% compared to the twelve-month period ended December 31, 2024. This was driven by a $6.9 million decrease in Service revenue and $27.1$13.5 million decrease in Product revenue, partially offset by an increase of $11.3 million increase in Service revenue.

Added

The Product revenue decrease, for the twelve-month period ended December 31, 2025, compared to the twelve-month period ended December 31, 2024, was primarily driven by North America, with the prior year containing higher volumes of hardware sales which tend to be more variable in nature.

Added

The increase in Gaming Service revenue, during the twelve-month period ended December 31, 2025, compared to the twelve-month period ended December 31, 2024, was primarily driven by a $11.9 million increase from the UK markets. This was predominantly due to the William Hill Vantage® terminal deployment partially offset by declines in the rest of the world.

Removed

The decrease in Gaming Service revenue was driven by a $3.8 million decline in Greece, predominantly due to the reduction in Gross Win per day and expiry of historical amortized license revenues, and $3.4 million in the UK market inclusive of shop closures in UK Licensed Betting Offices (“LBO”), which was mostly offset by growth in Other UK of $1.8 million driven by one-off license sales.

Removed

The Product revenue decrease was primarily driven by lower Product sales of $27.1 million, as the prior year period contained $30.6 million of Low Margin sales. This was partially offset by $12.8 million in revenue growth in North America.

Added

Net income for the twelve-month period ended December 31, 2025, increased by $2.8 million, compared to the twelve-month period ended December 31, 2024. This increase was primarily due to higher service revenue and a decrease in cost of sales. Staff-related selling, general and administrative expenses reduced driven by the closure of the Bridgend manufacturing facility in 2025 partially offset by an increase in Depreciation and amortization relating to gaming machine additions.

Removed

Net income for the twelve-month period ended December 31, 2024 increased by $0.9 million. The increase was primarily due to an increase in gross margin of $2.2 million (as the $34.0 million revenue decrease was offset by a $36.2 million decrease in total costs of sales primarily driven by the decrease in Low Margin sales in the current period) and a decrease in depreciation and amortization of $2.3 million due to the full depreciation of machine assets, partially offset by an increase in non-staff related selling, general and administrative expenses of $0.8 million driven by lower overhead recoveries of $0.8 million, and an increase in other selling, general and administrative expenses costs of $3.6 million relating to restructuring costs for the closure of the Bridgend manufacturing facility.

Reworded

During the twelve-month period ended December 31, 20242025, revenue decreased by $12.0$9.9 million, or 21%22% compared to the twelve-month period ended December 31, 2024, primarily driven by regulation in the Brazilian market, introduction of new levies and lower revenue from a major customer optimizing itskey customer base.customer.

Reworded

Virtual Sports net operating income

Reworded

During the twelve-month period ended December 31, 2024,2025, net operating income decreased by $14.5$11.9 million.million Thesecompared declinesto werethe twelve-month period ended December 31, 2024, primarily due to the decreasedecreases in gross margin of $12.3 million, an increase in non-staff related selling, generalrevenues and administrative expenses of $0.2 million predominantly driven by higher external consultant and recruitment costs, and an increaseincreases in depreciation and amortization of $2.2 million$2.0 for increased software development and intangible assets.million.

Reworded

We generate revenue from our Interactive segment through various gaming content made available via third-party aggregation platforms integrated integrated with our remote gaming server or directly on the Company’s remote gaming server platform, and services such as customer customer support, platform maintenance, updates and upgrades. Typically, we receive fees on a participation basis. Our participation participation contracts are usually structured to pay us a percentage of net win (defined as net revenue to our operator customers, after deducting player winnings, free bets or plays and other promotional costs and any relevant local gaming taxes and/or regulatory levies) from Interactive content placed on our customers’ websites. Typically, we recognize revenue from these arrangements on a daily basis over the term of the contract.

Reworded

“No. of Games available at the end of the period” and “Average No. of Games available” represents the number of games that are available for operators to deploy at the end of the period (including inactive legacy games still available inand inactive new games that are available but have not yet gone live with any operators) and the average number of games that are available for operators to deploy during the period, respectively. This incorporated live games and inactive games.

Reworded

During the twelve-month period ended December 31, 20242025, revenue increased by $10.6$17.3 million, or 38%,44% compared to the twelve-month period ended December 31, 2024, primarily driven by recurring revenue growth in the UK, North America and mainland Europe due to the launch of new content across the estate and increased promotional activity through exclusive deals with tier-one customers.Europe.

Reworded

Interactive net operating income

Reworded

OperatingNet operating income for the twelve-month period ended December 31, 20242025, increased by $8.6$13.8 million.million, Thisor increase70% wascompared to the twelve-month period ended December 31, 2024, driven by the increase in gross margin,revenue, partially offset by increases in staffcost of service of $1.2 million and Staff-related and Non-staff related selling, general and administrative expenses of $0.3$3.3 million driven by annual salary increases and additional headcount, non-staff related selling, general and administrative expenses of $0.3 million predominantly due to increased IT network costs supporting revenues, and depreciation and amortization of $1.7 million for increased software development and intangible assets.million.

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Comparing 10-Q filed 2026-08-05 (period ending 2026-06-30) with 10-Q filed 2026-05-07 (period ending 2026-03-31).

Risk Factors (10-Q Part II, Item 1A)

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The section in the latest 10-Q reads in full:

Our business is subject to a high degree of risk. You should carefully consider the risk factors discussed in Part I, Item 1A of our 2025 Form 10-K. Any of these risks could materially and adversely affect our business, operating results, financial condition and prospects, and cause the value of our common stock to decline, which could cause investors in our common stock to lose all or part of their investments.

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Management's Discussion & Analysis (MD&A) (10-Q Part I, Item 2)

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New heading “Key Events during the three-month period ended June 30, 2026”

Removed heading “Change to Reportable Segments”

Removed heading “Retail Solutions Revenue”

Removed heading “Cash Flow Summary - A Two Year Comparative”

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Reworded topics: restatement, restructuring

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Other selling, general and administrative expenses for the three-monththree- periodand six-month periods ended MarchJune 31,30, 20262026, decreased by $4.3$2.3 million and $6.7 million, or 90%68% and 82%, respectively compared with the three- withand six-month periods ended June 30, 2025. The decrease in the three-month period ended MarchJune 31,30, 2025,2026, compared to the three-month period ended June 30, 2025 was primarily driven by the timing of costs relating to the restatement of previously issued financial statements and expense relating to restructuring costsrefinancing during the three-month period ended MarchJune 31,30, 2025. The decrease in the six-month period ended June 30, 2026, compared to the period ended June 30, 2025, was driven by costs relating to the restructure of previously issued financial statements not repeated, expenses relating to restructuring costs, and costs relating to refinancing during the six-month period ended June 30, 2025.
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Reworded topics: restatement

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DuringThe increase in the three-month period ended MarchJune 31,30, 2026, net operating incomecompared was $9.2 million, an increase of $7.2 million, compared to the three-month period ended MarchJune 31,30, 2025. This2025, was predominantly due to a lower staff and non-staff related selling, general and administrative expenses (due to sale of the UK holiday parks business and certain leisure assets), and timing of costs relating to the restatement of previously issued financial statementsrefinancing during the three-month period ended MarchJune 31, 30, 2025.
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“The growth in the six-month period ended June 30, 2026, compared to the six-month period ended June 30, 2025, was mainly due to lower staff and non-staff related selling, general and administrative expenses (due to sale of the UK holiday parks business and certain associated leisure assets), and costs relating to the restructure of previously issued financial statements not repeated, expenses relating to restructuring costs, and costs relating to refinancing during the six-month period ended June 30, 2025.”
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Reworded

We make forward-looking statements in this Management’s Discussion and Analysis of Financial Condition and Results of Operations. For definitions of the term “forward-lookingForward-Looking statements”,Statements, see the definitions provided in the “Cautionary Note Regarding Forward-Looking Forward-Looking Statements” at the forepartfront part of this report.

Reworded

For the three-monthsthree- and six-month periods ended MarchJune 31,30, 2026, we derived approximately 60%57% and 59% of our revenue from the UK (including customers headquartered in the UK but whose revenue is generated globally), respectively 10% and 9% from USA respectively; 11% and 11% from Greece, respectively; and the remaining 29%22% and 21% across the rest of the world. ForDuring the three-monthsthree- and six-month periods ended MarchJune 31,30, 2025, we derived approximately 65%72% ofand our revenue69% from the UKUK, respectively; 5% (including customers headquartered in theboth UK but whose revenue is generated globallyperiods), 10% from Greece,USA; 8% and 9% from Greece respectively; and the remaining 25%15% and 17% across the rest of the world.

Reworded

As of MarchJune 31,30, 2026, our non-current assets (excluding goodwill) were attributable as follows: 70%71% to the UK, 17%16% to Greece and 13% across the rest of the world. As of MarchJune 31,30, 2025, our non-current assets (excluding goodwill) were attributable as follows: 74%73% to the UK, 11%13% to Greece and 15%14% across the rest of the world.

Reworded

Our results are affected by changes in foreign currency exchange rates as a result of the translation of foreign functional currencies into our reporting currency and the re-measurement of foreign currency transactions and balances. The impact of foreign currency exchange rate fluctuations represents the difference between current rates and prior-period rates applied to current activity. The geographic region in which the largest portion of our business is operated is the UKUK, and the British pound (“GBP”) is considered to be our functional currency. Our reporting currency is the U.S. dollar (“USD”). Our results are translated from our functional currency of GBP into the reporting currency of USD using average rates for profit and loss transactions and applicable spot rates for period-end balances. The effect of translating our functional currency into our reporting currency, as well as translating the results of foreign subsidiaries that have a different functional currency into our functional currency, is reported separately in Accumulated Other Comprehensive Income.

Reworded

During the three-monthsthree- and six-month periods ended MarchJune 31,30, 2026, we derived approximately 40%43% and 41% respectively of our revenue from sales to customers outside the UK,UK (see discussion above), compared to 35% 28% and 31% respectively during the threethree- monthsand six-month periods ended June March 31,30, 2025.

Reworded

In the section “Results of Operations” below, currency impacts shown have been calculated as the current-period average GBP:USD rate less the equivalent average rate in the prior year period, multiplied by the current period amount in our functional currency (GBP). The remaining difference, referred to as functional currency at constant rate, is calculated as the difference in our functional currency, multiplied by the prior-period average GBP:USD rate. This is not a U.S. GAAP measuremeasure, but is one which management believes givesprovides a cleareruseful indication of results. In the tables below, variances in particular line items from period to period exclude currency translation movements, and currency translation impacts are shown independently.

Reworded

Our results of operations can fluctuate due to seasonal trends and other factors. Sales of our gaming machinesterminals can vary quarter onto quarter due to both supply and demand factors.

Reworded

Our results are affected by changes in foreign currency exchange rates, primarily between our functional currency (GBP) and our reporting reporting currency (USD). During the three-month periodperiods ended MarchJune 31,30, 2026 and MarchJune 31,30, 2025, the average GBP:USD rates were 1.351.34 and 1.26,1.34, respectively, and rates for the six-month periods ended June 30, 2026 and June 30, 2025 were 1.34 and 1.30, respectively.

Reworded

In the discussion and analysis below, certain data may vary from the amounts presented in our condensed consolidated financial statements due to rounding.

Added

Key Events during the three-month period ended June 30, 2026

Added

On May 18, 2026, the Company announced that James Richardson had stepped down from his role as Executive Vice President and Chief Financial Officer. The Company’s Board of Directors promoted Craig Wilson, previously Inspired’s Vice President of Finance and Accounting, to the role of Executive Vice President and Chief Financial Officer, effective May 14, 2026.

Added

During the period ended June 30, 2026, the Retail Solutions segment was affected by a customer’s shop closures that resulted in the removal of a number of Vantage terminals from the field. The Company has agreements in place to redeploy the majority of these terminals within the retail estate during the remainder of 2026.

Added

During the period ended June 30, 2026, the company broadened the distribution of its Virtual Sports portfolio through a new Software as a Service (“SaaS”) distribution agreement with Playtech (LSE: PTEC). Under the agreement, Inspired’s Virtual Sports portfolio will be integrated into Playtech’s Sportsbook platform and accessible to operators worldwide. The SaaS solution features a cloud-hosted back-end integration with Playtech, allowing for modular delivery that can be adapted to customer needs.

Added

During the period a company subsidiary was approved by the Alberta Gaming, Liquor and Cannabis Commission (AGLC) and obtained registration as an iGaming Goods or Services Supplier-Critical Gaming Systems (IGCS) allowing it to launch both interactive and virtual products into the newly regulated market. Content was launched subsequent to quarter end, further strengthening the Company’s presence across North America.

Added

During the period the company Interactive segment launched its iGaming portfolio in South Africa, enabled through its ongoing agreement with Light & Wonder and distributed via the Light & Wonder iGaming content marketplace.

Added

Key agreements signed during the period include a four-year contract extension as the exclusive provider of gaming terminals and content to Paddy Power, and a three year contract extension with Mecca Bingo for providing service, maintenance and logistics services to gaming machines installed at ‘Mecca’ bingo halls and Adult Gaming Centre’s (“AGCs”) in the UK.

Removed

Change to Reportable Segments

Removed

During the three-month period ended March 31, 2026, the CODM began reviewing the operational results of the business in a new structure. As a result, the Company now reports the following three reportable segments, Retail Solutions, Virtual Sports, and Interactive, down from the previous four reportable segments. This change in operating segments is reflected starting with the reporting period ended March 31, 2026. Additionally, the Company will recast historical results of prior comparative periods to reflect the change in reportable segments, beginning with the period ended March 31, 2026, as required by ASC 280-10-34 for both Quarterly Reports on Form 10-Q and Annual Reports on Form 10-K.

Removed

Key Events

Removed

During the three-month period ended March 31, 2026, the Retail Solutions segment completed the installation of 574 Vantage terminals for JenningsBet in the UK LBO market. Within the same segment, the Company secured an order from Genting Casino for 300 of its new Velos terminals, with delivery expected to commence in the second half of 2026. This order follows a smaller initial order of 100 terminals delivered in the fourth quarter of 2025 following a successful trial.

Removed

During the three-month period ended March 31, 2026, the Company signed a multi-year extension of its long-standing Virtual Sports agreement with bet365, one of the world’s leading online gambling operators. The extension is expected to support continued collaboration to develop Virtual Sports innovations, including the anticipated launch of an enhanced Virtual Soccer product featuring a BetBuilder functionality, timed to coincide with the start of the 2026 FIFA World Cup. Separately, in partnership with Gametech, the Company launched an expansion of its Virtual Sports Horse Racing and Greyhounds content to Turkish online operators and independent retailers, expanding distribution across Turkish online and retail channels. The Company also extended its long-standing partnership with Entain, the global sports betting and gaming group, with a multi-year agreement, introducing the upgraded Virtual Soccer product with BetBuilder.

Removed

During the three-month period ended March 31, 2026, the Interactive segment launched a new Lottery platform, STRATA™, on the Google Cloud Platform and deployed with LEIDSA (Loteria Electrônica Internacional Dominicana S.A.), a leading electronic lottery operator, and WLA member in the Dominican Republic.

Reworded

Three and Six Months Endedended MarchJune 31,30, 2026, compared to Three and Six Months Endedended MarchJune 31,30, 2025

Reworded

Revenue (for the Three-Monthsthree Endedand Marchsix 31,months ended June 30, 2026, compared to the Three-Monthsthree Endedand Marchsix 31,months ended June 30, 2025)

Reworded

For the three-month period ended MarchJune 31,30, 2026, revenueTotal Revenue on a functional currency (at constant rate) basis decreased by $6.8 million,$19.8 million or 11% 25% compared to the three-month period ended MarchJune 31,30, 2025 and for the six-month period ended June 30, 2026, total revenue on a functional currency basis decreased by $26.4 million or 19% compared to the six-month period ended June 30, 2025.

Reworded

For the three-month period ended June 30, 2026 compared to the three-month period ended MarchJune 31, 2026, compared to the three-month period ended March 31,30, 2025, Retail Solutions revenue declined by $9.8$21.5 million, predominantly due to a decrease in service revenuerevenue, of $10.1primarily million, mainly due toreflecting the sale of the UK holiday parks business and certain associated leisure assets,assets in November 2025, and the pub operator model change. This was partially offset by product sales increase of $0.3 million (reflecting the variable nature of terminal sales). Virtual Sports revenue declined by $0.6$0.4 million, due to a decrease in online revenue, while Interactive revenue grew by $3.5$2.0 millionmillion, due to growth in the UK, mainland Europe and North American markets. UK growth was partially offset by higher UK remote gaming taxes.

Added

For the six-month period ended June 30, 2026 compared to the six-month period ended June 30, 2025, Retail Solutions revenue declined by $31.1 million, predominantly due to a decrease in service revenue of $31.4 million, reflecting the sale of the UK holiday parks business and certain associated leisure assets, and the pub operator model change. This was partially offset by an increase in product sales of $0.3 million (reflecting the variable nature of terminal sales).

Reworded

Cost of sales, excluding depreciation and amortization, for the three-month periodthree- and six-month periods ended MarchJune 31,30, 2026, decreased by $12.9 million and $20.0 million, or 51% and 46%, respectively, compared to the three-monththree- periodand six-month periods ended MarchJune 31,30, 2025,2025. decreasedThe bydecreases $7.2 million, or 40%,were predominantly driven by a $6.8$12.4 million and $19.1 million decrease in cost of service, mainlyrespectively, primarily due to the sale of the UK holiday parks business and certain leisure assets and the pub operator business model restructuring,change, as well as a $0.5 million and a $0.4$0.9 million decrease in cost of product, respectively, attributable to the same restructuring activity.

Reworded

Staff-relatedStaff related selling, general and administrative expenses

Reworded

Staff-relatedStaff related selling, general and administrative expenses for the three-month periodthree- and six-month periods ended MarchJune 31,30, 2026,2026 decreased by $3.4$4.0 million, and $7.5 million, or 22%21% and 22%, respectively compared to the three-monththrees periodand six-month periods ended MarchJune 31,30, 2025,2025. This was predominantly related to the sale of the UK holiday parks business and certain associated leisure assets.

Added

Non-staff related selling, general and administrative expenses for the three- and six-month periods ended June 30, 2026 decreased by $2.6 million and $3.5 million, or 22% and 14%, respectively, compared to the three- and six-month periods ended June 30, 2025.

Reworded

Non-Staff relatedThe selling,decrease general and administrative expenses forin the three-month period ended MarchJune 31,30, 2026 decreased by $0.9 million, or 7%2026, compared with to the three-month period ended MarchJune 31,30, 2025, was mainly driven by lower facility costs of $1.0 million, fleet costs of $0.8 million, facility costs of $0.6$0.9 million (both related to the sale of the UK holiday parks business and certain leisure assets and the pub operator business model restructuring restructuring activity), professional fees of $0.4 million and storage costs of $0.3 million partially offset by higher professional fees of $0.8 million.

Added

The decrease in the six-month period ended June 30, 2026, compared to the period ended June 30, 2025 was driven by lower fleet costs of $1.7 million, facility costs of $1.6 million (both related to the sale of the UK holiday parks business and certain leisure assets and the pub operator business model restructuring activity) and storage costs of $0.6 million partially offset by higher professional fees of $0.5 million.

Reworded

During the three-monththree- periodand six-month periods ended MarchJune 31,30, 2026, and March 31, 2025, the Company recorded expenses of $1.4$1.6 million.million and $3.0 million, respectively, compared to expenses of $1.8 million and $3.2 million for the three- and six-month periods ended June 30, 2025. All expenses related to outstanding awards.

Reworded

Depreciation and amortization for the three-month period ended March 31,June 2026,30, increased2026 decreased by $1.1$0.9 million,million compared to the three-month period ended June 30, 2025, mainly driven by a decrease in Retail Solutions of $1.3 million due to the sale of the UK holiday parks business and certain leisure assets and pub operator business model, partially offset by increases in Virtual Sports of $0.7 million and Interactive of $0.2 $0.3 million for increased software development and intangible assets.

Added

Depreciation and amortization for the six-month period ended June 30, 2026 increased by $0.3 million compared to the six-month period ended June 30, 2025. This increase was driven by increases in Virtual Sports of $1.5 million and Interactive of $0.6 million, partially offset by a reduction in Retail Solutions of $1.3 million mainly due to the sale of the UK holiday parks business and certain leisure assets and the pub operator business model restructuring activity.

Reworded

Other selling, general and administrative expenses for the three-monththree- periodand six-month periods ended MarchJune 31,30, 20262026, decreased by $4.3$2.3 million and $6.7 million, or 90%68% and 82%, respectively compared with the three- withand six-month periods ended June 30, 2025. The decrease in the three-month period ended MarchJune 31,30, 2025,2026, compared to the three-month period ended June 30, 2025 was primarily driven by the timing of costs relating to the restatement of previously issued financial statements and expense relating to restructuring costsrefinancing during the three-month period ended MarchJune 31,30, 2025. The decrease in the six-month period ended June 30, 2026, compared to the period ended June 30, 2025, was driven by costs relating to the restructure of previously issued financial statements not repeated, expenses relating to restructuring costs, and costs relating to refinancing during the six-month period ended June 30, 2025.

Added

During the three- and six-month periods ended June 30, 2026, net operating income was $9.9 million and $19.1 million, respectively, representing an increase of $1.9 million and $9.3 million, respectively, compared to the three- and six-month periods ended June 30, 2025.

Reworded

DuringThe increase in the three-month period ended MarchJune 31,30, 2026, net operating incomecompared was $9.2 million, an increase of $7.2 million, compared to the three-month period ended MarchJune 31,30, 2025. This2025, was predominantly due to a lower staff and non-staff related selling, general and administrative expenses (due to sale of the UK holiday parks business and certain leisure assets), and timing of costs relating to the restatement of previously issued financial statementsrefinancing during the three-month period ended MarchJune 31, 30, 2025.

Added

The growth in the six-month period ended June 30, 2026, compared to the six-month period ended June 30, 2025, was mainly due to lower staff and non-staff related selling, general and administrative expenses (due to sale of the UK holiday parks business and certain associated leisure assets), and costs relating to the restructure of previously issued financial statements not repeated, expenses relating to restructuring costs, and costs relating to refinancing during the six-month period ended June 30, 2025.

Reworded

Net Income / (Loss)

Reworded

For the three-month period ended MarchJune 31,30, 2026, net lossincome was $0.5 million,$0.2 million compared to a net loss of $0.1$7.8 million in the three-month period ended March 31, 2025. The increase in net loss wasmillion, primarily driven bydue to a decrease of income tax benefit expense of $4.3$8.3 million (the effective tax rate in any given year is influenced by a variety of factors including the level of pre-tax income or loss, the income mix between jurisdictions, and any discrete items that may occur), and higher interest expense of $2.8 million, partially offset by the increase of net operating income of $7.2$1.9 million, partially offset by higher interest expense of $2.4 million.

Added

For the six-month period ended June 30, 2026, net loss was $0.3 million compared to a net loss of $7.9 million mainly due to the increase of net operating income of $9.3 million and a favorable movement in income taxes of $3.6 million, partially offset by higher interest expense of $5.3 million.

Reworded

Segment Results (for the Three-Monthsthree Endedand Marchsix 31,months ended June 30, 2026, compared to the Three-Monthsthree Endedand Marchsix 31,months ended June 30, 2025)

Reworded

We generate revenue from our Retail Solutions segment through the delivery of our gaming terminals preloaded with proprietary gaming software, server-based content, as well as services such as terminal repairs, maintenance, software updatesupgrades and upgrades on a when and if available basis and content development. We receive rental fees for machines, typically in conjunction with long-term contracts, on both a participation and fixed fee basis. Our participation contracts are typically structured to pay us a percentage of net win (defined as net revenue to our operator customers, after deducting player winnings, free bets or plays and any relevant regulatory levies) from gaming terminals placed in our customers’ facilities. Typically, we recognize revenue from these arrangements on a daily basis over the term of the contract.

Reworded

“End of Period Installed Base” represent the number of gaming machines installed (excluding Holiday Park machines) that are Category Category B and Category C only (UK Gambling Act 2005 places machines into categories dependent on maximum stake and prize available), This is equal to the number of deployed Retail Solutions terminals at the end of each period that have been placed on a participation or fixed rental basis. Retail Solutions participation revenue, which comprises the majority of Retail Solutions Service service revenue, is directly related to the participation terminal installed base. This is the medium by which our customers generate revenue and distributepay a revenue share to the Company. To the extent all other KPIs and certain other factors remain constant, the larger the installed base, the higher the Company’s revenue would be for a given period. Management gives careful consideration to this KPI in terms of driving growth across the segment. This does not include Service Only terminals.

Reworded

“Customer Gross Win per unit per day” is a KPI used by our management to (i) assess impact on the Company’s revenue, (ii) determine changes in the performance of the overall market and (iii) evaluate the impact of regulatory change and our new content releases on our customers. Customer Gross Win per unit per day is the average per unit cash generated across all Retail SolutionsGaming terminals in which the Company takes a participation revenue share across all territories in the period, defined as the difference between the amounts staked less winnings to players divided by the Average Installed Base in the period, then divided by the number of days in the period.

Reworded

“Inspired Fixed Rental Revenue per Retail SolutionsGaming Machine per week” is the Company’s average fixed rental amount across all fixed rental terminals where revenue is generated on a fixed fee basis, per unit per week.

Reworded

“Total Retail Solutions Recurring Revenue” is equal to Retail SolutionsGaming Participation Revenue plus Retail SolutionsGaming Other Fixed Fee Recurring Revenue.

Reworded

All variances discussed in the Retail Solutions results below are on a functional currency (at a constant rate) basis, which excludes the impact impact of any changes in foreign currency exchange rates.

Removed

Retail Solutions Revenue

Removed

During the three-month period ended March 31, 2026, Retail Solutions revenue decreased by $9.8 million, or 25% compared to the three-month period ended March 31, 2025. This was driven by a $10.1 million decrease in Service revenue, partially offset by a $0.3 million increase in Product revenue.

Removed

The decrease in Retail Solutions Service revenue, during three-month period ended March 31, 2026, compared to the three-month period ended March 31, 2025, was driven by the sale of the UK holiday parks business and certain associated leisure assets, as well as the pub operator business model restructuring, partially offset by an increase in UK LBO service revenue.

Removed

The Product revenue increase, for the three-month period ended March 31, 2026, compared to the three-month period ended March 31, 2025 was primarily driven by higher UK Product sales, with the prior year period containing lower volumes of hardware sales which tend to be more variable in nature.

Reworded

Net income for the three-month period ended MarchJune 31,30, 2026, increaseddecreased by $2.5$1.1 millionmillion, compared to the three-month period ended MarchJune 31,30, 2025.2025, and The increasenet wasincome primarilyfor duethe six-month period ended June 30, 2026, increased by $1.6 million, compared to a reduction in staff-related selling, general and administrative expenses of $3.4 million and non-staff related selling, general and administrative expenses of $2.2 million, partially offset by the reductionsix-month inperiod Serviceended salesJune 30, Gross2025, Margin,primarily driven by the sales of the UK holiday parks business and certain associated leisure assets, and the pub operator businessmodel model restructuring.

Reworded

We generate revenue from our Virtual Sports segment through the our on-premise licensing solution and hostingprovision of our products.products to customers for deployment both on-premise in licensed gaming venues and online through customers’ websites and mobile applications across multiple regulated jurisdiction. We primarily receive fees on a participation basis. Our participation contracts are typically structured to pay us a percentage of net win (defined as net revenue to our operator customers, after deducting player winnings, free bets or plays and other promotional costs and any relevant regulatory leviesapplicable gaming taxes) from Virtual Sports content placed on our customers’ websites or in our customers’ facilities. Typically, we recognize revenue from these arrangements on a daily basis over the term of the contract.

Reworded

Revenue growth for our Virtual Sports segment is principally driven by the number of customers we have, the number of jurisdictions across which they operate, the net win performance of the games and the net win percentage that we receive pursuant to our contracts with our customers.

Reworded

During the three-monththree- periodand six-month periods ended MarchJune 31,30, 2026, revenue decreased by $0.6$0.4 million and $1.0 million, or 7%4% and 6%, respectively compared to the three-monththree- periodand six-month periods ended MarchJune 30, 2025 31, 2025, primarily driven by lower revenue from a key customer.customer, partially offset by increased revenue from other customers.

Reworded

During the three-month period ended MarchJune 31,30, 2026, net operating income decreased by $1.3$0.7 million compared to the three-month period Marchended June 31,30, 2025. This decline was2025, primarily due to the decrease in gross margin of $0.5 million, and an increase in depreciation and amortization of $0.7 million forand increaseda softwaredecrease developmentin gross margin of $0.2 million, partially offset by a reduction in non-staff related selling, general and intangibleadministrative assets.expenses of $0.4 million.

Added

During the six-month period ended June 30, 2026, operating income decreased by $2.2 million compared to the six-month period ended June 30, 2025, mainly due to an increase in depreciation and amortization of $1.5 million and a decrease in gross margin of $0.8 million, partially offset by a reduction in non-staff related selling, general and administrative expenses of $0.6 million.

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INSE insider buying and selling (Form 4)

Since 2026-04-11, insiders reported open-market purchases in 0 Form 4 filings and open-market sales in 0 filings. Totals add up every open-market (code P and S) line in those filings, using the prices reported in the filings. Awards, option exercises, tax withholding and gifts are listed below but not counted.

Trade dateInsiderTransactionSharesPriceValueOwned afterFiling
2026-08-05Tautscher Katja
Director
Grant/award 593— —41,260 SEC
2026-08-05Vandemore John M
Director
Disposition to issuer 274— —45,458 SEC

Well-known investors holding INSE (13F)

None of the 59 investors we track reported a position in their latest 13F.

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