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LAWIL 10-K & 10-Q changes, risk factors and insider trading

Light & Wonder, Inc. (also LNWO) · OTC · Services-Computer Integrated Systems Design · CIK 750004 · All filings on SEC.gov

Everything below is quoted or computed from Light & Wonder, Inc.'s public SEC filings. It is not a recommendation to buy or sell. Automated comparisons can contain errors; confirm with the original filing.

At a glance

10 / 9risk-factor paragraphs added / removed in latest 10-K
2new risk-factor headings
1Form 4 filings reporting open-market purchases (last 180 days)
7Form 4 filings reporting open-market sales (last 180 days)

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What changed in the latest 10-K

Comparing 10-K filed 2026-02-24 (period ending 2025-12-31) with 10-K filed 2025-02-25 (period ending 2024-12-31).

Risk Factors (10-K Item 1A)

10new paragraphs
9removed paragraphs
66reworded paragraphs
24,903 → 25,488words in section

New heading “Changes in international trade policy, including the imposition of tariffs and the resulting consequences, may have a material adverse impact on our business, operating results, and financial condition.”

New heading “We have incurred, and may in the future incur, significant costs as a result of, and may be exposed to liability in connection with, having a sole primary listing on the ASX and remaining an SEC registrant.”

Removed heading “Our secondary listing of the Company’s common stock on the Australian Securities Exchange could lead to price variations and other impacts on holders of our common stock.”

Removed heading “SciPlay becoming a wholly-owned subsidiary of the Company subjects us to a number of risks and uncertainties, including whether it will yield additional value for our stockholders and adversely impact our business, financial results, results of operations, cash flows or stock price.”

Removed heading “We may incur significant costs as a result of being publicly traded in the United States and Australia.”

Largest changes (selected automatically by length and topic keywords; quoted verbatim, no commentary)

Reworded topics: delist, litigation, regulation

Paragraph as it now reads, with added and removed wording marked:

Our commontransition stockto isa publiclysole tradedprimary inlisting bothon the UnitedASX Stateshas and Australia, which causessubjected us to incurextensive significantnew legal,regulation accounting,enforced insurance and other expenses related to compliance with applicable regulations. To meetby the challengesASX posedas bywell beingas publiclyASIC, tradedwhich in the United States and Australia,requires our management and other key personnel to devote significant time and effort on compliance initiatives. In addition, although we have delisted from the Nasdaq, we remain a reporting company under SEC rules and therefore subject to the SEC’s disclosure requirements as well. Reporting requirements and stakeholder expectations may overlap, differ, or conflict between the two jurisdictions, which further increases the difficulty, cost and risks associated with compliance. Our compliance efforts increase our legal and financial costs and could require our personnel to devote greater time to ensure compliance with the relevant rules and regulations in both jurisdictions. In addition, our failure to successfully satisfy our obligations in one or both jurisdictions could subject us to delisting of our common stock, fines, sanctions, andor other regulatory action andin potentiallyeither or both jurisdictions, civil litigation.litigation and suspension or delisting from the ASX.
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New text topics: tariff, china, supply chain, inflation
“Although tariffs and other trade actions by the U.S. and other countries have not yet had a significant impact on our business, we cannot predict the future effect of U.S. tariffs on imports, or the extent to which other countries will impose quotas, duties, tariffs, taxes or other similar restrictions upon the import or export of materials in the future, nor can we predict future trade policy or the terms of any renegotiated trade agreements and their impact on our business. …”
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Reworded topics: lawsuit, fine, regulation

Paragraph as it now reads, with added and removed wording marked:

Our amended and restated bylaws provide that, to the fullest extent permitted by law, and unless we consent in writing to the selection of an alternative forum, the Eighth Judicial District Court of Clark County, Nevada, will be the sole and exclusive forum for any actions, suits or proceedings, whether civil, administrative or investigative or that assert any claim or counterclaiminvestigative, (ia) brought in our name or right or on our behalf, (iib) asserting a claim for breach of any fiduciary duty owed by any of our current or former directors, officers, stockholders, employees or agents or fiduciaries to us or our stockholders, (iiic) arisingfor orany internal action (as defined in Nevada Revised Statutes (“NRS”) 78.046), including any action asserting a claim against us arising pursuant to any provision of Nevada Revised Statutes (“NRS”), Chapters 78 or 92A or92A, any provision of our articles of incorporation or our amended and restated bylaws, any agreement entered into pursuant to NRS 78.365 or as to which the NRS confers jurisdiction on the district court of the State of Nevada, (d) to interpret, apply, enforce or determine the validity of our articles of incorporation or our amended and restated bylaws or (ive) asserting a claim governed by the internal affairs doctrine.doctrine; provided that such exclusive forum provisions will not apply to suits brought to enforce any liability or duty created by the Exchange Act or any other claim for which the federal courts have exclusive jurisdiction. Our amended and restated bylaws further provide that, in the event that the Eighth Judicial District Court of Clark County, Nevada does not have jurisdiction over any such action, suit or proceeding, then any other state district court located in the State of Nevada will be the sole and exclusive forum therefor and in the event that no state district court in the State of Nevada has jurisdiction over any such action, suit or proceeding, then a federal court located within the State of Nevada will be the sole and exclusive forum therefor. ApplicationIn addition, our amended and restated bylaws provide that unless we consent in writing to the selection of an alternative forum, the federal district courts of the choiceUnited States of forumAmerica provisions mayshall be limitedthe insole someand instancesexclusive byforum law.for Sectionthe 27resolution of the Exchange Act establishes exclusive federal jurisdiction over all suits brought to enforce any dutyclaim orasserting liabilitya created by the Exchange Act or the rules and regulations thereunder. In addition, Section 22cause of action arising under the Securities Act providesagainst thatany federalperson andin stateconnection courtswith any offering of our securities, including, for the avoidance of doubt, any auditor, underwriter, expert, control person, or other defendant, which person shall have concurrentthe jurisdiction over lawsuits broughtright to enforce anythis duty or liability created by the Securities Act or the rules and regulations thereunder. To the extent our bylaws restrict the courts in which claims arising under the federal securities laws may be brought, there is uncertainty as to whether a court would enforce such a provision and we note that our stockholders will not be deemed to have waived our compliance with the federal securities laws and the rules and regulations thereunder.clause.
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Reworded topics: tariff, ukraine, israel, inflation

Paragraph as it now reads, with added and removed wording marked:

In our SciPlay business, while we maintain offices in the U.S., we have employees and consultants operating in foreign jurisdictions, including Israel, Turkey and Ukraine.Israel. In the foreign jurisdictions in which SciPlay operates, conditions such as political instability, inflation, slower growth or recession, new or increased tariffs, terrorist activity or threat thereof, armed conflicts or hostilities and civil unrest could adversely affect our business and results of operations. For example, political, economic and military conditions in Israel, including acts of terrorism, war or other armed conflicts, which have impacted our employees and operations in Israel, could in the future cause business interruptions or other spillover effects that could materially adversely affect SciPlay’s business and results of operations.
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Reworded topics: bankruptcy, liquidity

Paragraph as it now reads, with added and removed wording marked:

Unfavorable economic conditions have also impacted, and could continue to impact, the ability of our Gaming customers to make timely payments to us. These conditions, and the concentration of certain outstanding Gaming segment receivables, may increase our collection risks and materially impact our estimate of receivables allowance for credit losses. A substantial portion of our U.K. gaming business benefits from a contract with the large U.K. bookmaker Entain PLC, which represents a significant portion of our U.K. LBO server-based gaming business. In addition, unfavorable economic conditions have caused, and may cause in the future, some of our Gaming customers to temporarily close gaming venues or ultimately declare bankruptcy, which adversely affects our business. Consistent with other suppliers in the gaming industry,Further, our Gaming businesscustomers offerscould extendedelect paymentto termmodify financingtheir forreplacement gamingcycles machineor purchases,otherwise delay purchases and wecapital expectexpenditures tothey continuewould tohave provideotherwise extended payment term financing in this business until demand from our customers for such financings abates or our business model changes. These financing arrangements may increase our collection risk, and if customers are not able to pay us, whether as a result of financial difficulties, bankruptcy or otherwise, we may incur provisions for bad debt related to our inability to collect certain receivables. In addition, both extended payment term financing and operating leases result in a delay in our receipt of cash, which reduces our cash balance, liquidity and financial flexibility to respond to changing economic events.made. Unfavorable economic conditions may also result in volatility in the credit and equity markets. The difficulty or inability of our customers to generate or obtain adequate levels of capital to finance their ongoing operations may reduce their ability to purchase our products and services. Refer to Note 6 for international locations with significant concentrations of our receivables with terms longer than one year.
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Removed text topics: delist, liquidity
“The Company remains focused on enhancing the liquidity and market capitalization of its ASX listing and is considering a dual primary listing on both the NASDAQ and the ASX or a sole primary listing on the ASX. The Company has engaged advisors to evaluate potential strategies to achieve this objective. …”
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Full comparison: every changed paragraph (85)

Green = added, red = removed. Unchanged paragraphs, 7 paragraphs where only numbers/dates changed, and tables are not shown. Read the complete text in the original filing.

Reworded

•Unfavorable U.S. and international economic conditions, decreased discretionary spending, travel or operational disruptions due to other factors such as inflation, rising benchmark interest rates, potentialnew or increased trade tariffs, terrorist activity or threat thereof, armed conflicts or hostilities, civil unrest, health epidemics, contagious disease outbreaks, or public perception thereof, other economic or political uncertainties, or other events beyond our control have adversely affected and may in the future adversely affect our business, results of operations, cash flows and financial condition.

Added

•Changes in international trade policy, including the imposition of new or increased tariffs and the resulting consequences, may have a material adverse impact on our business, operating results, and financial condition.

Removed

•Our secondary listing of the Company’s common stock on the Australian Securities Exchange could lead to price variations and other impacts on holders of our common stock.

Reworded

•The Company ishas consideringdelisted a dual primary listing on bothfrom the NASDAQNasdaq and thetransitioned ASXto ora sole primary listing on the ASX, meaning we may choose to delist our securities from NASDAQ, which could negatively affect the liquidity and trading prices of our common stock, and could result in a decline in stock pricesor andCDIs, couldimpacts limitour investors’ ability to trade in our securities and our access to the capital markets and could lead to price variations and other impacts on holders of our common stock, CDIs and other securities.

Added

•We have incurred, and may in the future incur, significant costs as a result of, and may be exposed to liability in connection with, having a sole primary listing on the ASX and remaining an SEC registrant.

Removed

•We may incur significant costs as a result of being publicly traded in the United States and Australia.

Reworded

•Legislative interpretation and enforcement of certain gaming activities could adversely affect our financial performance and reputation.

Reworded

We continue to execute on our strategy to become the leading, cross-platform global games company (more fully described in in Part I, Item 1 above). Successful execution on our strategy may present unexpected challenges and uncertainties. We may incur integration and optimization expenses to execute and facilitate our strategies.

Reworded

Our business strategy is to invest in great content and franchises across land-based and digital platforms, expand in high-growth markets, enable a seamless player experience with innovative platforms, deleverage and maximize cash flow to fuel investment and be driven by high-performing talent and culture. Our strategy is focused upon growth including growing our recurring revenue and digital revenue mix and pursuit of acquisitions supportive of our strategic goals. For additional information on risks related to our acquisition strategy, see the risk factor captioned “Our inability to complete acquisitions and integrate those businesses successfully could limit our growth or disrupt our plans and operations.” If we are not successful in accomplishing each component of our new business strategy, we may suffer negative impacts on our results of operations, cash flows and financial condition.

Reworded

Additionally, the success of our new brand and name will beis integral in allowing our new strategy and business focus to be successful. Developing and maintaining awareness of our Company and our brand is important to attracting new and existing customers to our products. The importance of brand recognition will increaseincreases as competition in our industry intensifies. Successful promotion of our brand will dependdepends on the effectiveness of our marketing efforts. Although we plan to invest substantial resources to promote our brand, there is no guarantee that we will be able to achieve or maintain brand name recognition or status under the newour brand that is comparable to the recognition and status previouslywe enjoyedhave underhistorically our former brand.enjoyed. Even if our brand recognition and loyalty increases, this may not result in increased revenue and profitability. For these reasons, our rebranding initiativeefforts may not produce the benefits expected, could adversely affect our ability to retain and attract customers, and may have a material adverse effect on our results of operations, cash flows and financial condition.

Reworded

Our operations in foreign jurisdictions subject us to additional risks customarily associated with such operations, including: the complexity of foreign laws, regulations and markets; the uncertainty of enforcement of remedies in foreign jurisdictions; the impact of foreign labor laws and disputes; the ability to attract and retain key personnel in foreign jurisdictions; the economic, tax and regulatory policies of local governments; compliance with applicable anti-money laundering, anti-bribery and anti‑corruption laws, including the Foreign Corrupt Practices Act, U.K. Bribery Act and other anti‑corruption laws that generally prohibit us and our agents from offering, promising, authorizing or making improper payments to foreign government officials for the purpose of obtaining or retaining business; compliance with applicable sanctions regimes regarding dealings with certain persons or countries; import and export restrictions and other trade barriers, including imposition of new or increased tariffs; and increased trade tensions between countries or political and economic unions. Certain of these laws also contain provisions that require accurate record keeping and further require companies to devise and maintain an adequate system of internal accounting controls.

Reworded

Although we have policies and controls in place that are designed to ensure compliance with these laws, if those controls are ineffective or an employee or intermediary fails to comply with the applicable regulations, we may be subject to criminal and civil sanctions and other penalties. Any such violation could disrupt our business and adversely affect our reputation, results of operations, cash flows and financial condition. In addition, our international business operations could be interrupted and negatively affected by terrorist activity, political unrest or other economic or political uncertainties. Moreover, U.S. and foreign jurisdictions could impose new or increased tariffs, quotas, trade barriers and other similar restrictions on our international sales.

Reworded

For example, in 2018 the U.S. announced certain trade actions under Section 232 of the Trade Expansion Act of 1962, and Section 301 of the Trade Act of 1974, including tariff increases on several imported products. These U.S. tariffs, along with other U.S. trade actions, have triggered retaliatory actions by certain affected countries, such as the People’s Republic of China (“PRC”). The President has begun to imposeimposed significant tariffs on goods imported from China and other countries. Given the uncertainty regarding the scope and duration of these trade actions by the U.S. and other countries, and trade negotiations between the U.S. and the PRC, we cannot predict whether, or to what extent, tariffs and other trade restrictions may be imposed on or otherwise become applicable to our product offerings or supply chain, and the impact of these trade actions on our business remains uncertain. WhileAlthough tariffs and other trade actions by the U.S. and other countries have not yet had a significant impact on our business and we are implementing measures to limit the impact of tariffs on our cost structure, there is continued uncertainty regarding the level, scope and duration of these trade actions by the U.S. and other countries, and trade negotiations between the U.S. and the PRC remain volatile. Accordingly, we cannot predict furtherwhether, developments.or to what extent, new or increased tariffs and other trade restrictions may be imposed on or otherwise become applicable to our product offerings or supply chain, and the impact of these trade actions on our business remains uncertain. Tariffs and other trade actions could result in increases in our cost of doing business and in the sale prices of certain of our products and could negatively impact demand for our products, which could materially adversely affect our results of operations, cash flows and financial conditions.

Reworded

Unfavorable U.S. and international economic conditions, decreased discretionary spending, travel or operational disruptions due to other factors such as inflation, rising benchmark interest rates, potentialnew or increased trade tariffs, terrorist activity or threat thereof, armed conflicts or hostilities, civil unrest, health epidemics, contagious disease outbreaks, or public perception thereof, other economic or political uncertainties, or other events beyond our control have adversely affected and may in the future adversely affect our business, results of operations, cash flows and financial condition.

Reworded

Unfavorable economic conditions, including recession, inflation, rising benchmark interest rates, economic slowdown, decreased liquidity in the financial markets, decreased availability of credit, relatively high rates of unemployment and inflation, have had, and may continue to have, a negative effect on our business. Socio-politicalSociopolitical factors such as terrorist activity or threat thereof, armed conflicts or hostilities, civil unrest or other economic or political uncertainties, or health epidemics, contagious disease outbreaks, or public perception thereof, or other events beyond our control that contribute to consumer unease have resulted, and may continue to result, in decreased discretionary spending or travel by consumers and have had, any may continue to have, a negative effect on our businesses. Such factors out of our control may also have effects beyond discretionary spending or travel, such as disruptions to our operations and productivity, which could also have a negative effect on our businesses. Prolonged or more severe economic weakness, particularly from inflation, rising interest rates, new or increased tariffs and foreign currency volatility, could materially adversely impact our business, including causing our expected expenses to increase materially. We cannot fully predict the effects that unfavorable social, political and economic conditions, economic uncertainties and public health crises and any resulting decrease in discretionary spending or travel would have on us, as they would be expected to impact our customers, suppliers, employees, consultants and business partners in varied ways.

Reworded

In our Gaming business, especially our Participation gaming business, our revenue is largely driven by players’ disposable incomes and level of gaming activity which may be reduced by unfavorable economic conditions. A further or extended decline in disposable income may result in reduced play levels on our Participation gaming machines, causing our results of operations and cash flows from these products to decline. Additionally, higher travel and other costs may adversely affect the number of players visiting our customers’ casinos. Adverse changes in discretionary consumer spending or consumer preferences, resulting in fewer patrons visiting casinos and reduced play levels, could also be driven by factors such as an unstable job market, recession, new or increased tariffs, outbreaks of contagious diseases or public perception thereof or fears of terrorism or other violence. A decline in play levels has negatively impacted the results of operations, cash flows and financial condition of our casino customers and their ability to purchase or lease our products and services.

Reworded

Unfavorable economic conditions have also impacted, and could continue to impact, the ability of our Gaming customers to make timely payments to us. These conditions, and the concentration of certain outstanding Gaming segment receivables, may increase our collection risks and materially impact our estimate of receivables allowance for credit losses. A substantial portion of our U.K. gaming business benefits from a contract with the large U.K. bookmaker Entain PLC, which represents a significant portion of our U.K. LBO server-based gaming business. In addition, unfavorable economic conditions have caused, and may cause in the future, some of our Gaming customers to temporarily close gaming venues or ultimately declare bankruptcy, which adversely affects our business. Consistent with other suppliers in the gaming industry,Further, our Gaming businesscustomers offerscould extendedelect paymentto termmodify financingtheir forreplacement gamingcycles machineor purchases,otherwise delay purchases and wecapital expectexpenditures tothey continuewould tohave provideotherwise extended payment term financing in this business until demand from our customers for such financings abates or our business model changes. These financing arrangements may increase our collection risk, and if customers are not able to pay us, whether as a result of financial difficulties, bankruptcy or otherwise, we may incur provisions for bad debt related to our inability to collect certain receivables. In addition, both extended payment term financing and operating leases result in a delay in our receipt of cash, which reduces our cash balance, liquidity and financial flexibility to respond to changing economic events.made. Unfavorable economic conditions may also result in volatility in the credit and equity markets. The difficulty or inability of our customers to generate or obtain adequate levels of capital to finance their ongoing operations may reduce their ability to purchase our products and services. Refer to Note 6 for international locations with significant concentrations of our receivables with terms longer than one year.

Reworded

In our iGaming business based on a Participation model, our revenue is largely driven by disposable incomes and level of player activity. Unfavorable economic conditions have previously reduced and may laterin the future reduce the disposable incomes of end users consuming the services, which could negatively impact revenues for the iGaming business. Suppliers to our iGaming business may suffer financial difficulties and may not be able to offer their services and products, which could restrict the provision of our services and negatively impact our revenues. Various gambling regulators have implemented additional responsible and safer gambling measures relating to online casinos, including the implementation of bet limits, spin speeds, deposit limits and bonusing, which could negatively impact our revenues, particularly if additional gambling regulators follow suit or additional measures are introduced.

Reworded

In our SciPlay business, while we maintain offices in the U.S., we have employees and consultants operating in foreign jurisdictions, including Israel, Turkey and Ukraine.Israel. In the foreign jurisdictions in which SciPlay operates, conditions such as political instability, inflation, slower growth or recession, new or increased tariffs, terrorist activity or threat thereof, armed conflicts or hostilities and civil unrest could adversely affect our business and results of operations. For example, political, economic and military conditions in Israel, including acts of terrorism, war or other armed conflicts, which have impacted our employees and operations in Israel, could in the future cause business interruptions or other spillover effects that could materially adversely affect SciPlay’s business and results of operations.

Reworded

There are ongoing concerns regarding the debt burden of certain countries, particularly in Europe and South America, and their ability to meet their future financial obligations, which have resulted in downgrades of the debt ratings for these countries. We currently operate in, and our growth strategy may involve pursuing expansion or business opportunities in certain of these jurisdictions, such as Argentina, Brazil, Greece, Italy, and Puerto Rico, Turkey and Ukraine among others. These sovereign debt concerns, whether real or perceived, could result in a recession, prolonged economic slowdown, or otherwise negatively impact the general health and stability of the economies in these countries or more broadly. In more severe cases, this could result in a limitation on the availability or flow of capital, thereby restricting our liquidity and negatively impacting our results of operations, cash flows and financial condition.

Added

Changes in international trade policy, including the imposition of tariffs and the resulting consequences, may have a material adverse impact on our business, operating results, and financial condition.

Added

The U.S. government has adopted new approaches to trade policy and in some cases, may renegotiate, or potentially terminate, certain existing bilateral or multi-lateral trade agreement. The U.S. government has also imposed tariffs on certain foreign goods and has raised the possibility of imposing significant, additional tariff increases or expanding the tariffs to capture other countries and types of foreign goods. In addition, in response to tariffs, other countries have implemented retaliatory tariffs on U.S. goods.

Added

Although tariffs and other trade actions by the U.S. and other countries have not yet had a significant impact on our business, we cannot predict the future effect of U.S. tariffs on imports, or the extent to which other countries will impose quotas, duties, tariffs, taxes or other similar restrictions upon the import or export of materials in the future, nor can we predict future trade policy or the terms of any renegotiated trade agreements and their impact on our business. As we currently source a portion of our Gaming Business raw materials and components from China and across Asia, any additional duties imposed on imports may materially impact our supply chain by making it more difficult or costly to procure these items. Potential adverse impacts on our operating results include increased costs for our products and disruptions in our manufacturing and supply. The overall impact of trade policy and laws on our business depends on multiple factors, including their duration, their scope and potential expansion, enforcement, retaliatory measures by impacted exporting countries, inflationary effects and broader macroeconomic responses, changes to consumer purchasing behavior, and the effectiveness of our responses in managing these impacts. While we believe we can continue to adapt our business strategy to mitigate these effects, there is no assurance that these efforts will fully offset any increased costs.

Added

Additionally, political tensions as a result of trade policies could reduce trade volume, investment and other economic activities between major international economies, resulting in a material adverse effect on global economic conditions and the stability of global financial markets. Uncertainties in global economic conditions have in the past negatively impacted discretionary consumer spending. As our revenue in our Gaming and iGaming businesses is largely driven by players’ disposable incomes and level of gaming activity, a downturn in the economic environment may in turn have a material adverse impact on our business and financial condition.

Reworded

Additionally, we are subject to changing rules and regulations promulgated by a number of governmental and self-regulatory organizations, including the SEC, the Nasdaq Stock Market,ASX, the Australian Securities and Investment Commission (“ASIC”) and the FASB. These rules and regulations continue to evolve in scope and complexity, making compliance difficult and uncertain. Additionally, we or our suppliers may become subject to new laws enacted with regards to climate changechange, greenhouse gas emissions and other environmental issues. If new laws are enacted, or current laws are modified in countries in which we or our suppliers operate, we could face increased costs to comply with these laws.

Reworded

The outbreak of a novel strain of coronavirus, COVID-19, and public perception thereof, had contributed to consumer unease and led to decreased discretionary spending and consumer travel, which, in turn, had a negative effect on us, especially in our Gaming business. Other future health epidemics or contagious disease outbreaks could do the same. We cannot predict the ultimate effects that the outbreak of COVID-19,COVID-19 or any similar contagious disease, any resulting unfavorable social, political and economic conditions and decrease in discretionary spending or travel would have on us, as they would be expected to impact our customers, suppliers and business partners in varied ways in different communities. In our Gaming business, especially our Participation gaming, SciPlay business segment and iGaming business segment, our revenue is largely driven by players’ disposable incomes and level of gaming activity. The outbreak of COVID-19 led to economic and financial uncertainty for many consumers and reduced, and may continue to reduce or maintain at low amounts, the disposable incomes of players across all of our business units. This resulted in fewer patrons visiting casinos, whether land-based or online, and lower amounts spent per casino visit.

Reworded

Our Gaming business faces significant competition, not only from traditional gaming suppliers, but also from a number of other domestic and foreign providers, some of which have substantially greater financial resources and/or experience than we do. In some cases, we compete against gaming operators, including illegal or unregulated operators. Additionally, we face competition from smaller gaming companies that have established certain competitive products in recent years and are able to focus their resources on developing a smaller number of high-performing products. In addition to competition from traditional gaming suppliers, the Gaming business also faces competition from other suppliers of electronic pull-tab equipment in charitable gaming.

Reworded

Successful execution of our strategy depends on our continuous ability to attract and retain players, adapt to the emergence of new mobile hardware or operating systems, expand the market for our games, maintain a technological edge and offer new capabilities to players. We also compete with social gaming companies, including those that offer social casino games such as Playtika, Playstudios, Product Madness/Big Fish Games (subsidiaries of Aristocrat), DoubleU Games Co., Ltd/Double Down Interactive, GSN Games/Bash Gaming (subsidiaries of Scopely, Inc.), AppLovin Corporation and Huuuge Games, some of which have no connection to regulated real money gaming, and many of those companies have a base of existing players that is larger than ours. In some cases, we compete against real money gaming operators who have expanded their games to include social casino games and have in the past leveraged their land-based gaming relationship with us to license social casino game content from us. In those cases, customers of such real money gaming operators may choose to play our content as it is offered by the operator and not as it is offered by our social casino games, detrimentally impacting our results. Additionally, the overall online casino industry (including our SciPlay and iGaming segments) increasingly competes with sweepstakes operators, which could adversely affect our results.

Reworded

We may not be able to successfully integrate any businesses that we acquire or do so within the intended timeframes. We could face significant challenges in managing and integrating our acquisitions and our combined operations, including acquired assets, operations and personnel. Our recent acquisition of the remaining approximately 17% equity interest in SciPlay not already owned by us pursuant to the SciPlay Merger has required us to take certain actions to appropriately integrate into our operations in compliance with the terms of the merger agreement. In addition, the expected cost synergies or any other anticipated benefits associated with such acquisitions may not be fully realized in the anticipated amounts or within the contemplated timeframes or cost expectations, which could result in increased costs and have an adverse effect on our prospects, results of operations, cash flows and financial condition. We expect to incur incremental costs and capital expenditures related to our contemplated integration activities.

Reworded

The acquisition of Grover Charitable Gaming subjects us to a number of risks and uncertainties, including lack of assurance regarding the timing of completion of the transaction, whether it will yield additional value for our stockholders and whether it will adversely impact our business, financial results, results of operations, cash flows or stock price.

Reworded

On FebruaryMay 17,16, 2025, we enteredcompleted intothe aacquisition purchase agreement withof Grover Gaming, Inc. and G2 Gaming, Inc. (together, “Grover Gaming”) to acquire certain assets and assume certain liabilities constituting Grover Gaming’s charitable business for an upfront consideration of $850 million, subject to certain customary purchase price adjustments as set forth in the purchase agreement, and up to $200 million in cash in the aggregate in the form of contingent acquisition consideration payments over a four-year period based on achievement of certain revenue andmetrics businessover expansiona metrics.four-year period.

Reworded

The proposed Grover Charitable Gaming acquisition exposes us to a number of risks and uncertainties, including the possibility that the conditionsCompany may be unable to achieve the completionexpected financial, operational and strategic benefits of the proposed Grover Charitable Gaming acquisition, including the receipt of regulatoryacquisition and gaming approvals, may not be satisfied;able thatto asuccessfully materialintegrate adverseGrover change, event or occurrence may affectinto the CompanyCompany’s and Grover Charitable Gaming prior to the closing of the proposed Grover Charitable Gaming acquisition and may delay the proposed transaction or cause the companies to abandon the proposed transaction; that significant expenses associated with the review, pursuit and consummation of the proposed Grover Charitable Gaming acquisition will be incurredoperations; that the proposed Grover Charitable Gaming acquisition may involve unexpected costs, liabilities or delays, including as a result of increased exposure to potential litigation; that the businesses of the Company and Grover Charitable Gaming may suffer as a result of uncertainty surrounding the proposed Grover Charitable Gaming acquisition; that management’s time will be diverted to the processes associated with evaluating and consummating the proposed Grover Charitable Gaming acquisition; that the Company will have difficulties in attracting, retaining or motivating key management personnel of Grover; Charitable Gaming;and that disruptions from the proposed Grover Charitable Gaming acquisition will harm relationships with customers, employees and suppliers; and that the Company may be unable to achieve the expected financial, operational and strategic benefits of the proposed Grover Charitable Gaming acquisition and may not be able to successfully integrate the Grover Charitable Gaming charitable business into the Company’s operations.suppliers. Any of these factors could disrupt our business and could have a material adverse effect on our business, financial condition, results of operations, cash flows or stock price. There can be no assurance that the proposedThe Grover Charitable Gaming acquisition will provide greater value to our stockholders than that reflected in our current stock price. The proposed Grover Charitable Gaming acquisition and its anticipated benefits are dependent upon a number of factors that are beyond our control, including among other factors, market conditions, industry trends, regulatory developments, litigation and the interest of third parties in this business.

Reworded

Similarly, the manufacture and maintenance of our gaming machines and gaming systems are dependent upon a regular and continuous supply of raw materials and components, many of which are manufactured or produced outside of the U.S. Certain of the components we use are customized for our products. The assembly of certain of our products and other hardware is performed by third parties. Any interruption or cessation in the supply of these items or services or any material quality assurance lapse with respect thereto could materially adversely affect our ability to fulfill customer orders, results of operations, cash flows and financial condition. We may be unable to find adequate replacements for our suppliers within a reasonable time frame, on favorable commercial terms or at all. The impact of the foregoing may be magnified as we continue to seek to streamline our gaming supply chain by reducing the number of our suppliers. Further, manufacturing costs may unexpectedly increase and we may not be able to successfully recover any or all of such cost increases. Additionally, in 2021,prior periods, we experienced pressures on the supply chain related to parts sourcing, whichand contributedthese topressures approximatelyhave $5in millionthe ofpast resulted, and may in the future result, in inventory obsolescence charge.charges. Because of the use of certain shared parts in some of our gaming machines in both old and new cabinets, supply chain pressures on availability of these parts may require us to re-allocate shared parts, rendering further units obsolete if such conditions sustain for an extended period of time.

Reworded

Our results of operations can fluctuate due to seasonal trends and other factors. Sales of our gaming machines to casinos are generally strongest in the second half of the year and slowest in the first half of the year, while revenue from our Participation gaming machines is generally highest in the spring and summer.summer, and for Grover revenue is generally highest in the spring. Player activity for SciPlay is generally slower in the second and third quarters of the year, particularly during the summer months. Player activity for our iGaming business, specifically digital casino operators, is generally slower in the third quarter during the summer months and is generally higher in the fourth quarter. Certain other seasonal trends and factors that may cause our results to fluctuate include: the geographies where we operate; holiday and vacation seasons; climate and weather; economic and political conditions; timing of the release of new products; significant equipment sales or the introduction of gaming activities in new jurisdictions or to new customers; and other factors.

Reworded

Changes in, progress under, or the elimination of,of our share repurchase program could have an adverse effect on the price of our common stock.stock or CDIs.

Reworded

As part of our capital allocation strategy, our Board of Directors has authorized a share repurchase program under which the Company is authorized to repurchase, from time to time, through June 12, 2027, up to an aggregate amount of $1.0$1.5 billion of our outstanding stock.stock (including CDIs). Decisions regarding share repurchases are within the discretion of the Board of Directors and can be influenced by a number of factors, including the price of our common stock,stock or CDIs, general business and economic conditions and our financial condition and operating results and may be suspended or discontinued at any time. Even if fully implemented, our share repurchase program may not enhance long-term stockholder value. Changes in, progress under (including failure to meet any previously disclosed target amount), or the elimination of,of our share repurchase program could have an adverse effect on the price of our common stock.stock or CDIs. For more information on our share repurchase program, refer to Note 16.

Reworded

We have a history of significant indebtedness. As of December 31, 2024,2025, we had total indebtedness of $3.9$5.2 billion, net of unamortized discounts and deferred financing costs, consisting primarily of borrowings under the LNWI Credit Agreement, LNWI Credit Agreement A and the Senior Notes. As of December 31, 2024,2025, our total available liquidity was $936$927 million, which included $740$760 million of undrawn availability under the LNWI Revolver. On February 10, 2025, we amended the LNWI Credit Agreement which provides for new revolving commitments of $1.0 billion, replacing the existing revolving commitments of $750 million, and extends the maturity of the revolving commitments. On January 22, 2026, we further amended the LNWI Credit Agreement and reduced the applicable margin on the LNWI Term Loan B. See Note 14 for further details. On May 15, 2025, LNWI entered into the LNWI Credit Agreement A, pursuant to which LNWI borrowed an aggregate principal amount of $800 million in term loans under the LNWI Term Loan A facility. Loans under the LNWI Term Loan A will mature on May 15, 2028.

Reworded

We may not have sufficient cash flows from operating activities,activities to service all of our indebtedness and other obligations, and may be forced to take other actions to satisfy our obligations, which may not be successful.

Reworded

Agreements governing our indebtedness, including the LNWI Credit Agreement, LNWI Credit Agreement A and the indentures governing our Senior Notes, impose, and future financing agreements are likely to impose, operating and financial restrictions on our activities that may adversely affect our ability to finance future operations or capital needs or to engage in new business activities. Subject to certain exceptions, our credit facilities and/or indentures restrict our ability to, among other things:

Reworded

TheBoth the LNWI Credit Agreement containsand the LNWI Credit Agreement A contain a covenant that is tested at the end of each fiscal quarter and requires us to not exceed a maximum Consolidated Net First Lien Leverage Ratio (as defined in the LNWI Credit Agreement) of 4.50x Consolidated EBITDA (as defined in the LNWI Credit Agreement); provided that such Consolidated Net First Lien Leverage Ratio is only tested under the LNWI Credit Agreement if the aggregate revolving extensions of credit (excluding certain letters of credit) exceeds 30% of the aggregate revolving commitments under the LNWI Credit Agreement.therein.

Reworded

Various risks, uncertainties and events beyond our control could affect our ability to comply with these covenants. Accordingly, we cannot assure that we will continue to maintain liquidity sufficient to satisfy our current obligations or comply with the Consolidated Net First Lien Leverage Ratio covenant set forth in the LNWI Credit Agreement.Agreement and LNWI Credit Agreement A.

Reworded

Under LNW’sthe LNWI Credit Agreement, LNWI Credit Agreement A and the indentures governing our Senior Notes, we currently have restrictions on our ability to incur indebtedness and liens, make restricted payments and investments and prepay junior indebtedness, subject to certain exceptions.

Removed

Our secondary listing of the Company’s common stock on the Australian Securities Exchange could lead to price variations and other impacts on holders of our common stock.

Removed

On May 22, 2023 (AEST), our common stock was listed as CDIs on the ASX and commenced active trading under the ASX code “LNW,” in addition to our existing primary listing on The Nasdaq Stock Market (“Nasdaq”). Dual listing may result in price variations between our securities listed on the different exchanges due to a number of factors, including that our common stock listed on the Nasdaq is traded in U.S. dollars and any CDIs listed on the ASX are traded in Australian Dollars, volatility in the exchange rate of the two currencies and differences between the vacation schedules, trading schedules and time zones of the two exchanges, among other factors. A decrease in the price of our securities in one market may result in a decrease in the price of our securities in the other market. Dual listing also presents us with the opportunity to raise additional funds through the issuance of CDIs, which could cause dilution to existing stockholders.

Reworded

The Company ishas consideringdelisted a dual primary listing on bothfrom the NASDAQNasdaq and thetransitioned ASXto ora sole primary listing on the ASX, meaning we may choose to delist our securities from NASDAQ, which could negatively affect the liquidity and trading prices of our common stock, and could result in a decline in stock pricesor andCDIs, couldimpacts limitour investors’ ability to trade in our securities and our access to the capital markets and could lead to price variations and other impacts on holders of our common stock, CDIs and other securities.

Added

On November 13, 2025, the Company completed its previously announced voluntary delisting from the Nasdaq and began trading as a sole primary listing on the ASX on November 14, 2025. Delisting from the Nasdaq could decrease the liquidity and trading prices of our common stock or CDIs and impacts our investors’ ability to trade in our securities and our access to the capital markets (including by limiting our ability to issue additional securities or obtain additional financing). Such delisting could also result in a decrease in, or differing or inconsistent disclosure about, the Company (including analyst coverage).

Added

Following our delisting from the Nasdaq, our common stock is still traded on an over-the-counter (“OTC”) market in the United States. Being publicly traded in both the United States and Australia may result in price variations between our securities being traded in the two different jurisdictions due to a number of factors, including that our common stock traded on an OTC market in the United States is traded in U.S. dollars and CDIs listed on the ASX are traded in Australian Dollars, volatility in the exchange rate of the two currencies and differences between the vacation schedules, trading schedules and time zones of the two jurisdictions, among other factors. A decrease in the price of our securities in one market may result in a decrease in the price of our securities in the other market.

Added

We have incurred, and may in the future incur, significant costs as a result of, and may be exposed to liability in connection with, having a sole primary listing on the ASX and remaining an SEC registrant.

Removed

The Company remains focused on enhancing the liquidity and market capitalization of its ASX listing and is considering a dual primary listing on both the NASDAQ and the ASX or a sole primary listing on the ASX. The Company has engaged advisors to evaluate potential strategies to achieve this objective. While no final decision has been made, should we ultimately make the decision to voluntarily delist from NASDAQ, such actions could result in a decrease in disclosure about the Company, impact our access to the capital markets and decrease the liquidity and trading prices of our common stock (even though stockholders may still continue to trade our common stock on an over-the-counter (“OTC”) market).

Removed

SciPlay becoming a wholly-owned subsidiary of the Company subjects us to a number of risks and uncertainties, including whether it will yield additional value for our stockholders and adversely impact our business, financial results, results of operations, cash flows or stock price.

Removed

On October 23, 2023, we acquired the remaining approximately 17% equity interest in SciPlay not already owned by us pursuant to the SciPlay Merger in an all-cash transaction for $496 million, excluding transaction fees and expenses. SciPlay becoming a wholly-owned subsidiary of the Company exposes us to a number of risks and uncertainties, including that L&W may be unable to achieve the expected operational, strategic and financial benefits of the SciPlay Merger; difficulties in retaining or motivating key management personnel of SciPlay; and exposure to potential litigation. Any of these factors could disrupt our business and could have a material adverse effect on our business, financial condition, results of operations, cash flows or stock price.

Removed

We may incur significant costs as a result of being publicly traded in the United States and Australia.

Reworded

Our commontransition stockto isa publiclysole tradedprimary inlisting bothon the UnitedASX Stateshas and Australia, which causessubjected us to incurextensive significantnew legal,regulation accounting,enforced insurance and other expenses related to compliance with applicable regulations. To meetby the challengesASX posedas bywell beingas publiclyASIC, tradedwhich in the United States and Australia,requires our management and other key personnel to devote significant time and effort on compliance initiatives. In addition, although we have delisted from the Nasdaq, we remain a reporting company under SEC rules and therefore subject to the SEC’s disclosure requirements as well. Reporting requirements and stakeholder expectations may overlap, differ, or conflict between the two jurisdictions, which further increases the difficulty, cost and risks associated with compliance. Our compliance efforts increase our legal and financial costs and could require our personnel to devote greater time to ensure compliance with the relevant rules and regulations in both jurisdictions. In addition, our failure to successfully satisfy our obligations in one or both jurisdictions could subject us to delisting of our common stock, fines, sanctions, andor other regulatory action andin potentiallyeither or both jurisdictions, civil litigation.litigation and suspension or delisting from the ASX.

Added

In addition, the listing and regulatory requirements of the ASX may limit our ability to take certain corporate actions we were previously able to take. These requirements can impose procedural, approval, or governance constraints that may reduce our overall flexibility that we previously had.

Reworded

Moreover, to comply with the ASX Listing Rules, we have policies and procedures that we believe are designed to successfully satisfy our obligations under the ASX Listing Rules.Rules and Australian securities law. Failure or inability to follow these procedures and policies, or if they are not sufficient to prevent non-compliance, could subject us to liability, finesfines, andsanctions, regulatory action or lawsuits. We intend to invest resources to comply with evolving laws, regulations and standards, which could result in increased general and administrative expenses and a diversion of management’s time and attention from revenue generating activities to compliance activities. If, notwithstanding our efforts to comply with new laws, regulations and standards, we fail to comply, regulatory actions against us could harm our business.

Reworded

We believe that our success depends, in large part, on providing secure products, services and systems to our customers, and on our ability to avoid,identify, protect against, detect, replicaterespond to and correctrecover from security threats and breaches, including software and hardware anomalies and fraudulent manipulation of our productsproducts, services and services.systems. Our businesses sometimes involve the storage, processing and transmission of players’ proprietary, confidential and personal information. We also maintain certain other proprietary and confidential information relating to our business, the business of our customers and personal information of our personnel. All of our productsproducts, services and servicessystems are designed with security features to prevent fraudulent activity. However, we cannot guarantee that these security features will effectively stop all fraudulent activities. Despite our security measures, our products, services and systems are vulnerable to attacks by hackers, customers, retailers, vendors or employees and could be breached due to malfeasance or other disruptions. Any security breach or incident that we experience, or that our third-party vendors and service providers or our customers experience, could result in unauthorized access to, misuse of, or unauthorized acquisition of our or our players’ data, the loss, corruption or alteration of this data, interruptions in our operations, or damage to our computers or systems or those of our players or third-party platforms. Any of these could expose us to claims, litigation, fines and other potential liability.

Reworded

Our ability to prevent anomalies and monitor and ensure the quality and integrity of our products and services is periodically reviewed and enhanced, but may not be sufficient to prevent future attacks, breaches or disruptions. Similarly, we regularly assess the adequacy of our security systems, including the security of our gameshardware and software, including our games, to protect against any material loss to any of our customers and our players, as well as the integrity of our products and services to end users and the integrity of our games to players. We develop and maintain an information security program to identify and mitigate cyber risks, but the development and maintenance of this program is costly and requires ongoing monitoring and updating as technologies change and efforts and techniques to overcome security measures become more sophisticated. Accordingly, expanded use of the Internet and other interactive technologies may result in increased security risks for us and our customers. We cannot assure that our business orbusiness, a business we acquire or the businesses of our third party vendors and service providers will not be or hashave not been affected by fraudulent activities or a security breach or lapse, which could have a material adverse impact on our results of operations, cash flows and financial condition.

Reworded

Online transactions may be subject to sophisticated schemes to defraud, launder money or other illegal activities. There is a risk that our products or systems may be used for those purposespurposes, including by our customers’ players. There is also a risk that we will be subject to fraudulent activitiesactivities, including by our employees. In addition, our gaming machines have experienced anomalies and fraudulent manipulation in the past, and may experience anomalies and fraudulent manipulation in the future. Games and gaming machines may be replaced by casinos and other gaming machine operators if they do not perform according to expectations, or they may be shut down by regulators. The occurrence of anomalies in, or fraudulent manipulation of, our gaming machines or our other products and services (including our SciPlay and iGaming products and services) has given, and may again give, rise to claims from players or customers; has led, and may again lead, to claims for lost revenue and profits and related litigation by our customers; and has subjected, and may again subject, us to investigation or other action by regulatory authorities, including suspension or revocation of our licenses or other disciplinary action. Additionally, in the event of the occurrence of any such issues with our products and services, substantial engineering and marketing resources may be diverted from other projects to correctaddress these issues, which may delay other projects and the achievement of our strategic objectives.

Reworded

An increasing number of online services have disclosed security breaches, some of which have involved sophisticated and highly targeted attacks on portions of their services. If our information or cybersecurity systems or data are compromised, our ability to conduct our business may be impaired, we may lose profitable opportunities or the value of those opportunities may be diminished. If personal information of our players, customers or employees is misappropriated, our reputation with our players, customers and employees may be damaged resulting in loss of business or morale. The gaming industry, specifically, has been, and couldis expected to remain, a common target of cyber-attacks. We, and the gaming industry as a whole, expect to face continued attempts to gain unauthorized access to or through our information systems,systems and data, including cyber-attacks by computer programmers and hackers who may develop and deploy malicious software programs to gain access to the information of our users’players, information.customers and employees. These attacks could target our information systems as well as those of our business partners, employees, service providers, or other third parties. To date, attacks in the gaming industry have not had a material impact on our operations or financial results. Because the techniques used to obtain unauthorized access, disable or degrade service, or sabotage systems change frequently and often are not foreseeable or recognized until launched against a target, we may be unable to anticipate these techniques or to implement adequate preventative measures. If an actual or perceived breach of our security, or the security of a business we acquire, occurs, public perception of the effectiveness of our security measures and brand, or the security measures and brand of a business we acquire, could be harmed, and we could lose customers or players. Data securitySecurity breaches and other data security incidents may also result from non-technical means, for example, actions by employees or contractors. Any compromise of our security, the security of our third-party vendors and service providers, the security of our customers or the security of a business we acquire, could result in a violation of applicable privacy and other laws, regulatory or other governmental investigations, enforcement actions, and legal and financial exposure, including potential contractual liability that ismay not always limited to the amountsbe covered by our insurance. Any such compromise could also result in damage to our reputation and a loss of confidence in our security measures. Any of these effects could have a material adverse impact on our results of operations, cash flows and financial condition.

Reworded

We rely on information technology systems that are important to the operation of our business, some of which are managed by third parties. These third parties are typically under no obligation to renew agreements and there is no guarantee that we will be able to renew these agreements on commercially reasonable terms, or at all. These systems are used to process, transmit and store electronic information, to manage and support our business operations and to maintain internal control over our financial reporting. In addition, we collect and store certain data, including proprietary business information and confidential and personal information, and may have access to confidential or personal information in certain of our businessesbusinesses, that is subject to privacy and security laws, regulations and customer-imposed controls. We could encounter difficulties in developing or implementing new systems, maintaining and upgrading current systems and preventing security breaches.breaches and other system outages, disruptions and shutdowns. Among other things, our systems, including those managed by third parties, are potentially susceptible to damage, outages, disruptions or shutdowns due to fire, floods, power loss, technology failures, break‑ins, cyber‑attacks, network penetration, denial of service attacks and similar events. While we have and will continue to implement information security measures and data protection safeguards, our servers and other computer systems are potentially vulnerable to any number of threats, including viruses, ransomware, malicious software, hacking, break‑ins or theft, data privacy or security breaches, third‑party security breaches, employee error or malfeasance and similar events. Failures in our systems or services or unauthorized access to or tampering with our systems and databases, including those managed or controlled by third parties, could have a material adverse effect on our business, reputation, results of operations, cash flows and financial condition. Any failures in our computer systems or telecommunications services could affect our ability to operate our linked games or otherwise conduct business.

Showing the first 60 of 85 changed paragraphs. The complete comparison will be part of Pro (coming soon). Meanwhile you can read the full text in the original filing.

Management's Discussion & Analysis (MD&A) (10-K Item 7)

31new paragraphs
22removed paragraphs
39reworded paragraphs
8,564 → 9,423words in section

New heading “Aristocrat Settlement”

New heading “Grover Acquisition”

New heading “Financing Transactions”

Largest changes (selected automatically by length and topic keywords; quoted verbatim, no commentary)

New text topics: delist, liquidity
“As of November 13, 2025, we delisted from the Nasdaq and began trading as a sole primary listing on the ASX on November 14, 2025, on which our common stock is listed as CDIs under the ticker symbol “LNW.” The move entailed a conversion from an ASX Foreign Exempt Listing to an ASX Standard Listing. …”
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New text topics: tariff, china, supply chain
“Trade tariffs and policies. In April of 2025, the U.S. government and many foreign countries imposed a series of new trade tariffs and other changes in trade policy. In addition, in response to these tariffs, other countries have implemented retaliatory tariffs and other measures impacting U.S. goods. These tariffs place additional duties on imports, and we currently source a portion of the raw materials and components for our Gaming business from China and across Asia. …”
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Removed text topics: tariff, supply chain, inflation
“We continue to see strong demand for our Gaming products and services, primarily with Gaming machine sales. The increase in Gaming revenue for the year ended December 31, 2024, as compared to the prior year, was primarily driven by continued growth in Gaming machine sales of 22%, coupled with growth in Gaming operations and Gaming systems. Gaming operations also benefited from higher average daily revenue per unit, the continued success of our cabinets and strong game content performance. …”
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New text topics: tariff, supply chain, inflation
“We continue to see strong demand for our Gaming products and services that feature our diversified portfolio of successful game franchises, including KONG: SKULL ISLAND, HUFF N’ PUFF®, ULTIMATE FIRE LINK®, INVADERS! ATTACK FROM THE PLANET MOOLAH®, FRANKENSTEIN, our hit Asian-themed games 88 FORTUNES® and DANCING DRUMS®, stepper favorites QUICK HIT® and BLAZING 777® and our COSMIC®, COSMIC UPRIGHT and HORIZON® cabinets. …”
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Removed text topics: impairment, restructuring
“D&A decreased primarily due to fully depreciated assets and amortized intangible assets related to certain of our legacy trade names as well as past acquisitions associated with our Gaming and iGaming segments, as well as a prior year impairment charge of $5 million related to SciPlay restructuring of a certain foreign studio. Accelerated amortization related to the legacy trade names totaled $29 million for the year ended December 31, 2023.”
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New text topics: fine, interest rate
“•On January 22, 2026, we amended the LNWI Credit Agreement and reduced the applicable margin on the LNWI Term Loan B. Following the amendment, the interest rate for the Term Loan B is either (i) Adjusted Term SOFR Rate (as defined in the LNWI Credit Agreement) plus 2.00% per annum or (ii) a base rate plus 1.00% per annum. See Note 14 for further details on our long-term debt.”
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Full comparison: every changed paragraph (92)

Green = added, red = removed. Unchanged paragraphs, 7 paragraphs where only numbers/dates changed, and tables are not shown. Read the complete text in the original filing.

Reworded

We are a leading cross-platform global games company with a focus on content and digital markets. Our portfolio of revenue-generating activities primarily includes supplying game content and gaming machines, CMSs and table game products and services to licensed gaming entities, and electronic pull-tabs and related services to charitable gaming entities; providing social casino and other online games, including casual gaming, to retail customers; and providing a comprehensive suite of digital gaming content, distribution platforms, player account management systems, as well as various other iGaming content and services. We also gain access to technologies and pursue global expansion through strategic acquisitions.

Added

We are incorporated in Nevada. For more information on our business, please see the General introduction to Part I, Item 1 “Business” of this Annual Report on Form 10-K above.

Added

We closed 2025 by delivering another year of revenue, business segments earnings and operating cash flows growth, driven by disciplined execution of our cross-platform strategy and strong game performance across all our businesses. As we concluded the financial targets cycle established three years ago, we now move forward with clear focus and strong momentum toward our new long-term objectives. During 2025, we also returned $877 million of capital to shareholders through the repurchase of 10.1 million shares of common stock, or cumulatively, $1.9 billion, or 24.4 million shares, of common stock since the initial repurchase program was authorized in March 2022.

Added

As of November 13, 2025, we delisted from the Nasdaq and began trading as a sole primary listing on the ASX on November 14, 2025, on which our common stock is listed as CDIs under the ticker symbol “LNW.” The move entailed a conversion from an ASX Foreign Exempt Listing to an ASX Standard Listing. For more information, see “The Company has delisted from the Nasdaq and transitioned to a sole primary listing on the ASX, which could negatively affect the liquidity and trading prices of our common stock or CDIs, impacts our investors’ ability to trade in our securities and our access to the capital markets and could lead to price variations and other impacts on holders of our common stock, CDIs and other securities” in Part I, Item 1A. Each CDI represents a beneficial interest in one share of the Company’s common stock. Unless otherwise indicated, all amounts presented are reported in U.S. dollars.

Added

Aristocrat Settlement

Added

On January 11, 2026, we announced our agreement with Aristocrat to settle our pending litigation in Australia and the U.S. related to our Dragon Train- and Jewel of the Dragon-themed games. As part of the settlement, we agreed, among other things, to pay approximately $128 million to resolve these matters. As a result of the settlement, Aristocrat’s claims against Light & Wonder in Australia and the United States will be dismissed. See Note 19 for further information.

Added

This settlement protects the interests of our customers, employees and shareholders, and it allows us to continue our focus on developing and delivering the market-leading content our customers expect, without distraction or disruption. We continue to leverage our diversified portfolio of successful game franchises to execute on our strategy, which remains unchanged.

Added

Grover Acquisition

Added

We completed the acquisition of Grover in May 2025 for an upfront consideration of $850 million, subject to certain customary purchase price adjustments as set forth in the purchase agreement, and up to $200 million in cash in the aggregate in the form of contingent acquisition consideration payments based on achievement of certain revenue metrics over a four-year period. Grover is a leading provider of electronic pull-tabs currently distributed over six U.S. states: North Dakota, Ohio, Virginia, Kentucky, New Hampshire and Indiana (since December 2025), and it has contributed to growth and enhanced quality of our revenue mix through expansion to the charitable gaming adjacency. The Grover operating segment was aggregated with our Gaming reportable business segment.

Added

Financing Transactions

Removed

We concluded 2024 delivering another year of double-digit consolidated revenue growth year-over-year, which increased 10%, driven by strong performance and healthy growth across all of our businesses. 2024 was another focused year in which we demonstrated our resilient financial performance, executed on our cross-platform strategy, and continued advancement toward our long-term financial targets. We also repriced our LNWI Term Loan B twice in 2024, once in January and again in July, reducing our interest rate by 85 basis points and resulting in a reduction in annualized cash interest costs of approximately $19 million.

Removed

During 2024, we also returned $462 million of capital to shareholders through the repurchases of 4.8 million shares of common stock, or cumulatively $1.0 billion or 14.3 million of shares of common stock since the initial repurchase program was authorized in March 2022. Additionally, 2024 was the first full year in which the Company’s common stock was listed on both the Nasdaq and the ASX, and it was added to the Russell 1000 Index in June 2024 and the S&P/ASX 100 Index in September 2024, continuing to enhance the Company’s profile with global investors.

Removed

On September 23, 2024, we received an order from the U.S. District Court for the District of Nevada granting Aristocrat a preliminary injunction on future sales and distribution of our Dragon Train-themed games. We are executing a number of key initiatives to mitigate the immediate impact and any continuing business disruption from this order, including but not limited to, leveraging our diversified portfolio of successful game franchises, as well as the development of new iterations of the Dragon Train franchise consistent with the terms of the Court’s ruling. Our estimated impact of the preliminary injunction on our consolidated revenue for 2025 and beyond is not expected to be material.

Reworded

•On February 10, 2025, we entered into an amendment to the LNWI Credit Agreement which, among other things, (i) provides for new revolving commitments in an amount of $1.0 billion, replacing the existing revolving commitments of $750 million, (ii) extends the maturity of the revolving commitments, and (iii) reduces the applicable margin for the revolving loans by up to 50 basis points. See Note 14 for further details.

Added

•On May 15, 2025, we entered into the LNWI Credit Agreement A, pursuant to which we borrowed an aggregate principal amount of $800 million in term loans under the LNWI Term Loan A facility maturing in May 2028, the proceeds of which were used to complete the Grover acquisition and pay fees and expenses related thereto.

Added

•On September 24, 2025, we extended our debt maturities and decreased our interest rate by issuing $1.0 billion in aggregate principal amount of 6.250% senior unsecured notes due 2033, the net proceeds of which were used to redeem all $700 million of the 2028 Unsecured Notes, pay all outstanding borrowings under the LNWI Revolver and pay accrued and unpaid interest thereon plus related fees and expenses, with any remaining proceeds used for general corporate purposes, including repurchases of the Company’s equity.

Added

•On January 22, 2026, we amended the LNWI Credit Agreement and reduced the applicable margin on the LNWI Term Loan B. Following the amendment, the interest rate for the Term Loan B is either (i) Adjusted Term SOFR Rate (as defined in the LNWI Credit Agreement) plus 2.00% per annum or (ii) a base rate plus 1.00% per annum. See Note 14 for further details on our long-term debt.

Removed

On February 18, 2025, we announced the strategic acquisition of Grover Charitable Gaming for an upfront consideration of $850 million, which will be funded with the combination of existing cash, incremental debt financing and the recently expanded LNWI Revolver. The transaction is expected to close during the second quarter of 2025, subject to required regulatory and other approvals and customary closing conditions. Grover Gaming is a leading provider of electronic pull-tabs distributed over five U.S. states: North Dakota, Ohio, Virginia, Kentucky and New Hampshire. We believe this acquisition further enhances our growth profile, cross-platform strategy and presence in regulated land-based markets.

Reworded

Inflation and supply chain logistics. Inflationary pressures, macroeconomic uncertainty, trade tariffsuncertainty and potential disruptions in our supply chain have caused and may again cause shortages of inputs/outputs, which in turn put inflationary pressures on the economy as a whole. Inflationary pressures may also have an impact on discretionary income as people allocate more of their disposable income toward higher priced necessity goods and services, which could impact our customers. These circumstances may change in the future and such changes could be material.

Added

Trade tariffs and policies. In April of 2025, the U.S. government and many foreign countries imposed a series of new trade tariffs and other changes in trade policy. In addition, in response to these tariffs, other countries have implemented retaliatory tariffs and other measures impacting U.S. goods. These tariffs place additional duties on imports, and we currently source a portion of the raw materials and components for our Gaming business from China and across Asia. We have evaluated various mitigation strategies, including but not limited to, supplier diversification, adjusting supply chain operations, supplier pricing negotiations and cost control initiatives, among other measures. Over the past several quarters, through margin enhancement initiatives, we have also successfully executed meaningful operational efficiencies. While we expect recent tariffs and trade policies to continue to create incremental cost pressures, our realized and ongoing operational efficiency initiatives coupled with other measures are expected to mitigate some of these effects. Additionally, as described above, overall macroeconomic uncertainty, including tariffs, is impacting some of our customers and their game replacement cycle as they are being more cautious on the timing of their capital expenditures. The full impact of the tariffs on our financial results will depend on several factors, including the duration and magnitude of the trade measures, our customer behavior and timing of capital expenditures, overall market conditions and our ability to successfully execute our mitigation strategies. For more information, see “Changes in international trade policy, including the imposition of tariffs and the resulting consequences, may have a material adverse impact on our business, operating results, and financial condition” in Part I, Item 1A.

Reworded

A high level of competition, with competitor expansion. Our major competitors are expanding their product and service offerings with integrated products and solutions that compete directly with ours. For example, competition in our Gaming business segment is highly competitive and is characterized by the continuous introduction of new games, gaming machines and related technologies. Our iGaming business segment is facing challenges related to expanding our market share within new and emerging markets, while our SciPlay business segment continues to be highly competitive with low barriers to entry, rapid evolution,evolution and a fragmented market and is subject to changing technology, shifting needs and frequent introductions of new games, development platforms and services.services, and pressures from sweepstakes operators. See Part I, Item 1 of this Annual Report on Form 10-K and Business Segment Results below describing competition and factors impacting each of our business segments.

Removed

Litigation. One of our major competitors, Aristocrat, was granted a preliminary injunction on future sales and distribution of our Dragon Train-themed games, as described above. While we continue to execute a number of key initiatives to mitigate the immediate impact and any continuing business disruption from this order, we cannot be certain such measures will have the intended impact, and the results could have a material adverse impact on our results of operations, cash flows or financial condition.

Reworded

For additional trends and uncertainties impacting our reportable business segments, refer below to Reportable Business Segment Results, specifically the Current Year Update section for each reportable business segment.

Reworded

We report our operations in three reportable business segments — Gaming, SciPlay and iGaming — representing our different products and services. See Notes 2 and 3 for additional information.

Added

Gaming revenue growth was primarily driven by higher Gaming operations revenue, reflecting continued strong performance across our diversified portfolio of successful game franchises. We observed strong performance in our U.S. and Canada premium installed base, which reached record levels again this year. Gaming revenue also benefited from $102 million of incremental revenue from Grover, which ended the year with 11,634 installed base units.

Added

SciPlay revenue decreased by $27 million, or 3%, due to a decline in average monthly payers primarily attributable to JACKPOT PARTY® Casino, partially offset by an increase in average monthly revenue per paying user, which increased by $10.61, or 9%, to $125.95. Revenue generated via the proprietary direct-to-consumer platform continues to increase and represented 19% and 11% of total SciPlay revenue for the years ended December 31, 2025 and 2024, respectively.

Removed

Gaming revenue benefited from our diversified portfolio of successful game franchises. Global Gaming machine sales increased by 22% and were the primary driver of $218 million, or 12%, Gaming revenue growth in 2024. Gaming revenue also benefited from the consistent demand for Gaming systems, as well as the continued momentum in Gaming operations, with strong performance in our U.S. and Canada premium install base which reached record levels, fueled by the improving performance of our diverse portfolio of hit franchises.

Removed

SciPlay revenue increased by $44 million, or 6%, due to increased average revenue per daily active user, partially offset by average monthly paying users decreasing slightly. Average revenue per daily active user grew 11% to $1.04, and average monthly revenue per paying user increased 10% in 2024.

Reworded

iGaming revenue increased by $24$38 million, or 9%,13%, primarily due to growth in both the North American andmarket, European markets, drivenunderpinned by the strength of our originalfirst-party content (“1PP”) proliferation, and growth in our partner network, while the prior year benefited from $6 million in certain termination fees.network.

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Our 20242025 consolidated revenues were impacted by $3$20 million of favorable foreign currency exchange impactimpact, compared to $9$3 million of unfavorablefavorable impact in the prior year.

Reworded

Cost of revenue for the year ended December 31, 20242025 increaseddecreased, as a direct result of higher revenue as described above,primarily driven by $56$47 million in higherlower cost of products primarily associated with higherlower gaming machine sales, while cost of services remained relatively flat, primarily due to favorable margins on SciPlay direct-to-consumer revenue.sales.

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SG&A decreased compared to the prior year period, as a decrease in SciPlay marketing expenses of $13 million and a decrease in payroll and related expenses of $12 million were partially offset by an increase in stock-based compensation of $10 million along with increases in various other operating expenses.

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SG&A increased primarily due to higher salaries and benefits, excluding stock-based compensation, of $42 million, which increased as a result of changes in headcount and merit increases, and higher marketing expenses of $21 million, partially offset by a $7 million decrease in stock-based compensation.

Reworded

R&D increaseddecreased primarily due to higherlower salariespayroll and benefitsrelated expenses of $31$4 million,million mostlyalong inwith ourvarious Gamingother andindividually SciPlayinsignificant segments.drivers.

Added

D&A increased primarily due to depreciation related to Gaming operations installed base investments and growth, as well as D&A associated with assets acquired from the Grover acquisition.

Removed

D&A decreased primarily due to fully depreciated assets and amortized intangible assets related to certain of our legacy trade names as well as past acquisitions associated with our Gaming and iGaming segments, as well as a prior year impairment charge of $5 million related to SciPlay restructuring of a certain foreign studio. Accelerated amortization related to the legacy trade names totaled $29 million for the year ended December 31, 2023.

Added

The increase in restructuring and other was primarily due to current period charges related to certain legal matters of $130 million (primarily related to the Aristocrat settlement), as compared to $79 million in the prior year. It also included an increase of $25 million to the contingent acquisition consideration liability for Grover (primarily due to a successful Indiana market entrance) and higher costs related to strategic initiatives and related transactions, including legal and professional service fees associated with the Grover acquisition of $15 million, $21 million in costs related to the Company’s transition to a sole primary listing on the ASX and $12 million in iGaming charges, primarily related to the discontinuation of our iGaming Live Casino operations.

Removed

The slight increase in restructuring and other was primarily due to higher charges related to certain legal matters, partially offset by lower professional service, legal and other costs related to the strategic review and related transactions. The year ended December 31, 2024 included $79 million in legal charges. The year ended December 31, 2023 included $15 million in costs associated with the SciPlay Merger and $7 million in professional services associated with the ASX listing. The year ended December 31, 2023 also included contingent consideration remeasurement charges of $19 million.

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Other Factors Affecting Net Income Attributable to L&W

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REPORTABLE BUSINESS SEGMENT RESULTS

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The following presents information about our reportable business segment results of operations for the year ended December 31, 20242025 compared to 2023.2024. See Part II, Item 7 “Management’s Discussion and Analysis of Financial Condition and Results of Operations” of the 20232024 Annual Report on Form 10-K for our reportable business segment results of operations for the year ended December 31, 20232024 as compared to 2022.2023.

Reworded

Our Gaming business segment designs, develops, manufactures, markets and distributes a comprehensive portfolio of gaming content, products and services. We provide our Gaming portfolio of products and services to commercial casinos, Native American casinos, wide-area gaming operators such as LBOs, arcade and bingo operators in the U.K. and continental Europe, charitable organizations, and government agencies and their affiliated operators.

Removed

•WAP Participation games: WAP Participation games are electronically linked gaming machines that are located across multiple casinos within both single and multiple gaming jurisdictions or across Native American gaming jurisdictions.

Reworded

•WAP Participation games: WAP Participation games are electronically linked gaming machines that are located across multiple casinos within both single and multiple gaming jurisdictions or across Native American gaming jurisdictions. Players across linked gaming machines contribute to and compete for system-wide progressive jackpots that are designed to increase gaming machine play for participating casinos by giving the players the opportunity to win a larger jackpot than on a non-WAP gaming machine. We are responsible for funding WAP jackpots. We create WAP games using our proprietary brands and also using licensed brands. We operate our WAP systems at commercial casinos in states throughout the U.S., where it is approved by the local regulatory bodies and in certain Native American casinos.

Reworded

•Premium and daily fee Participation games: We offer two categories of non-WAP premium and daily fee Participation games: LAP and standalone. LAP games are gaming machines that are located within a single casino and are electronically linked to a progressive jackpot for that specific casino. Our LAP gaming machines feature games including those offered as WAP and our proprietary brands such as ULTIMATE FIRE LINK®, HUFF N’ PUFF MONEY MANSION™®, INVADERS! ATTACK FROM THE PLANET MOOLAH®, and DRAGONLION TRIOLINK®. Our LAP products leverage both exclusive brand names and game play intellectual property, and typically offer players the chance to win multiple progressive jackpots, all of which tend to result in higher play volumes. We also provide certain standalone Participation games that are not linked to other gaming machines. Our standalone games feature titles under both licensed brands and our proprietary brands. Our standalone Participation gaming machines generally feature larger, more elaborate top-boxes and provide game play experiences not possible on a single screen game or on gaming machines that we sell.

Added

•Electronic pull-tabs: We offer electronic pull-tab gaming through our Grover business by providing charitable gaming entities with access to proprietary electronic pull-tabs equipment, content and related offerings, with revenue generated under a participation-based model. Grover currently operates in six U.S. states (Indiana as of December 2025) where charitable gaming is permitted and regulated, with over 11,600 units and over 1,500 locations, and is well positioned to capitalize on future expansion and legalization of charitable gaming.

Added

We continue to see strong demand for our Gaming products and services that feature our diversified portfolio of successful game franchises, including KONG: SKULL ISLAND, HUFF N’ PUFF®, ULTIMATE FIRE LINK®, INVADERS! ATTACK FROM THE PLANET MOOLAH®, FRANKENSTEIN, our hit Asian-themed games 88 FORTUNES® and DANCING DRUMS®, stepper favorites QUICK HIT® and BLAZING 777® and our COSMIC®, COSMIC UPRIGHT and HORIZON® cabinets. The increase in Gaming revenue for the year ended December 31, 2025, as compared to the prior year, was primarily driven by continued growth in Gaming operations revenue, which benefitted from a $68 million, or 10%, increase supported by these high-performing game franchises, along with $102 million in revenue contributions from Grover. Gaming revenue also benefited from an increase in Table products revenue. While demand remains strong, we are actively monitoring any impact of recent tariffs, inflationary pressures, supply chain disruptions and macroeconomic uncertainty that may impact our operations and financial results. See the “Business Overview” section above and Part I, Item 1A “Risk Factors” for information regarding recent trade tariffs which may have a significant impact on our Gaming business.

Removed

We continue to see strong demand for our Gaming products and services, primarily with Gaming machine sales. The increase in Gaming revenue for the year ended December 31, 2024, as compared to the prior year, was primarily driven by continued growth in Gaming machine sales of 22%, coupled with growth in Gaming operations and Gaming systems. Gaming operations also benefited from higher average daily revenue per unit, the continued success of our cabinets and strong game content performance. While demand remains strong, we are actively monitoring any impact of inflationary pressures and macroeconomic uncertainty that may impact our operations. We are also monitoring for any potential disruptions in our supply chain, such as those due to armed conflicts or hostilities or potential trade tariffs, and increase our inventory positions when deemed necessary to mitigate any expected or unexpected delays and fulfill customer orders timely. On September 23, 2024, we received an order from the U.S. District Court for the District of Nevada granting Aristocrat a preliminary injunction on future sales and distribution of our Dragon Train-themed games. We are executing a number of key initiatives to mitigate the immediate impact and any continuing business disruption from this order, as described in the “Business Overview” section above.

Removed

Revenue

Removed

As noted above, Gaming revenue increased in 2024 as demand for our Gaming products and services remained strong, and our Gaming operations and Gaming machine sales have reached new heights. Gaming operations growth momentum continued, driven both by higher installed base for U.S. and Canada and higher average daily revenue per unit.

Reworded

Gaming operations revenue for 20242025 demonstrated continued momentum driven by strong game performance of hit franchises and premium games.games, as well as a contribution of $102 million in revenue from Grover. Gaming operations installed base for U.S. and Canada (excluding Grover) increased from 31,220 units in 2023 to 34,004 units in 2024,2024 alongto with36,692 units in 2025, while Grover had an installed base of 11,634 units as of December 31, 2025. Gaming operations (including Grover) had a slight increase in average daily revenue per unit of $0.79,$0.27, as growth in our premiumexisting gamesU.S. and Canada units was only partially offset by reductionsthe ininclusion ourof publiclower-yielding gamingGrover and leased core products.units. Average daily revenue per unit alsoincreased increasedslightly for International units by $0.68.$0.18 Alternatively,while International ending installed base units decreased from 22,327 units in 2023 to 20,165 units in 2024,2024 to 18,898 units in 2025, primarily due to the expected closure of certain LBOs in the U.K. along with the reduction of certain low-yielding units in Greece and Latin America. Gaming operations generated 33%39% and 36%33% of total Gaming segment revenues for 20242025 and 2023,2024, respectively.

Added

Gaming machine sales revenue decreased primarily due to the timing of international game sales, including overall more cautious purchasing behavior and delayed capital expenditure among some of our customers.

Removed

The increase in Gaming machine sales revenue was primarily driven by higher sales of replacement units globally and an increase in casino opening and expansion activity internationally.

Added

The increase in operating expenses is primarily due to $61 million in higher D&A, of which $40 million is related to the Grover acquisition, with the remainder related to increased Gaming operations investment, coupled with $39 million in higher SG&A expenses driven by higher salaries and benefits (including stock-based compensation) and $31 million in higher R&O expense primarily driven by the change in Grover contingent acquisition consideration fair value, partially offset by $39 million in lower cost of revenue associated with the decrease in Gaming machine sales revenue as described above.

Removed

The increase in operating expenses is primarily due to $51 million in higher cost of revenue associated with the increase in revenue as described above, coupled with $29 million in higher SG&A and $28 million in higher R&D, partially offset by $26 million in lower D&A as a result of fully depreciated and amortized assets related to prior acquisitions and fully amortized legacy trade names during 2023. The increase in SG&A was primarily comprised of higher compensation expense of $17 million and $3 million of increased marketing expenses, along with various other drivers.

Reworded

AEBITDA increased by $109$135 million, or 12%,13%, and AEBITDA margin remainedincreased flatto at 50%.53%. These results were primarily driven by increased revenue andrevenue, a maintainedmore favorable revenue mix.mix, margin enhancements initiatives, Grover contributions and the impact of our current year incentive compensation payout structure.

Reworded

SciPlay currently offers a variety of social casino games, including Jackpot Party Casino, Quick Hit Slots, Gold Fish Casino, Quick Hit Slots, 88 Fortunes Slots, Monopoly Slots and Hot Shot Casino. SciPlay continues to pursue its strategy of expanding into the online games market. Current casual game titles include Bingo Showdown and Backgammon Live. SciPlay continually develops and tests various new games. SciPlay’s social casino games typically include slots-style game play and occasionally include table games-style game play, while its casual games blend solitaire-style or bingo game play with adventure game features. All of SciPlay’s games are offered and played across multiple platforms, including Apple, Google, Facebook, Amazon and Microsoft. SciPlay launched a proprietary direct-to-consumer in-app purchase platform during 2023, with the goals of improving players’ experience and reducing costs of revenue given the lower payment processing fees and other related expenses for in-app purchases made through the proprietary platform, as compared to the platform fee charged by third-party platforms. In addition to original game content, SciPlay’s content library includes recognizable game content across our other platforms within Gaming and iGaming. This content allows players who like playing land-based game content to enjoy some of those same titles in SciPlay’s free-to-play games.

Added

We demonstrated resilient earnings performance in 2025, as SciPlay continued to deliver steady results and quality player monetization. Total revenue fell by 3% year-over-year, primarily due to a decline in average monthly payers, primarily attributable to Jackpot Party® Casino, partially offset by an increase in average monthly revenue per paying user. Additionally, the overall social casino industry is experiencing pressures from sweepstakes operators. SciPlay continues to deploy strategic game updates across a number of portfolio games, utilize enhanced analytics, pursue international expansion and benefit from the proprietary direct-to-consumer platform. Revenue generated via the proprietary platform increased to approximately 19% of total SciPlay revenue for the current year.

Removed

Throughout 2024, SciPlay deployed updates across a number of their portfolio games, pursued international expansion and benefited from the proprietary direct-to-consumer platform.

Removed

2024 was another record year for total revenue and AEBITDA, and SciPlay continues to see higher player engagement. SciPlay’s year-over-year total revenue growth was 6%. This result is primarily attributable to the revenue generated by Quick Hit Slots, 88 Fortunes Slots, Jackpot Party Casino, and Gold Fish Casino. We believe that there is an opportunity for continued improvement of operating results in 2025 and beyond, as SciPlay continues to execute on its strategic game updates, enhanced analytics and international expansion.

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What changed in the latest 10-Q

Comparing 10-Q filed 2026-08-04 (period ending 2026-06-30) with 10-Q filed 2026-05-06 (period ending 2026-03-31).

Risk Factors (10-Q Part II, Item 1A)

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The section in the latest 10-Q reads in full:

There have been no material changes in our risk factors from those disclosed under Part I, Item 1A “Risk Factors” included in our 2025 10-K.

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Management's Discussion & Analysis (MD&A) (10-Q Part I, Item 2)

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D&A increased 19%18% for both the three and six months ended MarchJune 31,30, 2026, primarily due to depreciation related to Gaming operations installed base investments and growth, as well as D&A associated with assets acquired from the Grover acquisition.acquisition and a $9 million impairment charge related to a SciPlay studio restructuring.
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New text topics: restructuring
“Restructuring and other decreased for the three months ended June 30, 2026, primarily due to an $11 million impact from the revaluation of the Grover contingent acquisition consideration during the second quarter of 2026, as well as $11 million in lower strategic initiatives, acquisitions, and related expenses (primarily related to the Grover acquisition in the prior year period), partially offset by an increase in employee severance and related charges of $14 million.”
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“Results of Operations”
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REPORTABLE BUSINESS SEGMENT RESULTS (for the three and six months ended MarchJune 31,30, 2026 compared to the three and six months ended MarchJune 31,30, 2025)
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Gaming operations revenue growth for the three and six months ended MarchJune 31,30, 2026 was primarily driven by aincreases $23of $14 million, or 13%,7%, increaseand $37 million, or 10%, respectively, from strong game performance of hit franchises, including our premium games, as well as a contributionincreases of $43$24 million and $67 million, respectively, in revenue from Grover. Gaming operations for U.S. and Canada (excluding Grover) had a 1,805-unit2,271-unit increase in installed base from MarchJune 31,30, 2025 to MarchJune 31,30, 2026,2026 while Grover had a 12,294-unit installed base as of March 31, 2026. Gaming operations (including Grover) hadand an increase in average daily revenue per unit of $1.33$2.83 and $1.46 for the three and six months ended MarchJune 31,30, 2026, respectively, as average daily revenue per unit growth related to our existingpremium U.S. and Canada units was partially offset by the inclusion of lower-yielding Grover units. Average daily revenue per unit for Internationalinternational units increaseddecreased by $0.89$0.59 for the three months ended MarchJune 31,30, 2026,2026 whileand increased by $0.15 for the six months ended June 30, 2026. International ending installed base units decreased by 1,1861,118 units from MarchJune 31,30, 2025 to MarchJune 31,30, 2026, primarily due to the expected closure of certain LBOs in the U.K.
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“Gaming revenue increased 4% for the six months ended June 30, 2026, as compared to the prior year period. Revenue growth was primarily driven by higher Gaming operations revenue of $37 million, supported by our diversified portfolio of high-performing game franchises, along with an increase of $67 million in revenue from Grover. Table products contributed $19 million in growth driven by an increase in global utility sales. …”
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Reworded

Gaming revenue increased 3%5% for the three months ended MarchJune 31,30, 2026, as compared to the prior year period. Revenue growth was primarily driven by higher Gaming operations revenue of $23$14 million,million supported by our diversified portfolio of high-performing game franchises, along with $43a $24 million increase in revenue from Grover,Grover. andTable $12products contributed $7 million in Tablegrowth Productsdriven growth.by Thisan wasincrease in global utility sales. These increases were partially offset by a decrease in Gaming machine sales of $52$7 millionmillion, as the prior year period benefited from the timing of international and North America VLT shipments, and a decrease in Gaming systems revenue of $9$12 million,million for the three months ended June 30, 2026, primarily due to lower hardware sales as compared to the prior year period.

Added

Gaming revenue increased 4% for the six months ended June 30, 2026, as compared to the prior year period. Revenue growth was primarily driven by higher Gaming operations revenue of $37 million, supported by our diversified portfolio of high-performing game franchises, along with an increase of $67 million in revenue from Grover. Table products contributed $19 million in growth driven by an increase in global utility sales. This was partially offset by a decrease in Gaming machine sales of $58 million, as the prior year period benefited from the timing of international and North America VLT shipments, and a decrease in Gaming systems revenue of $21 million, primarily due to lower hardware sales as compared to the prior year period.

Reworded

SciPlay revenue decreased 7%by $18 million and $34 million, or 9% and 8%, for the three and six months ended MarchJune 31,30, 2026, respectively, as compared to the prior year period,periods. These decreases were primarily due to a softer social casino free-to-play market and a decline in average monthly payers primarily attributable to JACKPOT PARTY® Casino, partially offset by an increase in average monthly revenue per paying user, which increased 8%.4% and 6% for the three and six months ended June 30, 2026, respectively. Revenue generated via the proprietary direct-to-consumer platform continues to increase and represented approximately 27%29% and 18% of total SciPlay revenue for the three months ended MarchJune 31,30, 2026.2026 and 2025, respectively, and 28% and 16% for the six months ended June 30, 2026 and 2025, respectively.

Reworded

iGaming revenue increased 18%by $11 million and $25 million, or 14% and 16%, for the three and six months ended MarchJune 31,30, 2026, respectively. Revenue growth was driven primarily by continued momentum in the North American markets underpinned by first-party content (“1PP”) proliferation and the expansion of our partner network.

Reworded

Total cost of revenue decreased 8%4% and 6% for the three and six months ended MarchJune 31,30, 2026, respectively, primarily as a result of lower cost of products and services in correlation with lower gamingGaming machine sales and SciPlay revenue.

Reworded

SG&A increasedwas 9%relatively flat for the three months ended MarchJune 31,30, 2026, as compared to the prior year period,period. SG&A increased 5% for the six months ended June 30, 2026, as compared to the prior year period. This was primarily due to higher salaries and benefits (including stock-based compensation) of $14 million, higher bad debt expense of $6 million (as the prior year reflected recoveries of certain balances), and higher legal and professional services of $7$5 million, partially offset by a decrease in marketing expense of $5$11 million.million, primarily driven by SciPlay.

Removed

D&A

Reworded

D&A increased 19%18% for both the three and six months ended MarchJune 31,30, 2026, primarily due to depreciation related to Gaming operations installed base investments and growth, as well as D&A associated with assets acquired from the Grover acquisition.acquisition and a $9 million impairment charge related to a SciPlay studio restructuring.

Added

Restructuring and other decreased for the three months ended June 30, 2026, primarily due to an $11 million impact from the revaluation of the Grover contingent acquisition consideration during the second quarter of 2026, as well as $11 million in lower strategic initiatives, acquisitions, and related expenses (primarily related to the Grover acquisition in the prior year period), partially offset by an increase in employee severance and related charges of $14 million.

Reworded

Restructuring and other increased for the threesix months ended MarchJune 31,30, 2026, primarily due to $50 million in legal reserve contingencies associated with certain legal matters, while thecosts threerelated monthsto endedstrategic Marchreview 31,and 2025related includedtransactions decreased, including prior period legal and professional service fees associated with the acquisition of Grover of $5$14 million,million and $7$9 million in iGaming chargescharges, primarily related to the discontinuation of our iGaming Live Casino operations. The six months ended June 30, 2026 also included higher employee severance and related costs of $7 million and the revaluation of the Grover contingent acquisition consideration of $11 million.

Reworded

REPORTABLE BUSINESS SEGMENT RESULTS (for the three and six months ended MarchJune 31,30, 2026 compared to the three and six months ended MarchJune 31,30, 2025)

Reworded

Gaming revenue for the three and six months ended MarchJune 31,30, 2026 increased by 3%5% and 4%, respectively, as compared to the prior year period, primarilyperiods, driven by growth in Gaming operations revenue of 38%,revenue, which benefited from a $23 million, or 13%,an increase supported by our diversified portfolio of high-performing game franchises, along with $43an millionincrease in revenue from Grover, which currently operates in six states with over 12,200 units.Grover. The increase in Gaming revenue also benefited from Table Productsproducts growth of 24% for the three and six months ended MarchJune 31,30, 2026. Gaming machine sales decreased by $52 million or 25%,decreased, as the prior year periodperiods primarily benefited from the timing of international and North America VLT shipments,shipments and timing of international shipments impacting the six-month current year period, while Gaming systems revenue decreased by $9 million or 14% due to lower hardware sales as compared to the prior year period.periods.

Reworded

Our growth is driven by the continued strength and success of our diversified portfolio of successful game franchises and the success of our COSMIC®, COSMIC UPRIGHT, LIGHTWAVE® and HORIZON®LIGHTWAVE SOLARTM cabinets. While demand remains strong, we are actively monitoring any impact of tariffs, inflationary pressures, supply chain disruptions, geopolitical uncertainty, and macroeconomic uncertainty that may impact our operations and financial results. See Part I, Item 1A “Risk Factors” within our 2025 10-K for further information regarding these factors which may have an impact on our Gaming business.

Reworded

Gaming operations revenue growth for the three and six months ended MarchJune 31,30, 2026 was primarily driven by aincreases $23of $14 million, or 13%,7%, increaseand $37 million, or 10%, respectively, from strong game performance of hit franchises, including our premium games, as well as a contributionincreases of $43$24 million and $67 million, respectively, in revenue from Grover. Gaming operations for U.S. and Canada (excluding Grover) had a 1,805-unit2,271-unit increase in installed base from MarchJune 31,30, 2025 to MarchJune 31,30, 2026,2026 while Grover had a 12,294-unit installed base as of March 31, 2026. Gaming operations (including Grover) hadand an increase in average daily revenue per unit of $1.33$2.83 and $1.46 for the three and six months ended MarchJune 31,30, 2026, respectively, as average daily revenue per unit growth related to our existingpremium U.S. and Canada units was partially offset by the inclusion of lower-yielding Grover units. Average daily revenue per unit for Internationalinternational units increaseddecreased by $0.89$0.59 for the three months ended MarchJune 31,30, 2026,2026 whileand increased by $0.15 for the six months ended June 30, 2026. International ending installed base units decreased by 1,1861,118 units from MarchJune 31,30, 2025 to MarchJune 31,30, 2026, primarily due to the expected closure of certain LBOs in the U.K.

Reworded

Gaming machine sales revenue decreased by $52$7 millionmillion, or 25%,4%, and $58 million, or 15%, for the three and six months ended June 30, 2026, respectively, as the prior year periodperiods benefited from the timing of international and North America VLT shipments, with the six-month prior year period also benefiting from the timing of international shipments.

Reworded

Gaming systems revenue decreased 14%16% to $54$61 million for the three months ended MarchJune 31,30, 2026 and by 15% to $115 million for the six months ended June 30, 2026. The majority of the decreasedecreases waswere due to lower hardware sales as compared to the prior year period.periods.

Reworded

Table Productsproducts revenue increased 24%13% to $63$62 million for the three months ended MarchJune 31,30, 2026 and by 18% to $125 million for the six months ended June 30, 2026. The majority of the increaseincreases waswere due to higher utility salessales, as compared to the prior year period.periods.

Reworded

Operating expenses increased by $22$6 million and $25 million for the three and six months ended MarchJune 31,30, 2026, respectively, as compared to the prior year period,periods, primarily due to $18$8 million and $27 million in higher D&A, respectively, of which $16$7 million and $24 million is related to Grover, and the remainder of which is related to increased Gaming operations investment,investment. coupledOperating withexpenses $14also increased due to $2 million and $16 million in higher salaries and benefits (including stock-based compensation). for the three and six months ended June 30, 2026, respectively. These increases were partially offset by $13$5 million and $18 million in lower cost of revenuerevenue, respectively, primarily associated with a decrease in Gaming machine sales.

Reworded

AEBITDA increased by $17$27 million and $44 million for the three and six months ended MarchJune 31,30, 2026, respectively, while AEBITDA as a percentage of revenue (“AEBITDA margin”) increased to 53%55% and 54% for the three and six months ended MarchJune 31,30, 2026, respectively, as compared to 51%53% and 52%, respectively, for the prior year period,periods, primarily due to margin enhancement initiatives and a more favorable revenue mix.

Reworded

SciPlay currently offers a variety of social casino games, including JACKPOT PARTY® Casino, QUICK HIT® Slots, GOLD FISH® Casino, 88 FORTUNES® Slots, MONOPOLY Slots and HOT SHOT CASINO®. SciPlay continues to pursue its strategy of expanding into the online games market. Current casual game titles include BINGO SHOWDOWN® and BACKGAMMON LIVE. SciPlay continually develops and tests various new games. SciPlay’s social casino games typically include slots-style game play and occasionally include table games-style game play, while its casual games blend solitaire-style or bingo game play with adventure game features. All of SciPlay’s games are offered and played across multiple platforms, including APPLE, GOOGLE, FACEBOOK, AMAZON and MICROSOFT. Revenue generated via SciPlay’s proprietary direct-to-consumer platform continues to increase and represented approximately 27%28% of total SciPlay revenue for the threesix months ended MarchJune 31,30, 2026. In addition to original game content, SciPlay’s content library includes recognizable game content across our other platforms within Gaming and iGaming. This content allows players who like playing land-based game content to enjoy some of those same titles in SciPlay’s free-to-play games.

Reworded

SciPlay continues to deliver steady results and quality payer engagement and monetization. Revenuerevenue decreased by 7% for the three and six months ended MarchJune 31,30, 2026, primarily due to a softer social casino free-to-play market and a decline in average monthly payers, largely attributable to Jackpot Party® Casino, partially offset by an increase in average monthly revenue per paying user. Additionally, theThe overall social casino industry is experiencing pressures from sweepstakes operators and remains challenged amid a mature social casino market. SciPlay continues to deploy strategic game updates, utilize enhanced analytics, pursue international expansion and benefit from the proprietary direct-to-consumer platform.

Reworded

SciPlay revenue decreased by 7%9% and 8% for the three and six months ended MarchJune 31,30, 2026, primarilyrespectively, due to a softer social casino free-to-play market and a decline in average monthly payers, primarily attributable to Jackpot Party® Casino andCasino, partially offset by an increase in average monthly revenue per paying user. Direct-to-consumer revenue increased by 51% and 63% for the three and six months ended June 30, 2026, respectively, as compared to the prior year periods.

Reworded

Average MAU and average MPU for the three and six months ended MarchJune 31,30, 2026 decreased due to the turnover in users. ARPDAU decreased slightly while AMRPPU increased, despite payer conversion decreasing slightly, as SciPlay continues to improveenhance content and features, resulting in steady paying player interaction.features.

Added

Payer conversion rates decreased slightly, as average MPU declined by a greater percentage than average MAU.

Removed

Payer conversion rates decreased slightly but remained near 10% due to consistent payer interaction with the games as a result of SciPlay’s focus on introducing new content, features and live events in games.

Reworded

Operating expenses decreased 10%1% and 7% for the three and six months ended MarchJune 31,30, 2026, respectively, as compared to the prior year period,periods, which was primarily driven by lower cost of revenue and higher margin on our direct-to-consumer platform revenuerevenue, andas well as lower user acquisition costs of $6 million.million and $12 million for the three and six months ended June 30, 2026, respectively, partially offset by higher D&A costs of $9 million and $11 million, respectively.

Reworded

AEBITDA for the three months ended MarchJune 31,30, 2026 increaseddecreased by $2 million to $66$72 million as compared to the prior year period, while it remained flat for the six months ended June 30, 2026, as compared to the prior year period. SciPlay AEBITDA margin increased by 3 and 4 percentage points to 35%,40% and 38%, respectively, primarily due to revenue generated via our proprietary direct-to-consumer platform, which generatesyields higher margins.

Reworded

Our iGaming business segment provides a comprehensive suite of digital gaming content, distribution platforms and player account management systems, as well as various other iGaming content and services. The majority of our revenue is derived from casino-style game content, including a wide variety of internally developed and branded games as well as popular third-party provider games. These games are made available to iGaming operators via content aggregation platforms, including Open Gaming System, remote gaming servers and various other platforms. We also provide our Open Platform System, a player account management system which offers a wide range of reporting and administrative functions and tools providing operators full control over all areas of digital gaming operations. Generally, we host the play of our game contentcontent, which is integrated with the online casino operators’ websites.

Reworded

In November 2025, the U.K. Government’s Autumn Budget increased gambling duties that will increase tax liabilities for our customers and consequently impact our revenue and earnings, which became effective April 1, 2026. We arecontinue stillto assessingassess the impact on our iGaming segment, which includes U.K. revenue representing approximately 15% to 20% of total iGaming revenue subject to this tax. See Part I, Item 1A “Risk Factors” within our 2025 10-K for further information regarding U.K. Government gaming tax changes.

Added

Results of Operations

Reworded

Results of Operations iGaming revenue for the three and six months ended MarchJune 31,30, 2026 increased 18%,14% and 16%, respectively, as compared to the prior year period,periods. Revenue growth was primarily driven by continuing momentum in the North American market underpinned by 1PP growth and the expansion of our partner network.network, despite increased U.K. gambling duties, which became effective on April 1, 2026. Wagers processed through our Open Gaming System for the current yearthree-month period ended June 30, 2026 increased to $29.9$31.3 billion from $25.2$26.6 billion during the prior year period.

Reworded

Operating expenses increased 1%9% and 4% for the three and six months ended MarchJune 31,30, 2026, respectively, as higher costs in correlation with higher revenues were partially offset by $7$2 million and $9 million, respectively, in restructuring costs in the prior year period,periods, largely related to the discontinuation of our Live Casino operations. AEBITDA increased 22%18% and 20% for the three and six months ended MarchJune 31,30, 2026, respectively, and AEBITDA margin increased to 36% for both the three and six months ended MarchJune 31,30, 2026, primarily due to operational efficiencies and higher margin1PP onrevenue 1PP.mix.

Reworded

As of MarchJune 31,30, 2026, our principal sources of liquidity, other than cash flows provided by operating activities, were cash and cash equivalents as well as amounts available under the LNWI Revolver.

Reworded

Total cash held by our foreign subsidiaries was $147$143 million and $156 million as of MarchJune 31,30, 2026 and December 31, 2025, respectively. We believe that substantially all cash held outside the U.S. is free from legal encumbrances or similar restrictions that would prevent it from being available to meet our global liquidity needs.

Reworded

Our ability to make payments on and to refinance our indebtedness and other obligations depends on our ability to generate cash in the future. We may, from time to time, repurchase or otherwise repay, retire or refinance our debt, through our subsidiaries or otherwise. We may also repurchase shares of our outstanding common stock (including CDIs) through our Board-approved share repurchase program, up to an aggregate amount of $1.5 billion through June 12, 2027. During the six months ended June 30, 2026, we repurchased approximately 1.8 million CDIs at an aggregate cost of $156 million (excluding excise taxes). On February 19, 2026, we retired all existing treasury shares and restored such shares to the status of authorized but unissued shares in accordance with the Nevada Revised Statutes. All future shares (including CDIs) repurchased under our share repurchase program will also be retired and restored to the status of authorized but unissued shares.

Reworded

Net cash provided by operating activities decreasedincreased primarily due to unfavorableearnings growth coupled with favorable changes in working capital accounts. Changes in working capital accounts for the threesix months ended MarchJune 31,30, 20262026, as compared to the threeprior monthsyear endedperiod, March 31, 2025 were negatively impactedimproved by $137$73 million paidprimarily due to settle certain legal matters, including the Aristocrat matter, and higher cash paid for interest and the timing of expenditures,receivables collections and payment of expenditures over the current year period, partially offset by the$65 timingmillion ofin collectionhigher oflegal receivables.settlement payments during 2026.

Added

Net cash used in investing activities decreased primarily due to the Grover acquisition in the prior year period, partially offset by higher capital expenditures in the current year period, primarily driven by Gaming operations growth (inclusive of Grover).

Removed

Net cash used in investing activities increased primarily due to higher capital expenditures related to the timing of investments in Gaming operations. Capital expenditures are composed of investments in systems, equipment and other assets related to contracts, property and equipment, intangible assets and software.

Reworded

Net cash used in financing activities decreased primarily as a result of lower purchases of our outstanding common stock (including CDIs) under our share repurchase program, partially offset by increased debt repayments, net of borrowings. During the threesix months ended MarchJune 31,30, 2026 and 2025, we paid $22$163 million and $166$270 million, respectively, to purchase our common stock (including CDIs) (excludingincluding $7 million and $4 million in excise taxtaxes paid, respectively). The prior year included $800 million of borrowings incurred under the LNWI Term Loan A, which was used to fund the Grover acquisition.

Reworded

For additional information regarding our credit agreements and other debt, interest rate risk and interest rate hedging instruments, see Notes 14 and 15 and Part II, Item 7A “Disclosures About Market Risk” in our 2025 10-K as well as Notes 10 and 11 and Part I, Item 3 “Quantitative and Qualitative Disclosures About Market Risk” below in this Quarterly Report on Form 10-Q.

Reworded

As of MarchJune 31,30, 2026, we did not have any significant off-balance sheet arrangements.

LAWIL insider buying and selling (Form 4)

Since 2026-04-11, insiders reported open-market purchases in 1 Form 4 filing (1 insider, 1 trade date, 5,750 shares, about $339.1K) and open-market sales in 7 filings (5 insiders, 5 trade dates, 225,700 shares, about $19.9M). Net open-market shares: -219,950 (purchases minus sales); net value about -$19.5M.Totals add up every open-market (code P and S) line in those filings, using the prices reported in the filings. Awards, option exercises, tax withholding and gifts are listed below but not counted.

Trade dateInsiderTransactionSharesPriceValueOwned afterFiling
2026-10-01Odell Jamie
Director
Option exercise 2,138— —128,997 SEC
2026-10-01Odell Jamie
Director
Option exercise 3,334— —132,331 SEC
2026-10-01Korsanos Antonia
Director
Option exercise 1,418— —134,901 SEC
2026-10-01Korsanos Antonia
Director
Option exercise 3,334— —138,235 SEC
2026-09-09Mclennan Hamish
Director
Open-market sale 3,700$89.26 $330.3K25,137 SEC
2026-08-25Chow Oliver
EVP, CFO & Treas
Shares withheld for tax 346$91.13 $31.5K9,508 SEC
2026-08-25Chow Oliver
EVP, CFO & Treas
Option exercise 879— —9,854 SEC
2026-08-18Korsanos Antonia
Director
Open-market sale 1,425$91.50 $130.4K172,058 SEC
2026-08-18Korsanos Antonia
Director
Open-market sale 37,929$91.95 $3.5M134,129 SEC
2026-08-18Korsanos Antonia
Director
Open-market sale 646$93.06 $60.1K133,483 SEC
2026-08-18Odell Jamie
Director
Open-market sale 646$93.06 $60.1K126,859 SEC
2026-08-18Odell Jamie
Director
Open-market sale 1,425$91.50 $130.4K165,434 SEC
2026-08-18Odell Jamie
Director
Open-market sale 37,929$91.95 $3.5M127,505 SEC
2026-08-17Korsanos Antonia
Director
Option exercise 150,000$35.42 $5.3M228,817 SEC
2026-08-17Korsanos Antonia
Director
Shares withheld for tax 55,334$95.84 $5.3M173,483 SEC
2026-08-17Odell Jamie
Director
Shares withheld for tax 55,334$95.84 $5.3M166,859 SEC
2026-08-17Odell Jamie
Director
Option exercise 150,000$35.42 $5.3M222,193 SEC
2026-08-06Lane Siobhan
SVP & CEO - Gaming
Open-market sale 2,000$83.31 $166.6K14,933 SEC
2026-06-16Odell Jamie
Director
Open-market sale 30,000$90.08 $2.7M72,193 SEC
2026-06-16Korsanos Antonia
Director
Open-market sale 30,000$90.08 $2.7M78,817 SEC
2026-06-15Odell Jamie
Director
Option exercise 135,000$35.42 $4.8M155,941 SEC
2026-06-15Odell Jamie
Director
Shares withheld for tax 53,748$88.20 $4.7M102,193 SEC
2026-06-15Korsanos Antonia
Director
Option exercise 135,000$35.42 $4.8M162,565 SEC
2026-06-15Korsanos Antonia
Director
Shares withheld for tax 53,748$88.20 $4.7M108,817 SEC
2026-06-10Youngblood Dr Kneeland
Director
Option exercise 2,391— —30,555 SEC
2026-06-10Throsby Timothy
Director
Option exercise 2,391— —44,473 SEC
2026-06-10Shanks Virginia E
Director
Option exercise 2,391— —11,710 SEC
2026-06-10Mclennan Hamish
Director
Option exercise 2,391— —28,837 SEC
2026-06-10Morro Stephen W
Director
Option exercise 2,391— —17,020 SEC
2026-06-10Marchetti Michael
Director
Option exercise 2,391— —5,550 SEC
2026-05-01Fine Debra
10% owner
Other 102,200— —7,666,792 SEC
2026-04-29Fine Debra
10% owner
Open-market sale 80,000$82.44 $6.6M7,768,992 SEC
2022-03-10Mclennan Hamish
Director
Open-market purchase 1,480$60.14 $89.0K29,500 SEC
2022-03-10Mclennan Hamish
Director
Open-market purchase 1,514$57.42 $86.9K25,264 SEC
2022-03-10Mclennan Hamish
Director
Open-market purchase 962$58.36 $56.1K26,226 SEC
2022-03-10Mclennan Hamish
Director
Open-market purchase 1,794$59.64 $107.0K28,020 SEC

Well-known investors holding LAWIL (13F)

None of the 59 investors we track reported a position in their latest 13F.

Coming soon: email alerts when LAWIL files, watchlists and downloadable comparisons.